Fix crashes with overlay
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parent
8fba5e07c2
commit
61d9d52125
16
src/Menu.cpp
16
src/Menu.cpp
@ -73,7 +73,7 @@ void Menu::DrawOverlay()
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{
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{
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CPlayerPed* player = FindPlayerPed();
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CPlayerPed* player = FindPlayerPed();
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bool m_bShowMenu = m_Overlay::bCoord || m_Overlay::bFPS || m_Overlay::bLocName || m_Overlay::bCpuUsage || m_Overlay::bMemUsage ||
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bool m_bShowMenu = m_Overlay::bCoord || m_Overlay::bFPS || m_Overlay::bLocName || m_Overlay::bCpuUsage || m_Overlay::bMemUsage ||
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((m_Overlay::bVehHealth || m_Overlay::bVehSpeed) && player->m_pVehicle && player->m_pVehicle->IsDriver(player));
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((m_Overlay::bVehHealth || m_Overlay::bVehSpeed) && player && player->m_pVehicle && player->m_pVehicle->IsDriver(player));
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const float offset = 10.0f;
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const float offset = 10.0f;
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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@ -125,8 +125,12 @@ void Menu::DrawOverlay()
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if (m_bShowMenu && ImGui::Begin("Overlay", nullptr, window_flags))
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if (m_bShowMenu && ImGui::Begin("Overlay", nullptr, window_flags))
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{
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{
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CPlayerPed* player = FindPlayerPed();
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CVector pos;
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CVector pos = player->GetPosition();
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if (player)
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{
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pos = player->GetPosition();
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}
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size_t game_ms = CTimer::m_snTimeInMilliseconds;
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size_t game_ms = CTimer::m_snTimeInMilliseconds;
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if (game_ms - m_Overlay::mLastInterval > m_Overlay::mInterval)
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if (game_ms - m_Overlay::mLastInterval > m_Overlay::mInterval)
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@ -158,15 +162,15 @@ void Menu::DrawOverlay()
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if (m_Overlay::bMemUsage)
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if (m_Overlay::bMemUsage)
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ImGui::Text("RAM usage: %.2f%%", m_Overlay::fMemUsage);
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ImGui::Text("RAM usage: %.2f%%", m_Overlay::fMemUsage);
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if (player->m_pVehicle && player->m_pVehicle->IsDriver(player))
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if (player && player->m_pVehicle && player->m_pVehicle->IsDriver(player))
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{
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{
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if (m_Overlay::bVehHealth)
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if (m_Overlay::bVehHealth)
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ImGui::Text("Veh Health: %.f", player->m_pVehicle->m_fHealth);
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ImGui::Text("Veh Health: %.f", player->m_pVehicle->m_fHealth);
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if (m_Overlay::bVehSpeed)
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if (m_Overlay::bVehSpeed)
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{
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{
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int speed = player->m_pVehicle->m_vecMoveSpeed.Magnitude() * 50.0f;
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int speed = player->m_pVehicle->m_vecMoveSpeed.Magnitude() * 50.0f; // 02E3 - GET_CAR_SPEED
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ImGui::Text("Veh Speed: %d", speed); // 02E3 - GET_CAR_SPEED
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ImGui::Text("Veh Speed: %d", speed);
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}
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}
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}
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}
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