Add translation support for Visual page

This commit is contained in:
Grinch_ 2022-02-17 23:35:46 +06:00
parent 5aca6bd92d
commit 7b0e71e51e
2 changed files with 355 additions and 237 deletions

View File

@ -111,11 +111,123 @@
"TeleportMarker": "Teleport to marker",
"TeleportToCoord": "Teleport to coordinates"
},
"Visual": {
"Ambient": "Ambient",
"AmbientBl": "Ambient bl",
"AmbientObj": "Ambient object",
"AmbientObjBl": "Ambient object bl",
"ArmourbarColor": "Armour bar color",
"ArmourbarPosX": "Armour bar X",
"ArmourbarPosY": "Armour bar Y",
"ArmourBorder": "Armour border",
"ArmourPercentage": "Armour percentage",
"Blur": "Blur",
"BoldBorder": "Bold border",
"BreathbarColor": "Breath bar color",
"BreathbarPosX": "Breath bar X",
"BreathbarPosY": "Breath bar Y",
"BreathBorder": "Breath border",
"BreathPercentage": "Breath percentage",
"ClockColor": "Clock color",
"ClockPosX": "Clock X",
"ClockPosY": "Clock Y",
"CloudAlpha": "Cloud alpha",
"CloudsBottom": "Clouds bottom",
"CloudsLow": "Clouds low",
"CloudsTop": "Clouds top",
"ColorsTab": "Colors",
"CurrentWeather": "Current weather",
"DefaultBorder": "Default border",
"DefaultOutline": "Default outline",
"DefaultStyle": "Default Style",
"DirectionalLight": "Directional light",
"DirectionalMult": "Directional mult",
"DisableHydrant": "Disable hydrant splash",
"DrawMenuTitle": "Draw menu title border color",
"FarClip": "Far clip",
"FileGenerated": "File generated",
"FluffyClouds": "Fluffy clouds",
"FogStart": "Fog start",
"FreezeGameTime": "Freeze game time",
"GenerateFile": "Generate timecyc file",
"GrayRadar": "Gray radar",
"GreenScanlines": "Green scanlines",
"HealthbarColor": "Health bar color",
"HealthbarPosX": "Health bar X",
"HealthbarPosY": "Health bar Y",
"HealthBorder": "Health border",
"HealthPercentage": "Health percentage",
"HideAreaNames": "Hide area names",
"HideHud": "Hide HUD",
"HideRadar": "Hide radar",
"HideVehNames ": "Hide vehicle names",
"HideWantedLevel": "Hide wanted level",
"Hour": "Hour",
"IncompatibleMods": "Incompatible mods",
"IncompatibleModsText": "1. vHud\n2. GTA 5 Hud\n3. MobileHud\n\nAnd others that change HUD drastically",
"InvisibleWater": "Invisible water",
"LightBrightness": "Light on ground brightness",
"LightIntensity": "High light min intensity",
"LightShadowStrength": "Light shadow strength",
"LockWeather": "Lock weather",
"Minute": "Minute",
"MoneyColor": "Money color",
"MoneyFontOutline": "Money font outline",
"MoneyFontStyle": "Money font style",
"MoneyPosX": "Money X",
"MoneyPosY": "Money Y",
"NextWeather": "Next weather",
"NoBorder": "No border",
"NoOutline": "No outline",
"NoWater": "No water",
"PoleShadowStrength": "Pole shadow strength",
"PostFX1": "PostFX 1",
"PostFX2": "PostFX 2",
"RadarHeight": "Radar height",
"RadarPosX": "Radar posX",
"RadarPosY": "Radar posY",
"RadarWidth": "Radar width",
"RadarZoom": "Radar zoom",
"RadioStationColor": "Radio station color",
"ResetTimecyc": "Reset timecyc",
"ShadowStrength": "Shadow strength",
"ShowHud": "Show HUD",
"ShowRadar": "Show radar",
"SkyBottom": "Sky bottom",
"SkyTop": "Sky top",
"SpriteBrightness": "Sprite brightness",
"SpriteSize": "Sprite size",
"Style1": "Style 1",
"Style2": "Style 2",
"SunCore": "Sun core",
"SunCorona": "Sun corona",
"SunSize": "Sun size",
"SyncTimeEnabled": "Sync system time is enabled.\n(Game/Sync system time)",
"ThinOutline": "Thin outline",
"Timecyc24hTab": "Timecyc 24h",
"TimecycReset": "Timecyc reset",
"TimecycTab": "Timecyc",
"TreeShadowStrength": "Tree shadow strength",
"UnfogMap": "Unfog map",
"UnfogMapText": "Removes fog from Main Menu Map",
"WantedAmmoPosX": "Wanted ammo posX",
"WantedAmmoPosY": "Wanted ammo posY",
"WantedPosX": "Wanted posX",
"WantedPosY": "Wanted posY",
"WantedStarBorder": "Wanted star border",
"Water": "Water",
"WaterFogAlpha": "Water fog alpha",
"WeaponIconPosX": "Weapon icon posX",
"WeaponIconPosY": "Weapon icon posY",
"WhiteScanlines": "White scanlines"
},
"Window": {
"AddNew": "Add new",
"AnimationPage": "Animation",
"CheckboxTab": "Checkboxes",
"GamePage": "Game",
"MenuPage": "Menu",
"MenusTab": "Menus",
"PedPage": "Ped",
"PlayerPage": "Player",
"Search": "Search",
@ -124,4 +236,4 @@
"VisualPage": "Visual",
"WeaponPage": "Weapon"
}
}
}

View File

@ -350,17 +350,17 @@ void Visual::ShowPage()
{
if (ImGui::BeginTabBar("Visual", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
{
if (ImGui::BeginTabItem("Checkboxes"))
if (ImGui::BeginTabItem(TEXT("Window.CheckboxTab")))
{
ImGui::Spacing();
ImGui::Columns(2, nullptr, false);
#ifdef GTASA
Ui::CheckboxAddress("Armour border", 0x589123);
Ui::CheckboxAddress("Armour percentage", 0x589125);
Ui::CheckboxAddress("Breath border", 0x589207);
Ui::CheckboxAddress("Breath percentage", 0x589209);
if (Ui::CheckboxWithHint("Disable hydrant splash", &m_bDisableHydrant))
Ui::CheckboxAddress(TEXT("Visual.ArmourBorder"), 0x589123);
Ui::CheckboxAddress(TEXT("Visual.ArmourPercentage"), 0x589125);
Ui::CheckboxAddress(TEXT("Visual.BreathBorder"), 0x589207);
Ui::CheckboxAddress(TEXT("Visual.BreathPercentage"), 0x589209);
if (Ui::CheckboxWithHint(TEXT("Visual.DisableHydrant"), &m_bDisableHydrant))
{
if (m_bDisableHydrant)
{
@ -372,24 +372,24 @@ void Visual::ShowPage()
plugin::patch::SetRaw(0x4A0D70, (char*)"\xE9\x94\x3F\xF6\xFF", 5);
}
}
Ui::CheckboxAddress("Gray radar", 0xA444A4);
Ui::CheckboxAddress("Health border", 0x589353);
Ui::CheckboxAddress("Health percentage", 0x589355);
if (Ui::CheckboxWithHint("Hide area names", &CHud::bScriptDontDisplayAreaName))
Ui::CheckboxAddress(TEXT("Visual.GrayRadar"), 0xA444A4);
Ui::CheckboxAddress(TEXT("Visual.HealthBorder"), 0x589353);
Ui::CheckboxAddress(TEXT("Visual.HealthPercentage"), 0x589355);
if (Ui::CheckboxWithHint(TEXT("Visual.HideAreaNames"), &CHud::bScriptDontDisplayAreaName))
{
Command<Commands::DISPLAY_ZONE_NAMES>(!CHud::bScriptDontDisplayAreaName);
}
ImGui::NextColumn();
if (Ui::CheckboxWithHint("Hide veh names", &CHud::bScriptDontDisplayVehicleName))
if (Ui::CheckboxWithHint(TEXT("Visual.HideVehNames"), &CHud::bScriptDontDisplayVehicleName))
{
Command<Commands::DISPLAY_CAR_NAMES>(!CHud::bScriptDontDisplayVehicleName);
}
Ui::CheckboxAddressEx("Hide wanted level", 0x58DD1B, 0x90, 1);
Ui::CheckboxAddressEx(TEXT("Visual.HideWantedLevel"), 0x58DD1B, 0x90, 1);
if (Ui::CheckboxWithHint("Invisible water", &m_bInvisibleWater))
if (Ui::CheckboxWithHint(TEXT("Visual.InvisibleWater"), &m_bInvisibleWater))
{
if (!m_bNoWater)
{
@ -407,8 +407,8 @@ void Visual::ShowPage()
}
}
}
Ui::CheckboxWithHint("Lock weather", &m_bLockWeather);
if (Ui::CheckboxWithHint("No water", &m_bNoWater))
Ui::CheckboxWithHint(TEXT("Visual.LockWeather"), &m_bLockWeather);
if (Ui::CheckboxWithHint(TEXT("Visual.NoWater"), &m_bNoWater))
{
if (m_bNoWater)
{
@ -431,25 +431,25 @@ void Visual::ShowPage()
}
bool radar_state = (patch::Get<BYTE>(0xBA676C) != 2);
if (Ui::CheckboxWithHint("Show radar", &radar_state))
if (Ui::CheckboxWithHint(TEXT("Visual.ShowRadar"), &radar_state))
{
patch::Set<BYTE>(0xBA676C, radar_state == true ? 0 : 2);
}
Ui::CheckboxAddress("Show hud", 0xBA6769);
Ui::CheckboxAddressEx("Unfog map", 0xBA372C, 0x50, 0x0, "Removes fog from Main Menu Map");
Ui::CheckboxAddress(TEXT("Visual.ShowHud"), 0xBA6769);
Ui::CheckboxAddressEx(TEXT("Visual.UnfogMap"), 0xBA372C, 0x50, 0x0, TEXT("Visual.UnforMapText"));
#elif GTAVC
Ui::CheckboxAddress("Hide radar", 0xA10AB6);
Ui::CheckboxWithHint("Lock weather", &m_bLockWeather);
Ui::CheckboxAddress("Show hud", 0x86963A);
Ui::CheckboxAddress(TEXT("Visual.HideRadar"), 0xA10AB6);
Ui::CheckboxWithHint(TEXT("Visual.Lockweather"), &m_bLockWeather);
Ui::CheckboxAddress(TEXT("Visual.ShowHud"), 0x86963A);
ImGui::NextColumn();
Ui::CheckboxAddress("Green scanlines", 0xA10B69);
Ui::CheckboxAddress("White scanlines", 0xA10B68);
Ui::CheckboxAddress(TEXT("Visual.GreenScanlines"), 0xA10B69);
Ui::CheckboxAddress(TEXT("Visual.WhiteScanlines"), 0xA10B68);
#else
static bool hideHud, hideRadar;
if (Ui::CheckboxWithHint("Hide hud", &hideHud))
if (Ui::CheckboxWithHint(TEXT("Visual.HideHud"), &hideHud))
{
if (hideHud)
{
@ -460,7 +460,7 @@ void Visual::ShowPage()
patch::SetRaw(0x48E420, (char*)"\xE8\x7B\x6E\x07\x00", 5);
}
}
if (Ui::CheckboxWithHint("Hide radar", &hideRadar))
if (Ui::CheckboxWithHint(TEXT("Visual.HideRadar"), &hideRadar))
{
if (hideHud)
{
@ -471,12 +471,12 @@ void Visual::ShowPage()
patch::SetRaw(0x50838D, (char*)"\xE8\x6E\xBE\xF9\xFF", 5);
}
}
Ui::CheckboxWithHint("Lock weather", &m_bLockWeather);
Ui::CheckboxWithHint(TEXT("Visual.LockWeather"), &m_bLockWeather);
#endif
ImGui::Columns(1);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Menus"))
if (ImGui::BeginTabItem(TEXT("Window.MenusTab")))
{
#ifdef GTASA
static bool init_patches = false;
@ -551,50 +551,56 @@ void Visual::ShowPage()
#ifdef GTASA
ImGui::Spacing();
ImGui::SameLine();
ImGui::TextWrapped("Incompatible mods");
Ui::ShowTooltip("1. vHud\n2. GTA 5 Hud\n3. MobileHud\n\nAnd others that change HUD drastically");
ImGui::TextWrapped(TEXT("Visual.IncompatibleMods"));
Ui::ShowTooltip(TEXT("Visual.IncompatibleModsText"));
ImGui::Spacing();
Ui::ColorPickerAddress("Armourbar color", *(int*)0x5890FC, ImVec4(225, 225, 225, 255));
Ui::EditAddress<float>("Armourbar posX", 0x866B78, -999, 94, 999);
Ui::EditAddress<float>("Armourbar posY", 0x862D38, -999, 48, 999);
Ui::ColorPickerAddress("Breathbar color", *(int*)0x5891EB, ImVec4(172, 203, 241, 255));
Ui::EditAddress<float>("Breathbar posX", *(int*)0x58F11F, -999, 94, 999);
Ui::EditAddress<float>("Breathbar posY", *(int*)0x58F100, -999, 62, 999);
Ui::ColorPickerAddress("Clock color", *(int*)0x58EBD1, ImVec4(255, 255, 255, 255));
Ui::EditAddress<float>("Clock posX", *(int*)0x58EC16, -999, 32, 999);
Ui::EditAddress<float>("Clock posY", *(int*)0x58EC04, -999, 22, 999);
Ui::ColorPickerAddress("Healthbar color", *(int*)0x589331, ImVec4(180, 25, 29, 255));
Ui::EditAddress<float>("Healthbar posX", 0x86535C, -999, 141, 999);
Ui::EditAddress<float>("Healthbar posY", 0x866CA8, -999, 77, 999);
Ui::ColorPickerAddress("Draw menu title border color", 0xBAB240, ImVec4(0, 0, 0, 255));
Ui::ColorPickerAddress("Money color", 0xBAB230, ImVec4(54, 104, 44, 255));
Ui::EditAddress<float>("Money posX", *(int*)0x58F5FC, -999, 32, 999);
Ui::EditAddress<float>("Money posY", 0x866C88, -999, 89, 999);
Ui::ColorPickerAddress(TEXT("Visual.ArmourbarColor"), *(int*)0x5890FC, ImVec4(225, 225, 225, 255));
Ui::EditAddress<float>(TEXT("Visual.ArmourbarPosX"), 0x866B78, -999, 94, 999);
Ui::EditAddress<float>(TEXT("Visual.ArmourbarPosY"), 0x862D38, -999, 48, 999);
Ui::ColorPickerAddress(TEXT("Visual.BreathbarColor"), *(int*)0x5891EB, ImVec4(172, 203, 241, 255));
Ui::EditAddress<float>(TEXT("Visual.BreathbarPosX"), *(int*)0x58F11F, -999, 94, 999);
Ui::EditAddress<float>(TEXT("Visual.BreathbarPosY"), *(int*)0x58F100, -999, 62, 999);
Ui::ColorPickerAddress(TEXT("Visual.ClockColor"), *(int*)0x58EBD1, ImVec4(255, 255, 255, 255));
Ui::EditAddress<float>(TEXT("Visual.ClockPosX"), *(int*)0x58EC16, -999, 32, 999);
Ui::EditAddress<float>(TEXT("Visual.ClockPosY"), *(int*)0x58EC04, -999, 22, 999);
Ui::ColorPickerAddress(TEXT("Visual.HealthbarColor"), *(int*)0x589331, ImVec4(180, 25, 29, 255));
Ui::EditAddress<float>(TEXT("Visual.HealthbarPosX"), 0x86535C, -999, 141, 999);
Ui::EditAddress<float>(TEXT("Visual.HealthbarPosY"), 0x866CA8, -999, 77, 999);
Ui::ColorPickerAddress(TEXT("Visual.DrawMenuTitle"), 0xBAB240, ImVec4(0, 0, 0, 255));
Ui::ColorPickerAddress(TEXT("Visual.MoneyColor"), 0xBAB230, ImVec4(54, 104, 44, 255));
Ui::EditAddress<float>(TEXT("Visual.MoneyPosX"), *(int*)0x58F5FC, -999, 32, 999);
Ui::EditAddress<float>(TEXT("Visual.MoneyPosY"), 0x866C88, -999, 89, 999);
static std::vector<Ui::NamedValue> font_outline
{
{"No outline", 0}, {"Thin outline", 1}, {"Default outline", 2}
{TEXT("Visual.NoOutline"), 0}, {TEXT("Visual.ThinOutline"), 1}, {TEXT("Visual.DefaultOutline"), 2}
};
Ui::EditRadioButtonAddressEx("Money font outline", 0x58F58D, font_outline);
static std::vector<Ui::NamedValue> style{ {"Style 1", 1}, {"Style 2", 2}, {"Default style", 3} };
Ui::EditRadioButtonAddressEx("Money font style", 0x58F57F, style);
Ui::EditAddress<float>("Radar Height", *(int*)0x5834F6, 0, 76, 999);
Ui::EditAddress<float>("Radar Width", *(int*)0x5834C2, 0, 94, 999);
Ui::EditAddress<float>("Radar posX", *(int*)0x5834D4, -999, 40, 999);
Ui::EditAddress<float>("Radar posY", *(int*)0x583500, -999, 104, 999);
Ui::EditAddress<int>("Radar zoom", 0xA444A3, 0, 0, 170);
Ui::ColorPickerAddress("Radio station color", 0xBAB24C, ImVec4(150, 150, 150, 255));
static std::vector<Ui::NamedValue> star_border{ {"No border", 0}, {"Default", 1}, {"Bold border", 2} };
Ui::EditRadioButtonAddressEx("Wanted star border", 0x58DD41, star_border);
Ui::EditAddress<float>("Wanted posX", *(int*)0x58DD0F, -999, 29, 999);
Ui::EditAddress<float>("Wanted posY", *(int*)0x58DDFC, -999, 114, 999);
Ui::EditAddress<float>("Weapon ammo posX", *(int*)0x58FA02, -999, 32, 999);
Ui::EditAddress<float>("Weapon ammo posY", *(int*)0x58F9E6, -999, 43, 999);
Ui::EditAddress<float>("Weapon icon posX", *(int*)0x58F927, -999, 32, 999);
Ui::EditAddress<float>("Weapon icon posY", *(int*)0x58F913, -999, 20, 999);
Ui::EditRadioButtonAddressEx(TEXT("MoneyFontOutline"), 0x58F58D, font_outline);
static std::vector<Ui::NamedValue> style
{
{TEXT("Style1"), 1}, {TEXT("Style2"), 2}, {TEXT("DefaultStyle"), 3}
};
Ui::EditRadioButtonAddressEx(TEXT("MoneyFontStyle"), 0x58F57F, style);
Ui::EditAddress<float>(TEXT("RadarHeight"), *(int*)0x5834F6, 0, 76, 999);
Ui::EditAddress<float>(TEXT("RadarWidth"), *(int*)0x5834C2, 0, 94, 999);
Ui::EditAddress<float>(TEXT("RadarPosX"), *(int*)0x5834D4, -999, 40, 999);
Ui::EditAddress<float>(TEXT("RadarPosY"), *(int*)0x583500, -999, 104, 999);
Ui::EditAddress<int>(TEXT("RadarZoom"), 0xA444A3, 0, 0, 170);
Ui::ColorPickerAddress(TEXT("RadioStationColor"), 0xBAB24C, ImVec4(150, 150, 150, 255));
static std::vector<Ui::NamedValue> star_border
{
{TEXT("NoBorder"), 0}, {TEXT("DefaultBorder"), 1}, {TEXT("BoldBorder"), 2}
};
Ui::EditRadioButtonAddressEx(TEXT("WantedStarBorder"), 0x58DD41, star_border);
Ui::EditAddress<float>(TEXT("WantedPosX"), *(int*)0x58DD0F, -999, 29, 999);
Ui::EditAddress<float>(TEXT("WantedPosY"), *(int*)0x58DDFC, -999, 114, 999);
Ui::EditAddress<float>(TEXT("WeaponAmmoPosX"), *(int*)0x58FA02, -999, 32, 999);
Ui::EditAddress<float>(TEXT("WeaponAmmoPosY"), *(int*)0x58F9E6, -999, 43, 999);
Ui::EditAddress<float>(TEXT("WeaponIconPosX"), *(int*)0x58F927, -999, 32, 999);
Ui::EditAddress<float>(TEXT("WeaponIconPosY"), *(int*)0x58F913, -999, 20, 999);
#elif GTAVC
Ui::EditAddress<float>("Radar posX", 0x68FD2C, -999, 40, 999);
Ui::EditAddress<float>("Radar posY", 0x68FD34, -999, 104, 999);
Ui::EditAddress<BYTE>("Radar width", 0x68FD28, -999, 20, 999);
Ui::EditAddress<float>(TEXT("RadarPosX"), 0x68FD2C, -999, 40, 999);
Ui::EditAddress<float>(TEXT("RadarPosY"), 0x68FD34, -999, 104, 999);
Ui::EditAddress<BYTE>(TEXT("RadarWidth"), 0x68FD28, -999, 20, 999);
#endif
ImGui::EndChild();
@ -604,33 +610,33 @@ void Visual::ShowPage()
}
#ifdef GTASA
if (m_nTimecycHour == 8 ? ImGui::BeginTabItem("Timecyc") : ImGui::BeginTabItem("Timecyc 24h"))
if (m_nTimecycHour == 8 ? ImGui::BeginTabItem(TEXT("Visual.TimecycTab")) : ImGui::BeginTabItem(TEXT("Visual.Timecyc24hTab")))
#else
if (ImGui::BeginTabItem("Timecyc"))
if (ImGui::BeginTabItem(TEXT("Visual.TimecycTab")))
#endif
{
ImGui::Spacing();
if (ImGui::Button("Generate timecyc file", Ui::GetSize(2)))
if (ImGui::Button(TEXT("Visual.GenerateFile"), Ui::GetSize(2)))
{
GenerateTimecycFile();
SetHelpMessage("File generated", false, false, false);
SetHelpMessage(TEXT("Visual.FileGenerated"));
}
ImGui::SameLine();
if (ImGui::Button("Reset timecyc", Ui::GetSize(2)))
if (ImGui::Button(TEXT("Visual.ResetTimecyc"), Ui::GetSize(2)))
{
CTimeCycle::Initialise();
SetHelpMessage("Timecyc reset", false, false, false);
SetHelpMessage(TEXT("Visual.TimecycReset"), false, false, false);
}
ImGui::Spacing();
int weather = CWeather::OldWeatherType;
if (Ui::ListBox("Current weather", m_WeatherNames, weather))
if (Ui::ListBox(TEXT("Visual.CurrentWeather"), m_WeatherNames, weather))
{
CWeather::OldWeatherType = weather;
}
weather = CWeather::NewWeatherType;
if (Ui::ListBox("Next weather", m_WeatherNames, weather))
if (Ui::ListBox(TEXT("Visual.NextWeather"), m_WeatherNames, weather))
{
CWeather::NewWeatherType = weather;
}
@ -644,14 +650,14 @@ void Visual::ShowPage()
ImGui::BeginDisabled(Game::m_bSyncTime);
}
if (ImGui::InputInt("Hour", &hour) & !Game::m_bSyncTime)
if (ImGui::InputInt(TEXT("Visual.Hour"), &hour) & !Game::m_bSyncTime)
{
if (hour < 0) hour = 23;
if (hour > 23) hour = 0;
CClock::ms_nGameClockHours = hour;
}
if (ImGui::InputInt("Minute", &minute) & !Game::m_bSyncTime)
if (ImGui::InputInt(TEXT("Visual.Minute"), &minute) & !Game::m_bSyncTime)
{
if (minute < 0) minute = 59;
if (minute > 59) minute = 0;
@ -661,10 +667,10 @@ void Visual::ShowPage()
if (Game::m_bSyncTime)
{
ImGui::EndDisabled();
Ui::ShowTooltip("Sync system time is enabled.\n(Game/Sync system time)");
Ui::ShowTooltip(TEXT("Visual.SyncTimeEnabled"));
}
if (ImGui::Checkbox("Freeze game time", &Game::m_bFreezeTime))
if (ImGui::Checkbox(TEXT("Visual.FreezeGameTime"), &Game::m_bFreezeTime))
{
if (Game::m_bFreezeTime)
{
@ -679,47 +685,47 @@ void Visual::ShowPage()
ImGui::Spacing();
if (ImGui::BeginTabBar("Timecyc subtab", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
{
if (ImGui::BeginTabItem("Colors"))
if (ImGui::BeginTabItem(TEXT("Visual.ColorsTab")))
{
ImGui::BeginChild("TimecycColors");
ImGui::Spacing();
TimeCycColorEdit3("Ambient", m_nAmbientRed, m_nAmbientGreen, m_nAmbientBlue);
TimeCycColorEdit3(TEXT("Visual.Ambient"), m_nAmbientRed, m_nAmbientGreen, m_nAmbientBlue);
#ifndef GTA3
TimeCycColorEdit3("Ambient obj", m_nAmbientRed_Obj, m_nAmbientGreen_Obj, m_nAmbientBlue_Obj);
TimeCycColorEdit3(TEXT("Visual.AmbientObj"), m_nAmbientRed_Obj, m_nAmbientGreen_Obj, m_nAmbientBlue_Obj);
#endif
#ifdef GTASA
TimeCycColorEdit3("Fluffy clouds", m_nFluffyCloudsBottomRed, m_nFluffyCloudsBottomGreen,
TimeCycColorEdit3(TEXT("Visual.FluffyClouds"), m_nFluffyCloudsBottomRed, m_nFluffyCloudsBottomGreen,
m_nFluffyCloudsBottomBlue);
#elif GTAVC
TimeCycColorEdit3("Ambient bl", m_nAmbientBlRed, m_nAmbientBlGreen, m_nAmbientBlBlue);
TimeCycColorEdit3("Ambient obj bl", m_nAmbientBlRed_Obj, m_nAmbientBlGreen_Obj,
TimeCycColorEdit3(TEXT("Visual.AmbientBl"), m_nAmbientBlRed, m_nAmbientBlGreen, m_nAmbientBlBlue);
TimeCycColorEdit3(TEXT("Visual.AmbientObjBl"), m_nAmbientBlRed_Obj, m_nAmbientBlGreen_Obj,
m_nAmbientBlBlue_Obj);
TimeCycColorEdit3("Blur", m_nBlurRed, m_nBlurGreen, m_nBlurBlue);
TimeCycColorEdit3(TEXT("Visual.Blur"), m_nBlurRed, m_nBlurGreen, m_nBlurBlue);
#endif
#ifndef GTASA
TimeCycColorEdit3("Clouds bottom", m_nBottomCloudsRed, m_nBottomCloudsGreen, m_nBottomCloudsBlue);
TimeCycColorEdit3("Clouds low", m_nLowCloudsRed, m_nLowCloudsGreen, m_nLowCloudsBlue);
TimeCycColorEdit3("Clouds top", m_nTopCloudsRed, m_nTopCloudsGreen, m_nTopCloudsBlue);
TimeCycColorEdit3("Directional light", m_nDirRed, m_nDirGreen, m_nDirBlue);
TimeCycColorEdit3(TEXT("Visual.CloudsBottom"), m_nBottomCloudsRed, m_nBottomCloudsGreen, m_nBottomCloudsBlue);
TimeCycColorEdit3(TEXT("Visual.CloudsLow"), m_nLowCloudsRed, m_nLowCloudsGreen, m_nLowCloudsBlue);
TimeCycColorEdit3(TEXT("Visual.CloudsTop"), m_nTopCloudsRed, m_nTopCloudsGreen, m_nTopCloudsBlue);
TimeCycColorEdit3(TEXT("Visual.DirectionalLight"), m_nDirRed, m_nDirGreen, m_nDirBlue);
#endif
#ifdef GTASA
TimeCycColorEdit4("PostFx 1", m_fPostFx1Red, m_fPostFx1Green, m_fPostFx1Blue, m_fPostFx1Alpha);
TimeCycColorEdit4("PostFx 2", m_fPostFx2Red, m_fPostFx2Green, m_fPostFx2Blue, m_fPostFx1Alpha);
TimeCycColorEdit4(TEXT("Visual.PostFX1"), m_fPostFx1Red, m_fPostFx1Green, m_fPostFx1Blue, m_fPostFx1Alpha);
TimeCycColorEdit4(TEXT("Visual.PostFX2"), m_fPostFx2Red, m_fPostFx2Green, m_fPostFx2Blue, m_fPostFx1Alpha);
#elif GTA3
TimeCycColorEdit4("PostFx", m_fPostFxRed, m_fPostFxGreen, m_fPostFxBlue, m_fPostFxAlpha);
TimeCycColorEdit4(TEXT("Visual.PostFX1"), m_fPostFxRed, m_fPostFxGreen, m_fPostFxBlue, m_fPostFxAlpha);
#endif
TimeCycColorEdit3("Sky bottom", m_nSkyBottomRed, m_nSkyBottomGreen, m_nSkyBottomBlue);
TimeCycColorEdit3("Sun core", m_nSunCoreRed, m_nSunCoreGreen, m_nSunCoreBlue);
TimeCycColorEdit3("Sun corona", m_nSunCoronaRed, m_nSunCoronaGreen, m_nSunCoronaBlue);
TimeCycColorEdit3("Sky top", m_nSkyTopRed, m_nSkyTopGreen, m_nSkyTopBlue);
TimeCycColorEdit3(TEXT("Visual.SkyBottom"), m_nSkyBottomRed, m_nSkyBottomGreen, m_nSkyBottomBlue);
TimeCycColorEdit3(TEXT("Visual.SunCore"), m_nSunCoreRed, m_nSunCoreGreen, m_nSunCoreBlue);
TimeCycColorEdit3(TEXT("Visual.SunCorona"), m_nSunCoronaRed, m_nSunCoronaGreen, m_nSunCoronaBlue);
TimeCycColorEdit3(TEXT("Visual.SkyTop"), m_nSkyTopRed, m_nSkyTopGreen, m_nSkyTopBlue);
#ifndef GTA3
TimeCycColorEdit4("Water", m_fWaterRed, m_fWaterGreen, m_fWaterBlue, m_fWaterAlpha);
TimeCycColorEdit4(TEXT("Visual.Water"), m_fWaterRed, m_fWaterGreen, m_fWaterBlue, m_fWaterAlpha);
#endif
ImGui::EndChild();
ImGui::EndTabItem();
@ -730,31 +736,31 @@ void Visual::ShowPage()
ImGui::PushItemWidth(ImGui::GetWindowContentRegionWidth() / 2);
#ifdef GTASA
TimecycSlider("Cloud alpha", m_fCloudAlpha, 0, 255);
TimecycSlider("Directional mult", m_nDirectionalMult, 0, 255);
TimecycSlider(TEXT("Visual.CloudAlpha"), m_fCloudAlpha, 0, 255);
TimecycSlider(TEXT("Visual.DirectionalMult"), m_nDirectionalMult, 0, 255);
#endif
TimecycSlider("Far clip", m_fFarClip, 0, 5000);
TimecycSlider("Fog start", m_fFogStart, 0, 5000);
TimecycSlider(TEXT("Visual.FarClip"), m_fFarClip, 0, 5000);
TimecycSlider(TEXT("Visual.FogStart"), m_fFogStart, 0, 5000);
#ifdef GTASA
TimecycSlider("High light min intensity", m_nHighLightMinIntensity, 0, 255);
TimecycSlider(TEXT("Visual.LightIntensity"), m_nHighLightMinIntensity, 0, 255);
#endif
TimecycSlider("Light on ground brightness", m_fLightsOnGroundBrightness, 0, 255);
TimecycSlider("Light shadow strength", m_nLightShadowStrength, 0, 255);
TimecycSlider(TEXT("Visual.LightBrightness"), m_fLightsOnGroundBrightness, 0, 255);
TimecycSlider(TEXT("Visual.LightShadowStrength"), m_nLightShadowStrength, 0, 255);
#ifndef GTA3
TimecycSlider("Pole shadow strength", m_nPoleShadowStrength, 0, 255);
TimecycSlider(TEXT("Visual.PoleShadowStrength"), m_nPoleShadowStrength, 0, 255);
#endif
TimecycSlider("Shadow strength", m_nShadowStrength, 0, 255);
TimecycSlider("Sprite brightness", m_fSpriteBrightness, 0, 127);
TimecycSlider("Sprite size", m_fSpriteSize, 0, 127);
TimecycSlider("Sun size", m_fSunSize, 0, 127);
TimecycSlider(TEXT("Visual.ShadowStrength"), m_nShadowStrength, 0, 255);
TimecycSlider(TEXT("Visual.SpriteBrightness"), m_fSpriteBrightness, 0, 127);
TimecycSlider(TEXT("Visual.SpriteSize"), m_fSpriteSize, 0, 127);
TimecycSlider(TEXT("Visual.SunSize"), m_fSunSize, 0, 127);
#ifdef GTA3
TimecycSlider("Tree shadow strength", m_nTreeShadowStrength, 0, 255);
TimecycSlider(TEXT("Visual.TreeShadowStrength"), m_nTreeShadowStrength, 0, 255);
#endif
#ifdef GTASA
TimecycSlider("Water fog alpha", m_nWaterFogAlpha, 0, 255);
TimecycSlider(TEXT("Visual.WaterFogAlpha"), m_nWaterFogAlpha, 0, 255);
#endif
ImGui::PopItemWidth();