Minor fixes
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@ -296,6 +296,7 @@ RemovePeds = "Remove peds"
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RemovePedsRadius = "Remove peds in radius"
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ResetModels = "Reset models"
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SelectedWeapon = "Selected weapon: %s"
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SelectMember = "Select member"
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SelectWeapon = "Select weapon"
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SlutMagnet = "Slut magnet"
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SpawnerTab = "Spawner"
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@ -786,7 +787,6 @@ MoveWhenFiring = "Move when firing"
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NoSpread = "No spread"
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RapidFire = "Rapid fire"
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SelectGang = "Select gang"
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SelectMember = "Select member"
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Weapon1 = "Weapon 1"
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Weapon2 = "Weapon 2"
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Weapon3 = "Weapon 3"
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@ -10,7 +10,7 @@
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#define MENU_NAME "Cheat Menu"
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#define MENU_VERSION_NUMBER "3.3"
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#define MENU_VERSION MENU_VERSION_NUMBER"-beta"
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#define BUILD_NUMBER "20220821"
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#define BUILD_NUMBER "20220825"
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#define MENU_TITLE MENU_NAME " v" MENU_VERSION
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#ifdef GTASA
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@ -337,7 +337,9 @@ void VehiclePage::SpawnVehicle(std::string& rootkey, std::string& vehName, std::
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veh = (CVehicle*)train;
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hveh = CPools::GetVehicleRef(veh);
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if (veh->m_pDriver)
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{
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Command<Commands::DELETE_CHAR>(CPools::GetPedRef(veh->m_pDriver));
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}
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if (m_Spawner.m_bAsDriver)
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{
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@ -5,7 +5,6 @@
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#include "imgui/imgui_impl_dx9.h"
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#include "imgui/imgui_impl_dx11.h"
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#include "imgui/imgui_impl_win32.h"
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#include <dinput.h>
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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@ -228,7 +227,7 @@ void D3dHook::ProcessMouse()
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patch::Nop(BY_GAME(0x541DD7, 0x4AB6CA, 0x49272F), 5); // don't call CPad::UpdateMouse()
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#ifdef GTASA
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// Fix bug with radio switching
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patch::SetUInt(0x4EB731, 0xEB); // jz -> jmp, skip mouse checks
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patch::SetUChar(0x4EB731, 0xEB); // jz -> jmp, skip mouse checks
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patch::SetUChar(0x4EB75A, 0xEB); // jz -> jmp, skip mouse checks
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#endif
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}
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