Make this build on SA for me and some minor changes.
This commit is contained in:
parent
1dda6ac05e
commit
55272845e6
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.vs/Cheat-Menu/v17/.wsuo
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.vs/Cheat-Menu/v17/.wsuo
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.vs/Cheat-Menu/v17/Browse.VC.db
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.vs/Cheat-Menu/v17/Browse.VC.db
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.vs/Cheat-Menu/v17/DocumentLayout.json
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.vs/Cheat-Menu/v17/DocumentLayout.json
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{
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"Version": 1,
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"WorkspaceRootPath": "C:\\Users\\kelson\\Documents\\git\\gta_stuff\\Cheat-Menu\\",
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"Documents": [],
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"DocumentGroupContainers": [
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{
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"Orientation": 1,
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"VerticalTabListWidth": 256,
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"DocumentGroups": [
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{
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"DockedHeight": 200,
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"SelectedChildIndex": -1,
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"Children": [
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{
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"$type": "Bookmark",
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"Name": "ST:130:0:{1fc202d4-d401-403c-9834-5b218574bb67}"
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},
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{
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"$type": "Bookmark",
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"Name": "ST:0:0:{6324226f-61b6-4f28-92ee-18d4b5fe1e48}"
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},
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{
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"$type": "Bookmark",
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"Name": "ST:0:0:{1c4feeaa-4718-4aa9-859d-94ce25d182ba}"
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},
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{
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"$type": "Bookmark",
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"Name": "ST:128:0:{1fc202d4-d401-403c-9834-5b218574bb67}"
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},
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{
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"$type": "Bookmark",
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"Name": "ST:129:0:{1fc202d4-d401-403c-9834-5b218574bb67}"
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},
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{
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"$type": "Bookmark",
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"Name": "ST:0:0:{a80febb4-e7e0-4147-b476-21aaf2453969}"
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},
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{
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"$type": "Bookmark",
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"Name": "ST:129:0:{116d2292-e37d-41cd-a077-ebacac4c8cc4}"
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}
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]
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}
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]
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}
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]
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}
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.vs/ProjectSettings.json
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.vs/ProjectSettings.json
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{
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"CurrentProjectSetting": "No Configurations"
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}
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.vs/VSWorkspaceState.json
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.vs/VSWorkspaceState.json
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{
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"ExpandedNodes": [
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""
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],
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"PreviewInSolutionExplorer": false
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}
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.vs/slnx.sqlite
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.vs/slnx.sqlite
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@ -10,7 +10,7 @@ void RandomCheatsMgr::DrawPages()
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if ((timer - m_nTimer) > (static_cast<uint>(m_nInterval) * 1000))
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if ((timer - m_nTimer) > (static_cast<uint>(m_nInterval) * 1000))
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{
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{
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int id = Random(0, 91);
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int id = Random(uint(0), uint(91));
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for (int i = 0; i < 92; i++)
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for (int i = 0; i < 92; i++)
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{
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{
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@ -265,22 +265,22 @@ VehCustmzrMgr::VehCustmzrMgr()
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if (veh->m_nVehicleClass == CLASS_NORMAL) // Normal
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if (veh->m_nVehicleClass == CLASS_NORMAL) // Normal
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{
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{
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chance = Random(1, 20);
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chance = Random(uint(1), uint(20));
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}
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}
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if (veh->m_nVehicleClass == CLASS_RICHFAMILY) // Rich family
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if (veh->m_nVehicleClass == CLASS_RICHFAMILY) // Rich family
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{
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{
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chance = Random(1, 4);
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chance = Random(uint(1), uint(4));
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}
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}
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if (veh->m_nVehicleClass == CLASS_EXECUTIVE) // Executive
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if (veh->m_nVehicleClass == CLASS_EXECUTIVE) // Executive
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{
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{
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chance = Random(1, 3);
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chance = Random(uint(1), uint(3));
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}
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}
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if (chance == 1 && !Neon.IsInstalled(veh) && veh->m_pDriver != pPlayer)
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if (chance == 1 && !Neon.IsInstalled(veh) && veh->m_pDriver != pPlayer)
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{
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{
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Neon.Install(veh, Random(0, 255), Random(0, 255), Random(0, 255));
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Neon.Install(veh, Random(uint(0), uint(255)), Random(uint(0), uint(255)), Random(uint(0), uint(255)));
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}
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}
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}
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}
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m_Neon.m_nTrafficTimer = timer;
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m_Neon.m_nTrafficTimer = timer;
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@ -9,8 +9,10 @@
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#define MENU_NAME "Cheat Menu"
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#define MENU_NAME "Cheat Menu"
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#define MENU_VERSION_NUMBER "3.52"
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#define MENU_VERSION_NUMBER "3.52"
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#define MENU_VERSION MENU_VERSION_NUMBER
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#define MENU_VERSION MENU_VERSION_NUMBER
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#define MENU_TITLE MENU_NAME " v" MENU_VERSION
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#define MENU_TITLE MENU_NAME " v" MENU_VERSION
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#define CUSTOM_CODE
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#ifdef GTASA
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#ifdef GTASA
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#define BY_GAME(sa, vc, iii) sa
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#define BY_GAME(sa, vc, iii) sa
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@ -14,6 +14,9 @@ enum class ePageID
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Visual,
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Visual,
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Menu,
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Menu,
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// Added by kelson8
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//Test,
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// Pages without headers
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// Pages without headers
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Anniversary,
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Anniversary,
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Update,
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Update,
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@ -43,13 +43,22 @@ GamePage& gamePage = GamePage::Get();
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GamePage::GamePage()
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GamePage::GamePage()
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: IPage<GamePage>(ePageID::Game, "Window.GamePage", true)
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: IPage<GamePage>(ePageID::Game, "Window.GamePage", true)
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{
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{
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#define _TEST
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#ifdef GTASA
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#ifdef GTASA
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Events::drawMenuBackgroundEvent += []()
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Events::drawMenuBackgroundEvent += []()
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{
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{
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if (bSaveGameFlag)
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if (bSaveGameFlag)
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{
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{
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// I don't think this'll work.
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#ifdef _TEST
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//FrontEndMenuManager.m_nCurrentMenuPage = MENUPAGE_SAVE_WRITE_ASK;
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#else
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FrontEndMenuManager.m_nCurrentMenuPage = MENUPAGE_GAME_SAVE;
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FrontEndMenuManager.m_nCurrentMenuPage = MENUPAGE_GAME_SAVE;
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#endif
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bSaveGameFlag = false;
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bSaveGameFlag = false;
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}
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}
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};
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};
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@ -178,14 +187,18 @@ void GamePage::Draw()
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CPlayerPed* pPlayer = FindPlayerPed();
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CPlayerPed* pPlayer = FindPlayerPed();
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int hplayer = CPools::GetPedRef(pPlayer);
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int hplayer = CPools::GetPedRef(pPlayer);
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#ifdef _DISABLED_CODE
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#ifdef GTASA
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#ifdef GTASA
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if (ImGui::Button(TEXT("Game.SaveGame"), Widget::CalcSize()))
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if (ImGui::Button(TEXT("Game.SaveGame"), Widget::CalcSize()))
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{
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{
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FrontEndMenuManager.m_bActivateMenuNextFrame = true;
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FrontEndMenuManager.m_bActivateMenuNextFrame = true;
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bSaveGameFlag = true;
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bSaveGameFlag = true;
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}
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}
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ImGui::Spacing();
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ImGui::Spacing();
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#endif
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#endif // GTASA
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#endif //_DISABLED_CODE
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if (ImGui::BeginTabBar("Game", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
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if (ImGui::BeginTabBar("Game", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
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{
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{
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#include "custom/topdowncam_sa.h"
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#include "custom/topdowncam_sa.h"
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#include "custom/customskins_sa.h"
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#include "custom/customskins_sa.h"
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#ifdef CUSTOM_CODE
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#include "CExplosion.h"
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#endif
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static inline const char* clothNameList[18] =
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static inline const char* clothNameList[18] =
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{
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{
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"Shirts", "Heads", "Trousers", "Shoes", "Tattoos left lower arm", "Tattoos left upper arm",
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"Shirts", "Heads", "Trousers", "Shoes", "Tattoos left lower arm", "Tattoos left upper arm",
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ImGui::Spacing();
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Separator();
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#ifdef CUSTOM_CODE
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if (ImGui::CollapsingHeader(TEXT("Player.TestFeatures"))) {
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if (ImGui::Button(TEXT("Player.Explosion"), Widget::CalcSize(3))) {
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//CExplosion* explosion = new CExplosion();
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//CPlayerPed playerPed = FindPlayerPed();
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CVector playerCoords = FindPlayerCoors(-1);
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CExplosion::AddExplosion(FindPlayerPed(), FindPlayerPed(), EXPLOSION_CAR, playerCoords, 1000, true, 1.0f, true);
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}
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}
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}
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ImGui::Spacing();
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ImGui::Separator();
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#endif //CUSTOM_CODE
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}
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ImGui::EndChild();
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ImGui::EndChild();
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ImGui::EndTabItem();
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ImGui::EndTabItem();
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}
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}
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@ -863,5 +884,44 @@ void PlayerPage::Draw()
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}
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}
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#endif
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#endif
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ImGui::EndTabBar();
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ImGui::EndTabBar();
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}
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}
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#ifdef CUSTOM_CODE
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ImGui::Spacing();
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if (ImGui::BeginTabBar("TestTab", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll)) {
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if (ImGui::BeginTabItem(TEXT("TestTab.TestTab"))) {
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ImGui::Text("Hello from KCNet");
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ImGui::Spacing();
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ImGui::Separator();
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// I never did get this working yet.
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if (ImGui::CollapsingHeader(TEXT("Player.TestFeatures"))) {
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if (ImGui::Button(TEXT("Player.Explosion"), Widget::CalcSize(3))) {
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//CExplosion* explosion = new CExplosion();
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//CPlayerPed playerPed = FindPlayerPed();
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// This somewhat works but has no sound
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CVector testCoords = CVector(2494.666016, -1672.507080, 13.335972);
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// From teleport.cpp
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// Couldn't get this working properly.
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CPlayerPed* pPlayer = FindPlayerPed();
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CVector playerCoords = pPlayer->GetPosition();
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//
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CExplosion::AddExplosion(FindPlayerPed(), FindPlayerPed(), EXPLOSION_CAR, testCoords, 1000, true, 1.0f, true);
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}
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}
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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#endif //CUSTOM_CODE
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}
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}
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@ -172,7 +172,7 @@ int VehiclePage::GetRandomTrainIdForModel(int model)
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Util::SetMessage("Invalid train model");
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Util::SetMessage("Invalid train model");
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return -1;
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return -1;
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}
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}
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int id = Random(_start, _end);
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int id = Random(uint(_start), uint(_end));
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return train_ids[id];
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return train_ids[id];
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}
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}
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#elif GTAVC
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#elif GTAVC
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@ -317,9 +317,9 @@ void VehiclePage::SpawnVehicle(std::string& smodel)
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CTrain* pTrain = nullptr;
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CTrain* pTrain = nullptr;
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CTrain* carraige = nullptr;
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CTrain* carraige = nullptr;
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int track = Random(0, 1);
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int track = Random(uint(0), uint(1));
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int node = CTrain::FindClosestTrackNode(pos, &track);
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int node = CTrain::FindClosestTrackNode(pos, &track);
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CTrain::CreateMissionTrain(pos, (Random(0, 1)) == 1 ? true : false, trainID, &pTrain, &carraige, node, track, false);
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CTrain::CreateMissionTrain(pos, (Random(uint(0), uint(1))) == 1 ? true : false, trainID, &pTrain, &carraige, node, track, false);
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pVeh = (CVehicle*)pTrain;
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pVeh = (CVehicle*)pTrain;
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hVeh = CPools::GetVehicleRef(pVeh);
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hVeh = CPools::GetVehicleRef(pVeh);
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@ -374,7 +374,7 @@ void VehiclePage::SpawnVehicle(std::string& smodel)
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{
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{
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for (int i = 0; i < 20; ++i)
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for (int i = 0; i < 20; ++i)
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{
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{
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unsigned int compID = Random(1000, 1093);
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unsigned int compID = Random(uint(1000), uint(1093));
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if (VehCustmzr.IsSideskirtComponent(compID))
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if (VehCustmzr.IsSideskirtComponent(compID))
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{
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{
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@ -3,6 +3,8 @@
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#include <fstream>
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#include <fstream>
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#include <memory>
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#include <memory>
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//#define _TEST
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enum class eLogLevel
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enum class eLogLevel
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{
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{
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Debug,
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Debug,
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#endif
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#endif
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}
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}
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AppendLogLevel(fmt);
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AppendLogLevel(fmt);
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#define _TEST
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#ifndef _TEST
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*pLog << std::vformat(fmt, std::make_format_args(std::forward<Args>(args)...)) << std::endl;
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*pLog << std::vformat(fmt, std::make_format_args(std::forward<Args>(args)...)) << std::endl;
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#endif //_TEST
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#undef _TEST
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}
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}
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template <eLogLevel T>
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template <eLogLevel T>
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@ -74,7 +74,8 @@ void RPC::Process()
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}
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}
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static std::string detailsText, stateText, smallImg, smallImgText, largeImg, largeImgText;
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static std::string detailsText, stateText, smallImg, smallImgText, largeImg, largeImgText;
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static size_t curImage = Random(1, 5);
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/*static size_t curImage = Random(1, 5);*/
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static size_t curImage = Random(float (1), float (5));
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static size_t timer = CTimer::m_snTimeInMilliseconds;
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static size_t timer = CTimer::m_snTimeInMilliseconds;
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CPlayerInfo *pInfo = &CWorld::Players[CWorld::PlayerInFocus];
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CPlayerInfo *pInfo = &CWorld::Players[CWorld::PlayerInFocus];
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