change to vs

This commit is contained in:
Grinch_ 2021-04-08 02:35:21 +06:00
parent 580e72ec43
commit 7b9e6ffff9
1195 changed files with 585 additions and 684 deletions

2
.gitignore vendored
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@ -4,3 +4,5 @@ build/
.gitignore .gitignore
.vscode/BROWSE.VC.DB .vscode/BROWSE.VC.DB
CheatMenu/json/versioninfo.json CheatMenu/json/versioninfo.json
/Release
/CheatMenu/.obj/GTASA/Release

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@ -1,36 +0,0 @@
{
"configurations": [
{
"name": "Win32",
"includePath": [
"${workspaceFolder}/src/",
"${DIRECTX9_SDK_DIR}/Include",
"${PLUGIN_SDK_DIR}/plugin_sa",
"${PLUGIN_SDK_DIR}/plugin_sa/game_sa",
"${PLUGIN_SDK_DIR}/shared",
"${PLUGIN_SDK_DIR}/shared/game"
],
"defines": [
"CONSOLE=std::cout",
"GTASA",
"_DEBUG",
"UNICODE",
"_UNICODE",
"_CRT_SECURE_NO_WARNINGS",
"_CRT_NON_CONFORMING_SWPRINTFS;",
"GTASA;",
"_DX9_SDK_INSTALLED",
"PLUGIN_SGV_10US",
"_MBCS",
"IS_PLATFORM_WIN"
],
"windowsSdkVersion": "10.0.10240.0",
"compilerPath": "cl.exe",
"cStandard": "c99",
"cppStandard": "c++20",
"intelliSenseMode": "msvc-x86",
"configurationProvider": "ms-vscode.cmake-tools"
}
],
"version": 4
}

14
.vscode/launch.json vendored
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@ -1,14 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Attach",
"type": "cppvsdbg",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}

86
.vscode/settings.json vendored
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@ -1,86 +0,0 @@
{
"files.associations": {
"iosfwd": "cpp",
"xlocbuf": "cpp",
"filesystem": "cpp",
"xlocale": "cpp",
"xstring": "cpp",
"xutility": "cpp",
"ostream": "cpp",
"algorithm": "cpp",
"array": "cpp",
"cctype": "cpp",
"chrono": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"codecvt": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"exception": "cpp",
"forward_list": "cpp",
"fstream": "cpp",
"functional": "cpp",
"initializer_list": "cpp",
"ios": "cpp",
"istream": "cpp",
"iterator": "cpp",
"limits": "cpp",
"list": "cpp",
"locale": "cpp",
"map": "cpp",
"memory": "cpp",
"new": "cpp",
"numeric": "cpp",
"ratio": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"string": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"typeinfo": "cpp",
"unordered_map": "cpp",
"utility": "cpp",
"valarray": "cpp",
"vector": "cpp",
"xfacet": "cpp",
"xfunctional": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocinfo": "cpp",
"xlocmes": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xmemory0": "cpp",
"xstddef": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"iomanip": "cpp",
"*.def": "cpp",
"atomic": "cpp",
"compare": "cpp",
"concepts": "cpp",
"charconv": "cpp",
"condition_variable": "cpp",
"mutex": "cpp",
"optional": "cpp",
"shared_mutex": "cpp",
"thread": "cpp",
"trampoline.h": "c",
"minhook.h": "c",
"*.rh": "cpp",
"bit": "cpp",
"stop_token": "cpp",
"iostream": "cpp"
},
"C_Cpp.errorSquiggles": "Enabled",
"C_Cpp.intelliSenseEngineFallback": "Enabled"
}

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@ -1,196 +0,0 @@
cmake_minimum_required(VERSION 3.16 FATAL_ERROR)
set(PROJECT_NAME CheatMenu)
project(${PROJECT_NAME} CXX)
################################################################################
# Configure paths
################################################################################
set(GTA_SA_DIR F:/GTASanAndreas)
# Can ignore the below paths if you got them in system paths
set(PLUGIN_SDK_DIR $ENV{PLUGIN_SDK_DIR})
set(DIRECTX9_SDK_DIR $ENV{DIRECTX9_SDK_DIR})
################################################################################
################################################################################
# Required projects
################################################################################
add_subdirectory(deps)
add_subdirectory(tests)
add_subdirectory(tools)
################################################################################
# Source groups
################################################################################
set(src_files
"src/Animation.cpp"
"src/Animation.h"
"src/CheatMenu.cpp"
"src/CheatMenu.h"
"src/Game.cpp"
"src/Game.h"
"src/Hook.cpp"
"src/Hook.h"
"src/Json.cpp"
"src/Json.h"
"src/Menu.cpp"
"src/Menu.h"
"src/MenuInfo.h"
"src/MoreEvents.cpp"
"src/MoreEvents.h"
"src/Neon.cpp"
"src/Neon.h"
"src/Paint.cpp"
"src/Paint.h"
"src/pch.cpp"
"src/pch.h"
"src/Ped.cpp"
"src/Ped.h"
"src/Player.cpp"
"src/Player.h"
"src/Teleport.cpp"
"src/Teleport.h"
"src/Ui.cpp"
"src/Ui.h"
"src/Updater.h"
"src/Updater.cpp"
"src/Util.cpp"
"src/Util.h"
"src/Vehicle.cpp"
"src/Vehicle.h"
"src/Visual.cpp"
"src/Visual.h"
"src/VKeys.h"
"src/Weapon.cpp"
"src/Weapon.h"
)
################################################################################
# Target
################################################################################
add_library(${PROJECT_NAME} SHARED ${src_files})
target_precompile_headers(${PROJECT_NAME} PUBLIC "src/pch.h")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
)
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${GTA_SA_DIR}/$<0:>/"
SUFFIX ".asi"
MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR}
)
################################################################################
# Include directories
################################################################################
include_directories(
"${PLUGIN_SDK_DIR}/plugin_sa"
"${PLUGIN_SDK_DIR}/plugin_sa/game_sa"
"${PLUGIN_SDK_DIR}/shared"
"${PLUGIN_SDK_DIR}/shared/game"
"${DIRECTX9_SDK_DIR}/include"
"deps"
)
################################################################################
# Compile definitions
################################################################################
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Release>:"
"_NDEBUG"
">"
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"_CRT_SECURE_NO_WARNINGS;"
"_CRT_NON_CONFORMING_SWPRINTFS;"
"GTASA;"
"_LA_SUPPORT;"
"_DX9_SDK_INSTALLED;"
"PLUGIN_SGV_10US;"
"_MBCS"
"IS_PLATFORM_WIN"
)
################################################################################
# Compile and link options
################################################################################
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/O2;
/Oi;
/Gy
>
$<$<CONFIG:Debug>:
/Od
/DEBUG:FULL
>
$<$<COMPILE_LANGUAGE:CXX>:/std:c++latest>
/sdl-;
/W3;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
/w44005
)
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/LTCG;
/OPT:ICF;
>
$<$<CONFIG:Debug>:
/DEBUG:FULL;
/SAFESEH:NO;
>
/SUBSYSTEM:WINDOWS
)
endif()
################################################################################
# Pre build events
################################################################################
add_custom_command(
TARGET ${PROJECT_NAME}
PRE_BUILD
COMMAND taskkill /f /fi "imagename eq gta_sa.exe"
)
################################################################################
# Dependencies
################################################################################
target_link_libraries(${PROJECT_NAME} PUBLIC
optimized plugin
debug plugin_d
d3d9
d3dx9
d3d11
d3dx11
XInput9_1_0
urlmon
Depend
)
target_link_directories(${PROJECT_NAME} PUBLIC
"${PLUGIN_SDK_DIR}/output/lib/"
"${DIRECTX9_SDK_DIR}/lib/x86/"
"$<$<CONFIG:Release>:"
"deps/Release/"
">"
"$<$<CONFIG:Debug>:"
"deps/Debug/"
">"
)

62
CheatMenu.sln Normal file
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@ -0,0 +1,62 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31129.286
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Depend", "Depend\Depend.vcxproj", "{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CheatMenu", "CheatMenu\CheatMenu.vcxproj", "{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}"
ProjectSection(ProjectDependencies) = postProject
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5} = {C1AF1B92-52FA-42FF-9101-443D6B75F2A5}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
GTASA Release|x64 = GTASA Release|x64
GTASA Release|x86 = GTASA Release|x86
GTASA zDebug|x64 = GTASA zDebug|x64
GTASA zDebug|x86 = GTASA zDebug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Debug|x64.ActiveCfg = Debug|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Debug|x64.Build.0 = Debug|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Debug|x86.ActiveCfg = Debug|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Debug|x86.Build.0 = Debug|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA Release|x64.ActiveCfg = Release|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA Release|x64.Build.0 = Release|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA Release|x86.ActiveCfg = Release|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA Release|x86.Build.0 = Release|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA zDebug|x64.ActiveCfg = Debug|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA zDebug|x64.Build.0 = Debug|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA zDebug|x86.ActiveCfg = Debug|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.GTASA zDebug|x86.Build.0 = Debug|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Release|x64.ActiveCfg = Release|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Release|x64.Build.0 = Release|x64
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Release|x86.ActiveCfg = Release|Win32
{C1AF1B92-52FA-42FF-9101-443D6B75F2A5}.Release|x86.Build.0 = Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Debug|x64.ActiveCfg = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Debug|x64.Build.0 = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Debug|x86.ActiveCfg = GTASA zDebug|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Debug|x86.Build.0 = GTASA zDebug|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA Release|x64.ActiveCfg = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA Release|x86.ActiveCfg = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA Release|x86.Build.0 = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA zDebug|x64.ActiveCfg = GTASA zDebug|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA zDebug|x86.ActiveCfg = GTASA zDebug|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA zDebug|x86.Build.0 = GTASA zDebug|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Release|x64.ActiveCfg = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Release|x64.Build.0 = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Release|x86.ActiveCfg = GTASA Release|Win32
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Release|x86.Build.0 = GTASA Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5A46C62F-6D31-466C-B1B8-E866BA5176F3}
EndGlobalSection
EndGlobal

150
CheatMenu/CheatMenu.vcxproj Normal file
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@ -0,0 +1,150 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="GTASA Release|Win32">
<Configuration>GTASA Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="GTASA zDebug|Win32">
<Configuration>GTASA zDebug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}</ProjectGuid>
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
<Keyword>Win32Proj</Keyword>
<RootNamespace>CheatMenu</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GTASA zDebug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='GTASA zDebug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">
<OutDir>$(GTA_SA_DIR)\</OutDir>
<IntDir>$(ProjectDir).obj\GTASA\Release\</IntDir>
<TargetName>CheatMenu</TargetName>
<TargetExt>.asi</TargetExt>
<IncludePath>$(IncludePath);$(DIRECTX9_SDK_DIR)\Include\</IncludePath>
<LibraryPath>$(LibraryPath);$(DIRECTX9_SDK_DIR)\Lib\x86\</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GTASA zDebug|Win32'">
<OutDir>$(GTA_SA_DIR)\</OutDir>
<IntDir>$(ProjectDir).obj\GTASA\Debug\</IntDir>
<TargetName>CheatMenu_d</TargetName>
<TargetExt>.asi</TargetExt>
<IncludePath>$(IncludePath);$(DIRECTX9_SDK_DIR)\Include\</IncludePath>
<LibraryPath>$(LibraryPath);$(DIRECTX9_SDK_DIR)\Lib\x86\</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\shared\game\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_NDEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;GTASA;GTAGAME_NAME="San Andreas";GTAGAME_ABBR="SA";GTAGAME_ABBRLOW="sa";GTAGAME_PROTAGONISTNAME="CJ";GTAGAME_CITYNAME="San Andreas";_DX9_SDK_INSTALLED;PLUGIN_SGV_10US;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>No</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<AdditionalLibraryDirectories>$(PLUGIN_SDK_DIR)\output\lib\;$(SolutionDir)\Release\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>urlmon.lib;plugin.lib;d3d9.lib;d3dx9.lib;d3d11.lib;d3dx11.lib;XInput9_1_0.lib;Depend.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<IgnoreAllDefaultLibraries>
</IgnoreAllDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='GTASA zDebug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\shared\game\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;GTASA;GTAGAME_NAME="San Andreas";GTAGAME_ABBR="SA";GTAGAME_ABBRLOW="sa";GTAGAME_PROTAGONISTNAME="CJ";GTAGAME_CITYNAME="San Andreas";_DX9_SDK_INSTALLED;PLUGIN_SGV_10US;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<GenerateDebugInformation>Debug</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
<AdditionalLibraryDirectories>$(SolutionDir)\Debug\;$(PLUGIN_SDK_DIR)\output\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>urlmon.lib;plugin_d.lib;d3d9.lib;d3dx9.lib;Depend.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Animation.cpp" />
<ClCompile Include="CheatMenu.cpp" />
<ClCompile Include="Game.cpp" />
<ClCompile Include="Hook.cpp" />
<ClCompile Include="Json.cpp" />
<ClCompile Include="Menu.cpp" />
<ClCompile Include="MoreEvents.cpp" />
<ClCompile Include="Neon.cpp" />
<ClCompile Include="Paint.cpp" />
<ClCompile Include="pch.cpp" />
<ClCompile Include="Ped.cpp" />
<ClCompile Include="Player.cpp" />
<ClCompile Include="Teleport.cpp" />
<ClCompile Include="Ui.cpp" />
<ClCompile Include="Updater.cpp" />
<ClCompile Include="Util.cpp" />
<ClCompile Include="Vehicle.cpp" />
<ClCompile Include="Visual.cpp" />
<ClCompile Include="Weapon.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Animation.h" />
<ClInclude Include="CheatMenu.h" />
<ClInclude Include="Game.h" />
<ClInclude Include="Hook.h" />
<ClInclude Include="Json.h" />
<ClInclude Include="Menu.h" />
<ClInclude Include="MenuInfo.h" />
<ClInclude Include="MoreEvents.h" />
<ClInclude Include="Neon.h" />
<ClInclude Include="Paint.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="Ped.h" />
<ClInclude Include="Player.h" />
<ClInclude Include="Teleport.h" />
<ClInclude Include="TimeCycle.h" />
<ClInclude Include="Ui.h" />
<ClInclude Include="Updater.h" />
<ClInclude Include="Util.h" />
<ClInclude Include="VehExtender.h" />
<ClInclude Include="Vehicle.h" />
<ClInclude Include="Visual.h" />
<ClInclude Include="VKeys.h" />
<ClInclude Include="Weapon.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="CheatMenu.cpp" />
<ClCompile Include="Animation.cpp" />
<ClCompile Include="Game.cpp" />
<ClCompile Include="Hook.cpp" />
<ClCompile Include="Json.cpp" />
<ClCompile Include="Menu.cpp" />
<ClCompile Include="MoreEvents.cpp" />
<ClCompile Include="Neon.cpp" />
<ClCompile Include="Paint.cpp" />
<ClCompile Include="pch.cpp" />
<ClCompile Include="Ped.cpp" />
<ClCompile Include="Player.cpp" />
<ClCompile Include="Teleport.cpp" />
<ClCompile Include="Ui.cpp" />
<ClCompile Include="Updater.cpp" />
<ClCompile Include="Util.cpp" />
<ClCompile Include="Vehicle.cpp" />
<ClCompile Include="Visual.cpp" />
<ClCompile Include="Weapon.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Animation.h" />
<ClInclude Include="CheatMenu.h" />
<ClInclude Include="Game.h" />
<ClInclude Include="Hook.h" />
<ClInclude Include="Json.h" />
<ClInclude Include="Menu.h" />
<ClInclude Include="MenuInfo.h" />
<ClInclude Include="MoreEvents.h" />
<ClInclude Include="Neon.h" />
<ClInclude Include="Paint.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="Ped.h" />
<ClInclude Include="Player.h" />
<ClInclude Include="Teleport.h" />
<ClInclude Include="TimeCycle.h" />
<ClInclude Include="Ui.h" />
<ClInclude Include="Updater.h" />
<ClInclude Include="Util.h" />
<ClInclude Include="VehExtender.h" />
<ClInclude Include="Vehicle.h" />
<ClInclude Include="Visual.h" />
<ClInclude Include="VKeys.h" />
<ClInclude Include="Weapon.h" />
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
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