Fix flip vehicle
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f7d11f2d73
commit
5031b3f431
@ -31,6 +31,39 @@ void Vehicle::FixVehicle(CVehicle *pVeh)
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pVeh->m_fHealth = 1000.0f;
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}
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void FlipVehicle()
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{
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CPlayerPed* pPlayer = FindPlayerPed();
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#ifdef GTASA
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if (pPlayer->m_nPedFlags.bInVehicle)
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{
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int hveh = CPools::GetVehicleRef(pPlayer->m_pVehicle);
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float roll;
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Command<Commands::GET_CAR_ROLL>(hveh, &roll);
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roll += 180;
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Command<Commands::SET_CAR_ROLL>(hveh, roll);
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Command<Commands::SET_CAR_ROLL>(hveh, roll); // z rot fix
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}
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#elif GTAVC
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if (pPlayer->m_bInVehicle)
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{
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float x,y,z;
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pPlayer->m_pVehicle->m_placement.GetOrientation(x, y, z);
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y += 135.0f;
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pPlayer->m_pVehicle->m_placement.SetOrientation(x, y, z);
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}
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#else // GTA3
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if (pPlayer->m_bInVehicle)
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{
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float x,y,z;
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pPlayer->m_pVehicle->GetOrientation(x, y, z);
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y += 135.0f;
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pPlayer->m_pVehicle->SetOrientation(x, y, z);
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}
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#endif
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}
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Vehicle::Vehicle()
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{
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#ifdef GTASA
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@ -48,16 +81,10 @@ Vehicle::Vehicle()
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{
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int hveh = CPools::GetVehicleRef(pVeh);
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#ifdef GTASA
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if (flipVeh.Pressed())
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{
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int roll = 0;
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Command<Commands::GET_CAR_ROLL>(hveh, &roll);
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roll += 180;
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Command<Commands::SET_CAR_ROLL>(hveh, roll);
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Command<Commands::SET_CAR_ROLL>(hveh, roll); // z rot fix
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FlipVehicle();
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}
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#endif
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if (fixVeh.Pressed())
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{
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@ -546,35 +573,7 @@ void Vehicle::Draw()
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if (ImGui::Button("Flip vehicle", ImVec2(Ui::GetSize(3))))
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{
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#ifdef GTASA
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if (pPlayer->m_nPedFlags.bInVehicle)
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{
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int hveh = CPools::GetVehicleRef(pPlayer->m_pVehicle);
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float roll;
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Command<Commands::GET_CAR_ROLL>(hveh, &roll);
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roll += 180;
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Command<Commands::SET_CAR_ROLL>(hveh, roll);
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Command<Commands::SET_CAR_ROLL>(hveh, roll); // z rot fix
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}
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#elif GTAVC
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if (pPlayer->m_bInVehicle)
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{
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float x,y,z;
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pPlayer->m_pVehicle->m_placement.GetOrientation(x, y, z);
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y += 135.0f;
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pPlayer->m_pVehicle->m_placement.SetOrientation(x, y, z);
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}
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#else // GTA3
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if (pPlayer->m_bInVehicle)
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{
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float x,y,z;
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pPlayer->m_pVehicle->GetOrientation(x, y, z);
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y += 135.0f;
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pPlayer->m_pVehicle->SetOrientation(x, y, z);
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}
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#endif
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FlipVehicle();
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}
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ImGui::Spacing();
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