Add translation support for Animation page
This commit is contained in:
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1606869430
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@ -1,99 +1,127 @@
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{
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{
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"Main" :
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"Animation": {
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{
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"AddAnimation": "Add animation",
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"TranslatorName" : "Grinch_",
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"AddParticle": "Add particle",
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"TranslationLanguage" : "English",
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"AnimationRemoved": "Animation removed",
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"TranslationLanguageDisclaimer" : "Translated to English by Grinch_"
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"AnimationTab": "Animation##TABBAR",
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"AnimName": "Anim name",
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"CustomAnimsOnly": "You can only remove custom animations",
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"CustomParticlesOnly": "You can only remove custom particles",
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"CutsceneRunning": "Another cutscene is running",
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"CutsceneTab": "Cutscene##TABBAR",
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"FightingStyle": "Fighting style",
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"FightingStyleSet": "Fighting style set",
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"IFPName": "IFP name",
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"InvisiblePlayer": "Invisible player",
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"LoopCheckbox": "Loop",
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"LoopCheckboxText": "Keep playing the animation on repeat",
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"NoTarget": "No player target found. Aim a ped with a weapon to select it for animation player.",
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"ParticleName": "Particle name",
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"ParticleRemoved": "Particle removed",
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"ParticleTab": "Particle##TABBAR",
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"PedAnim": "Ped anim",
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"PedAnimText": "Play animation on other peds.\nSelect with weapon target.",
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"RemoveAll": "Remove all",
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"RemoveLatest": "Remove latest",
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"SecondaryCheckbox": "Secondary",
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"SecondaryCheckboxText": "Player can move while playing the animation",
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"StopAnimation": "Stop Animation",
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"StopCutscene": "Stop cutscene",
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"Styles": "Styles",
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"WalkingStyle": "Walking style",
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"WalkingStyleSet": "Walking style set"
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},
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},
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"Teleport" :
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"Main": {
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{
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"TranslationLanguage": "English",
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"TargetBlipText" : "Target blip not found. You need to place it on the map first",
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"TranslationLanguageDisclaimer": "Translated to English by Grinch_",
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"InvalidLocation" : "Invalid location",
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"TranslatorName": "Grinch_"
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"LocationRemoved" : "Location removed",
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"CustomLocationRemoveOnly" : "You can only remove custom location",
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"InsertCoord" : "Insert coordinates",
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"QuickTeleport" : "Quick teleport",
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"QuickTeleportHint" : "Teleport to the location of your radar\ntarget blip using ",
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"Coordinates" : "Coordinates",
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"TeleportToCoord" : "Teleport to coordinates",
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"InvalidCoord" : "Invalid coordinates",
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"TeleportMarker" : "Teleport to marker",
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"TeleportCenter" : "Teleport to center",
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"Location" : "Location",
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"LocationHint" : "Groove Street",
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"AddLocation" : "Add location"
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},
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},
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"Window" :
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"Menu": {
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{
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"About": "About",
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"TeleportPage" : "Teleport",
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"Author": "Author",
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"PlayerPage" : "Player",
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"BugDisclaimer": "If you find bugs or have suggestions, let me know on discord.",
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"PedPage" : "Ped",
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"Build": "Build",
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"VehiclePage" : "Vehicle",
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"CheckUpdate": "Check update",
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"WeaponPage" : "Weapon",
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"Commands": "Commands",
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"AnimationPage" : "Animation",
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"Config": "Config",
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"GamePage" : "Game",
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"CopyrightDisclaimer": "Copyright Grinch_ 2019-2022. All rights reserved.",
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"VisualPage" : "Visual",
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"Credits": "Credits",
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"MenuPage" : "Menu",
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"DiscordServer": "Discord server",
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"Search" : "Search",
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"FixVehKey": "Fix current vehicle",
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"AddNew" : "Add new"
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"FlipVehKey": "Flip current vehicle",
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"FreecamKey": "Toggle freecam",
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"GitHubRepo": "GitHub repo",
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"GodModeKey": "Toggle god mode",
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"Hotkeys": "Hotkeys",
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"Language": "Language",
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"LanguageChangeFailed": "Failed to change language!",
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"Name": "Name",
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"NoBG": "No background",
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"OpenCMDKey": "Open/ close command window",
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"OpenCMDUsing": "Open or close command window using %s",
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"OpenMenuKey": "Open/ close cheat menu",
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"Overlay": "Overlay",
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"Position": "Position",
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"QuickSSKey": "Quick screenshot",
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"QuickTPKey": "Toogle quick teleport",
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"QuickVehSpawnerCMD": "Quick vehicle spawner",
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"QuickVehSpawnerCMDText": "Spawn vehicles by typing their model names.\nExample: veh (veh_name)",
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"QuickWepSpawnerCMD": "Quick weapon spawner",
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"QuickWepSpawnerCMDText": "Spawn weapons by typing their model names.\nExample: wep (wep_name)",
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"ResetConfig": "Reset config",
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"ResetConfigMSG": "Config has been reset. Restart the game for it to take effect.",
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"ResetSize": "Reset sonfig",
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"SetHealthCMD": "Set health",
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"SetHealthCMDText": "Set player health.\nExample: hp (health).",
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"SetTimeCMD": "Set time",
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"SetTimeCMDText": "Set current game time.\nExample: time (hour) (minute).\n",
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"SetTimeCMDText2": "Writing something like 'time 12' would be interpreted as 'time 12 12'",
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"ShowCoords": "Show coordinates",
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"ShowCPU": "Show CPU usage",
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"ShowFPS": "Show FPS",
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"ShowLocation": "Show location",
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"ShowRAM": "Show RAM usage",
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"ShowVehHealth": "Show veh health",
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"ShowVehSpeed": "Show veh speed",
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"SkinChangerKey": "Activate aim skin changer",
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"TeleportCMD": "Teleport",
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"TeleportCMDText": "Teleports player to specified coordinates.\nExample: tp x y z",
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"TextColor": "Text color",
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"Usage": "Usage",
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"UsageText": "Left-click selects hotkey.\nLeft clicking outside deselects.\nRight click disables hotkey.",
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"VehEngineKey": "Toggle vehicle engine",
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"VehStartKey": "Vehicle instant start",
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"VehStopKey": "Vehicle instant start",
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"Version": "Version"
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},
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},
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"Menu" :
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"Teleport": {
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{
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"AddLocation": "Add location",
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"BugDisclaimer" : "If you find bugs or have suggestions, let me know on discord.",
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"Coordinates": "Coordinates",
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"CopyrightDisclaimer" : "Copyright Grinch_ 2019-2022. All rights reserved.",
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"CustomLocationRemoveOnly": "You can only remove custom location",
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"Author" : "Author",
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"InsertCoord": "Insert coordinates",
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"Version" : "Version",
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"InvalidCoord": "Invalid coordinates",
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"Build" : "Build",
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"InvalidLocation": "Invalid location",
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"CheckUpdate" : "Check update",
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"Location": "Location",
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"DiscordServer" : "Discord server",
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"LocationHint": "Groove Street",
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"GitHubRepo" : "GitHub repo",
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"LocationRemoved": "Location removed",
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"Usage" : "Usage",
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"QuickTeleport": "Quick teleport",
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"UsageText" : "Left-click selects hotkey.\nLeft clicking outside deselects.\nRight click disables hotkey.",
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"QuickTeleportHint": "Teleport to the location of your radar\ntarget blip using ",
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"OpenMenuKey" : "Open/ close cheat menu",
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"TargetBlipText": "Target blip not found. You need to place it on the map first",
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"OpenCMDKey" : "Open/ close command window",
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"TeleportCenter": "Teleport to center",
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"SkinChangerKey" : "Activate aim skin changer",
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"TeleportMarker": "Teleport to marker",
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"Config" : "Config",
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"TeleportToCoord": "Teleport to coordinates"
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"Name" : "Name",
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},
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"Credits" : "Credits",
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"Window": {
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"FreecamKey" : "Toggle freecam",
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"AddNew": "Add new",
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"QuickTPKey" : "Toogle quick teleport",
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"AnimationPage": "Animation",
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"ResetConfig" : "Reset config",
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"GamePage": "Game",
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"FixVehKey" : "Fix current vehicle",
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"MenuPage": "Menu",
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"FlipVehKey" : "Flip current vehicle",
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"PedPage": "Ped",
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"GodModeKey" : "Toggle god mode",
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"PlayerPage": "Player",
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"VehEngineKey" : "Toggle vehicle engine",
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"Search": "Search",
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"VehStartKey" : "Vehicle instant start",
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"TeleportPage": "Teleport",
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"VehStopKey" : "Vehicle instant start",
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"VehiclePage": "Vehicle",
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"QuickSSKey" : "Quick screenshot",
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"VisualPage": "Visual",
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"OpenCMDUsing" : "Open or close command window using %s",
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"WeaponPage": "Weapon"
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"SetHealthCMD" : "Set health",
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"SetHealthCMDText" : "Set player health.\nExample: hp (health).",
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"SetTimeCMD" : "Set time",
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"SetTimeCMDText" : "Set current game time.\nExample: time (hour) (minute).\n",
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"SetTimeCMDText2" : "Writing something like 'time 12' would be interpreted as 'time 12 12'",
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"TeleportCMD" : "Teleport",
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"TeleportCMDText" : "Teleports player to specified coordinates.\nExample: tp x y z",
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"ResetConfigMSG" : "Config has been reset. Restart the game for it to take effect.",
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"QuickVehSpawnerCMD" : "Quick vehicle spawner",
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"QuickVehSpawnerCMDText" : "Spawn vehicles by typing their model names.\nExample: veh (veh_name)",
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"QuickWepSpawnerCMD" : "Quick weapon spawner",
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"QuickWepSpawnerCMDText" : "Spawn weapons by typing their model names.\nExample: wep (wep_name)",
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"ResetSize" : "Reset sonfig",
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"Overlay" : "Overlay",
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"Position" : "Position",
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"Language" : "Language",
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"TextColor" : "Text color",
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"NoBG" : "No background",
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"ShowCoords" : "Show coordinates",
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"ShowCPU" : "Show CPU usage",
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"ShowFPS" : "Show FPS",
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"ShowLocation" : "Show location",
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"ShowRAM" : "Show RAM usage",
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"ShowVehHealth" : "Show veh health",
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"ShowVehSpeed" : "Show veh speed",
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"Hotkeys" : "Hotkeys",
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"Commands" : "Commands",
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"About" : "About",
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"LanguageChangeFailed" : "Failed to change language!"
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}
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}
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}
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}
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@ -23,7 +23,7 @@ void Animation::PlayCutscene(std::string& rootKey, std::string& cutsceneId, std:
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{
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{
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if (Util::IsOnCutscene())
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if (Util::IsOnCutscene())
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{
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{
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SetHelpMessage("Another cutscene is running", false, false, false);
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SetHelpMessage(TEXT("Animation.CutsceneRunning"), false, false, false);
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return;
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return;
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}
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}
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@ -62,11 +62,11 @@ void Animation::RemoveParticle(std::string& ifp, std::string& particle, std::str
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{
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{
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m_Particle::m_Data.m_pJson->m_Data["Custom"].erase(particle);
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m_Particle::m_Data.m_pJson->m_Data["Custom"].erase(particle);
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m_Particle::m_Data.m_pJson->WriteToDisk();
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m_Particle::m_Data.m_pJson->WriteToDisk();
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SetHelpMessage("Particle removed", false, false, false);
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SetHelpMessage(TEXT("Animation.ParticleRemoved"));
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}
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}
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else
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else
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{
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{
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SetHelpMessage("You can only remove custom particles", false, false, false);
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SetHelpMessage(TEXT("Animation.CustomParticlesOnly"));
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}
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}
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}
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}
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@ -285,10 +285,10 @@ void Animation::ShowPage()
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ImGui::Spacing();
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ImGui::Spacing();
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if (ImGui::BeginTabItem("Animation##TABBAR"))
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if (ImGui::BeginTabItem(TEXT("Animation.AnimationTab")))
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{
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{
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ImGui::Spacing();
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ImGui::Spacing();
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if (ImGui::Button("Stop animation", Ui::GetSize()))
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if (ImGui::Button(TEXT("Animation.StopAnimation"), Ui::GetSize()))
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{
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{
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if (hPlayer)
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if (hPlayer)
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{
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{
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@ -302,27 +302,27 @@ void Animation::ShowPage()
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ImGui::Spacing();
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ImGui::Spacing();
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ImGui::Columns(2, nullptr, false);
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ImGui::Columns(2, nullptr, false);
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Ui::CheckboxWithHint("Loop", &m_Loop, "Keep playing the animation on repeat");
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Ui::CheckboxWithHint(TEXT("Animation.LoopCheckbox"), &m_Loop, TEXT("Animation.LoopCheckboxText"));
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Ui::CheckboxWithHint("Secondary", &m_bSecondary, "Player can move while playing the animation");
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Ui::CheckboxWithHint(TEXT("Animation.SecondaryCheckbox"), &m_bSecondary, TEXT("Animation.SecondaryCheckboxText"));
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ImGui::NextColumn();
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ImGui::NextColumn();
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#ifdef GTASA
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#ifdef GTASA
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Ui::CheckboxWithHint("Ped anim", &m_PedAnim, "Play animation on other peds.\nSelect with weapon target.");
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Ui::CheckboxWithHint(TEXT("Animation.PedAnim"), &m_PedAnim, TEXT("Animation.PedAnimText"));
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#endif
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#endif
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ImGui::Columns(1);
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ImGui::Columns(1);
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ImGui::Spacing();
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ImGui::Spacing();
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if (m_PedAnim && !m_pTarget)
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if (m_PedAnim && !m_pTarget)
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{
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{
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ImGui::TextWrapped("No player target found. Aim a ped with a weapon to select it for animation player.");
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ImGui::TextWrapped(TEXT("Animation.NoTarget"));
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}
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}
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else
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else
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{
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{
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if (ImGui::CollapsingHeader("Add new"))
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if (ImGui::CollapsingHeader(TEXT("Window.AddNew")))
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{
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{
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ImGui::InputTextWithHint("IFP name", "ped", m_nIfpBuffer, INPUT_BUFFER_SIZE);
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ImGui::InputTextWithHint(TEXT("Animation.IFPName"), "ped", m_nIfpBuffer, INPUT_BUFFER_SIZE);
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ImGui::InputTextWithHint("Anim name", "cower", m_nAnimBuffer, INPUT_BUFFER_SIZE);
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ImGui::InputTextWithHint(TEXT("Animation.AnimName"), "cower", m_nAnimBuffer, INPUT_BUFFER_SIZE);
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ImGui::Spacing();
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ImGui::Spacing();
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if (ImGui::Button("Add animation", Ui::GetSize()))
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if (ImGui::Button(TEXT("Animation.AddAnimation"), Ui::GetSize()))
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{
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{
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m_AnimData.m_pJson->m_Data["Custom"][m_nAnimBuffer] = ("0, " + std::string(m_nIfpBuffer));
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m_AnimData.m_pJson->m_Data["Custom"][m_nAnimBuffer] = ("0, " + std::string(m_nIfpBuffer));
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m_AnimData.m_pJson->WriteToDisk();
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m_AnimData.m_pJson->WriteToDisk();
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@ -340,10 +340,10 @@ void Animation::ShowPage()
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ImGui::EndTabItem();
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ImGui::EndTabItem();
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}
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}
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#ifdef GTASA
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#ifdef GTASA
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if (ImGui::BeginTabItem("Cutscene"))
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if (ImGui::BeginTabItem(TEXT("Animation.CutsceneTab")))
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{
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{
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ImGui::Spacing();
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ImGui::Spacing();
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if (ImGui::Button("Stop cutscene", Ui::GetSize()))
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if (ImGui::Button(TEXT("Animation.StopCutscene"), Ui::GetSize()))
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{
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{
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if (m_Cutscene::m_bRunning)
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if (m_Cutscene::m_bRunning)
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{
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{
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@ -367,10 +367,10 @@ void Animation::ShowPage()
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}
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}
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ImGui::EndTabItem();
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ImGui::EndTabItem();
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}
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}
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if (ImGui::BeginTabItem("Particle##TABBAR"))
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if (ImGui::BeginTabItem(TEXT("Animation.ParticleTab")))
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{
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{
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ImGui::Spacing();
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ImGui::Spacing();
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if (ImGui::Button("Remove all", Ui::GetSize(2)))
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if (ImGui::Button(TEXT("Animation.RemoveAll"), Ui::GetSize(2)))
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{
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{
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for (int& p : m_Particle::m_nParticleList)
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for (int& p : m_Particle::m_nParticleList)
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{
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{
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@ -379,22 +379,22 @@ void Animation::ShowPage()
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m_Particle::m_nParticleList.clear();
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m_Particle::m_nParticleList.clear();
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}
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}
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ImGui::SameLine();
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ImGui::SameLine();
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if (ImGui::Button("Remove latest", Ui::GetSize(2)))
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if (ImGui::Button(TEXT("Animation.RemoveLatest"), Ui::GetSize(2)))
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{
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{
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Command<Commands::KILL_FX_SYSTEM>(m_Particle::m_nParticleList.back()); // stop if anything is running
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Command<Commands::KILL_FX_SYSTEM>(m_Particle::m_nParticleList.back()); // stop if anything is running
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m_Particle::m_nParticleList.pop_back();
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m_Particle::m_nParticleList.pop_back();
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}
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}
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ImGui::Spacing();
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ImGui::Spacing();
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if (Ui::CheckboxBitFlag("Invisible player", pPlayer->m_nPedFlags.bDontRender))
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if (Ui::CheckboxBitFlag(TEXT("Animation.InvisiblePlayer"), pPlayer->m_nPedFlags.bDontRender))
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{
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{
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pPlayer->m_nPedFlags.bDontRender = (pPlayer->m_nPedFlags.bDontRender == 1) ? 0 : 1;
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pPlayer->m_nPedFlags.bDontRender = (pPlayer->m_nPedFlags.bDontRender == 1) ? 0 : 1;
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}
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}
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ImGui::Spacing();
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ImGui::Spacing();
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if (ImGui::CollapsingHeader("Add new"))
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if (ImGui::CollapsingHeader(TEXT("Window.AddNew")))
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{
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{
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ImGui::InputTextWithHint("Particle name", "kkjj_on_fire", m_Particle::m_NameBuffer, INPUT_BUFFER_SIZE);
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ImGui::InputTextWithHint(TEXT("Animation.ParticleName"), "kkjj_on_fire", m_Particle::m_NameBuffer, INPUT_BUFFER_SIZE);
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ImGui::Spacing();
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ImGui::Spacing();
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if (ImGui::Button("Add animation", Ui::GetSize()))
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if (ImGui::Button(TEXT("Animation.AddParticle"), Ui::GetSize()))
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{
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{
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m_Particle::m_Data.m_pJson->m_Data["Custom"][m_Particle::m_NameBuffer] = "Dummy";
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m_Particle::m_Data.m_pJson->m_Data["Custom"][m_Particle::m_NameBuffer] = "Dummy";
|
||||||
m_Particle::m_Data.m_pJson->WriteToDisk();
|
m_Particle::m_Data.m_pJson->WriteToDisk();
|
||||||
@ -409,15 +409,15 @@ void Animation::ShowPage()
|
|||||||
}
|
}
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
if (ImGui::BeginTabItem("Style"))
|
if (ImGui::BeginTabItem(TEXT("Animation.Styles")))
|
||||||
{
|
{
|
||||||
ImGui::Spacing();
|
ImGui::Spacing();
|
||||||
if (Ui::ListBox("Fighting style", m_FightingStyleList, m_nFightingStyle))
|
if (Ui::ListBox(TEXT("Animation.FightingStyle"), m_FightingStyleList, m_nFightingStyle))
|
||||||
{
|
{
|
||||||
Command<Commands::GIVE_MELEE_ATTACK_TO_CHAR>(hPlayer, m_nFightingStyle + 4, 6);
|
Command<Commands::GIVE_MELEE_ATTACK_TO_CHAR>(hPlayer, m_nFightingStyle + 4, 6);
|
||||||
SetHelpMessage("Fighting anim set", false, false, false);
|
SetHelpMessage(TEXT("Animation.FightingStyleSet"));
|
||||||
}
|
}
|
||||||
if (Ui::ListBoxStr("Walking style", m_WalkingStyleList, m_nWalkingStyle))
|
if (Ui::ListBoxStr(TEXT("Animation.WalkingStyle"), m_WalkingStyleList, m_nWalkingStyle))
|
||||||
{
|
{
|
||||||
if (m_nWalkingStyle == "default")
|
if (m_nWalkingStyle == "default")
|
||||||
{
|
{
|
||||||
@ -432,7 +432,7 @@ void Animation::ShowPage()
|
|||||||
Command<Commands::SET_ANIM_GROUP_FOR_CHAR>(hPlayer, m_nWalkingStyle.c_str());
|
Command<Commands::SET_ANIM_GROUP_FOR_CHAR>(hPlayer, m_nWalkingStyle.c_str());
|
||||||
Command<Commands::REMOVE_ANIMATION>(m_nWalkingStyle.c_str());
|
Command<Commands::REMOVE_ANIMATION>(m_nWalkingStyle.c_str());
|
||||||
}
|
}
|
||||||
SetHelpMessage("Walking anim set", false, false, false);
|
SetHelpMessage(TEXT("Animation.WalkingStyleSet"));
|
||||||
}
|
}
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
@ -447,10 +447,10 @@ void Animation::RemoveAnimation(std::string& ifp, std::string& anim, std::string
|
|||||||
{
|
{
|
||||||
m_AnimData.m_pJson->m_Data["Custom"].erase(anim);
|
m_AnimData.m_pJson->m_Data["Custom"].erase(anim);
|
||||||
m_AnimData.m_pJson->WriteToDisk();
|
m_AnimData.m_pJson->WriteToDisk();
|
||||||
SetHelpMessage("Animation removed", false, false, false);
|
SetHelpMessage(TEXT("Animation.AnimationRemoved"));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetHelpMessage("You can only remove custom anims", false, false, false);
|
SetHelpMessage(TEXT("Animation.CustomAnimsOnly"));
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -2,5 +2,5 @@
|
|||||||
#define MENU_NAME "Cheat Menu"
|
#define MENU_NAME "Cheat Menu"
|
||||||
#define MENU_VERSION_NUMBER "3.2"
|
#define MENU_VERSION_NUMBER "3.2"
|
||||||
#define MENU_VERSION MENU_VERSION_NUMBER"-beta"
|
#define MENU_VERSION MENU_VERSION_NUMBER"-beta"
|
||||||
#define BUILD_NUMBER "20220212"
|
#define BUILD_NUMBER "20220214"
|
||||||
#define MENU_TITLE MENU_NAME " v" MENU_VERSION
|
#define MENU_TITLE MENU_NAME " v" MENU_VERSION
|
||||||
|
Loading…
Reference in New Issue
Block a user