Fix camera lock issue
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4ddb07f6bd
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@ -151,17 +151,21 @@ void Hook::ShowMouse(bool state)
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patch::SetRaw(0x53F41F, (void*)"\x85\xC0\x0F\x8C", 4); // xor eax, eax -> test eax, eax , enable camera mouse movement
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patch::SetRaw(0x53F41F, (void*)"\x85\xC0\x0F\x8C", 4); // xor eax, eax -> test eax, eax , enable camera mouse movement
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// jz loc_53F526 -> jl loc_53F526
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// jz loc_53F526 -> jl loc_53F526
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patch::SetUChar(0x6194A0, 0xE9); // jmp setup
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patch::SetUChar(0x6194A0, 0xE9); // jmp setup
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mouse_visibility = show_mouse;
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}
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}
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}
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}
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ImGui::GetIO().MouseDrawCursor = state;
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if (mouse_visibility != show_mouse)
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{
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CPad::NewMouseControllerState.X = 0;
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CPad::NewMouseControllerState.X = 0;
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CPad::NewMouseControllerState.Y = 0;
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CPad::NewMouseControllerState.Y = 0;
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// Broken in psdk
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// Broken in psdk
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Call<0x541BD0>(); // CPad::ClearMouseHistory
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Call<0x541BD0>(); // CPad::ClearMouseHistory
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Call<0x541DD0>(); // CPad::UpdatePads
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Call<0x541DD0>(); // CPad::UpdatePads
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ImGui::GetIO().MouseDrawCursor = state;
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mouse_visibility = show_mouse;
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}
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}
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}
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Hook::Hook()
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Hook::Hook()
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