Minor fixes
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parent
9991064107
commit
3dd96c020f
@ -5,8 +5,20 @@
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void MenuThread(void* param)
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void MenuThread(void* param)
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{
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{
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// wait for game init
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/*
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Sleep(3000);
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Wait for game init
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// Sleep(3000);
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Doing it like this doesn't prevent from attaching a debugger
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*/
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static bool gameStarted = false;
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Events::processScriptsEvent +=[]{
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gameStarted = true;
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};
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while (!gameStarted)
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{
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Sleep(500);
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}
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/*
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/*
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Had to put this in place since some people put the folder in root
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Had to put this in place since some people put the folder in root
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@ -15,7 +27,7 @@ void MenuThread(void* param)
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if (!std::filesystem::is_directory(PLUGIN_PATH((char*)"CheatMenu")))
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if (!std::filesystem::is_directory(PLUGIN_PATH((char*)"CheatMenu")))
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{
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{
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gLog << "Error: CheatMenu folder not found. You need to put both \"CheatMenu.asi\" & \"CheatMenu\" folder in the same directory" << std::endl;
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gLog << "Error: CheatMenu folder not found. You need to put both \"CheatMenu.asi\" & \"CheatMenu\" folder in the same directory" << std::endl;
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MessageBox(RsGlobal.ps->window, "CheatMenu folder not found. You need to put both \"CheatMenu.asi\" & \"CheatMenu\" folder in the same directory", "CheatMenu", MB_ICONERROR);
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MessageBox(NULL, "CheatMenu folder not found. You need to put both \"CheatMenu.asi\" & \"CheatMenu\" folder in the same directory", "CheatMenu", MB_ICONERROR);
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return;
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return;
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}
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}
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@ -26,7 +38,7 @@ void MenuThread(void* param)
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if (!GetModuleHandle(BY_GAME("SilentPatchSA.asi","SilentPatchVC.asi","SilentPatchIII.asi")))
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if (!GetModuleHandle(BY_GAME("SilentPatchSA.asi","SilentPatchVC.asi","SilentPatchIII.asi")))
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{
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{
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gLog << "Error: SilentPatch not found. Please install it from here https://gtaforums.com/topic/669045-silentpatch/" << std::endl;
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gLog << "Error: SilentPatch not found. Please install it from here https://gtaforums.com/topic/669045-silentpatch/" << std::endl;
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int msgID = MessageBox(RsGlobal.ps->window, "SilentPatch not found. Do you want to install Silent Patch? (Game restart required)", "CheatMenu", MB_OKCANCEL | MB_DEFBUTTON1);
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int msgID = MessageBox(NULL, "SilentPatch not found. Do you want to install Silent Patch? (Game restart required)", "CheatMenu", MB_OKCANCEL | MB_DEFBUTTON1);
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if (msgID == IDOK)
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if (msgID == IDOK)
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{
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{
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@ -43,7 +55,7 @@ void MenuThread(void* param)
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if (GetModuleHandle("SAMP.dll") || GetModuleHandle("SAMP.asi"))
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if (GetModuleHandle("SAMP.dll") || GetModuleHandle("SAMP.asi"))
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{
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{
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gLog << "Error: CheatMenu doesn't support SAMP" << std::endl;
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gLog << "Error: CheatMenu doesn't support SAMP" << std::endl;
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MessageBox(RsGlobal.ps->window, "SAMP detected. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR);
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MessageBox(NULL, "SAMP detected. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR);
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return;
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return;
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}
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}
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CFastman92limitAdjuster::Init();
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CFastman92limitAdjuster::Init();
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@ -51,7 +63,7 @@ void MenuThread(void* param)
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if (GetModuleHandle("vcmp-proxy.dll") || GetModuleHandle("vcmp-proxy.asi"))
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if (GetModuleHandle("vcmp-proxy.dll") || GetModuleHandle("vcmp-proxy.asi"))
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{
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{
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gLog << "Error: CheatMenu doesn't support VCMP" << std::endl;
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gLog << "Error: CheatMenu doesn't support VCMP" << std::endl;
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MessageBox(RsGlobal.ps->window, "VCMP detected. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR);
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MessageBox(NULL, "VCMP detected. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR);
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return;
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return;
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}
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}
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#endif
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#endif
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@ -88,6 +88,7 @@ Vehicle::Vehicle()
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pVeh->m_nFlags.bFireProof = true;
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pVeh->m_nFlags.bFireProof = true;
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pVeh->m_nFlags.bCollisionProof = true;
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pVeh->m_nFlags.bCollisionProof = true;
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pVeh->m_nFlags.bMeleeProof = true;
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pVeh->m_nFlags.bMeleeProof = true;
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pVeh->m_nFlags.bImmuneToNonPlayerDamage = true;
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#else
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#else
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pVeh->m_nEntityFlags.bBulletProof = true;
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pVeh->m_nEntityFlags.bBulletProof = true;
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pVeh->m_nEntityFlags.bExplosionProof = true;
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pVeh->m_nEntityFlags.bExplosionProof = true;
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@ -576,6 +577,7 @@ void Vehicle::ShowPage()
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pVeh->m_nFlags.bFireProof = false;
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pVeh->m_nFlags.bFireProof = false;
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pVeh->m_nFlags.bCollisionProof = false;
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pVeh->m_nFlags.bCollisionProof = false;
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pVeh->m_nFlags.bMeleeProof = false;
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pVeh->m_nFlags.bMeleeProof = false;
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pVeh->m_nFlags.bImmuneToNonPlayerDamage = false;
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#else
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#else
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pVeh->m_nEntityFlags.bBulletProof = false;
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pVeh->m_nEntityFlags.bBulletProof = false;
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pVeh->m_nEntityFlags.bExplosionProof = false;
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pVeh->m_nEntityFlags.bExplosionProof = false;
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@ -574,33 +574,33 @@ void Visual::ShowPage()
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{
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{
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{TEXT("Visual.NoOutline"), 0}, {TEXT("Visual.ThinOutline"), 1}, {TEXT("Visual.DefaultOutline"), 2}
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{TEXT("Visual.NoOutline"), 0}, {TEXT("Visual.ThinOutline"), 1}, {TEXT("Visual.DefaultOutline"), 2}
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};
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};
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Ui::EditRadioButtonAddressEx(TEXT("MoneyFontOutline"), 0x58F58D, font_outline);
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Ui::EditRadioButtonAddressEx(TEXT("Visual.MoneyFontOutline"), 0x58F58D, font_outline);
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static std::vector<Ui::NamedValue> style
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static std::vector<Ui::NamedValue> style
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{
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{
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{TEXT("Style1"), 1}, {TEXT("Style2"), 2}, {TEXT("DefaultStyle"), 3}
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{TEXT("Visual.Style1"), 1}, {TEXT("Visual.Style2"), 2}, {TEXT("Visual.DefaultStyle"), 3}
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};
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};
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Ui::EditRadioButtonAddressEx(TEXT("MoneyFontStyle"), 0x58F57F, style);
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Ui::EditRadioButtonAddressEx(TEXT("Visual.MoneyFontStyle"), 0x58F57F, style);
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Ui::EditAddress<float>(TEXT("RadarHeight"), *(int*)0x5834F6, 0, 76, 999);
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Ui::EditAddress<float>(TEXT("Visual.RadarHeight"), *(int*)0x5834F6, 0, 76, 999);
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Ui::EditAddress<float>(TEXT("RadarWidth"), *(int*)0x5834C2, 0, 94, 999);
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Ui::EditAddress<float>(TEXT("Visual.RadarWidth"), *(int*)0x5834C2, 0, 94, 999);
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Ui::EditAddress<float>(TEXT("RadarPosX"), *(int*)0x5834D4, -999, 40, 999);
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Ui::EditAddress<float>(TEXT("Visual.RadarPosX"), *(int*)0x5834D4, -999, 40, 999);
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Ui::EditAddress<float>(TEXT("RadarPosY"), *(int*)0x583500, -999, 104, 999);
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Ui::EditAddress<float>(TEXT("Visual.RadarPosY"), *(int*)0x583500, -999, 104, 999);
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Ui::EditAddress<int>(TEXT("RadarZoom"), 0xA444A3, 0, 0, 170);
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Ui::EditAddress<int>(TEXT("Visual.RadarZoom"), 0xA444A3, 0, 0, 170);
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Ui::ColorPickerAddress(TEXT("RadioStationColor"), 0xBAB24C, ImVec4(150, 150, 150, 255));
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Ui::ColorPickerAddress(TEXT("Visual.RadioStationColor"), 0xBAB24C, ImVec4(150, 150, 150, 255));
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static std::vector<Ui::NamedValue> star_border
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static std::vector<Ui::NamedValue> star_border
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{
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{
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{TEXT("NoBorder"), 0}, {TEXT("DefaultBorder"), 1}, {TEXT("BoldBorder"), 2}
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{TEXT("Visual.NoBorder"), 0}, {TEXT("Visual.DefaultBorder"), 1}, {TEXT("Visual.BoldBorder"), 2}
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};
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};
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Ui::EditRadioButtonAddressEx(TEXT("WantedStarBorder"), 0x58DD41, star_border);
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Ui::EditRadioButtonAddressEx(TEXT("Visual.WantedStarBorder"), 0x58DD41, star_border);
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Ui::EditAddress<float>(TEXT("WantedPosX"), *(int*)0x58DD0F, -999, 29, 999);
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Ui::EditAddress<float>(TEXT("Visual.WantedPosX"), *(int*)0x58DD0F, -999, 29, 999);
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Ui::EditAddress<float>(TEXT("WantedPosY"), *(int*)0x58DDFC, -999, 114, 999);
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Ui::EditAddress<float>(TEXT("Visual.WantedPosY"), *(int*)0x58DDFC, -999, 114, 999);
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Ui::EditAddress<float>(TEXT("WeaponAmmoPosX"), *(int*)0x58FA02, -999, 32, 999);
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Ui::EditAddress<float>(TEXT("Visual.WeaponAmmoPosX"), *(int*)0x58FA02, -999, 32, 999);
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Ui::EditAddress<float>(TEXT("WeaponAmmoPosY"), *(int*)0x58F9E6, -999, 43, 999);
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Ui::EditAddress<float>(TEXT("Visual.WeaponAmmoPosY"), *(int*)0x58F9E6, -999, 43, 999);
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Ui::EditAddress<float>(TEXT("WeaponIconPosX"), *(int*)0x58F927, -999, 32, 999);
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Ui::EditAddress<float>(TEXT("Visual.WeaponIconPosX"), *(int*)0x58F927, -999, 32, 999);
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Ui::EditAddress<float>(TEXT("WeaponIconPosY"), *(int*)0x58F913, -999, 20, 999);
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Ui::EditAddress<float>(TEXT("Visual.WeaponIconPosY"), *(int*)0x58F913, -999, 20, 999);
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#elif GTAVC
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#elif GTAVC
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Ui::EditAddress<float>(TEXT("RadarPosX"), 0x68FD2C, -999, 40, 999);
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Ui::EditAddress<float>(TEXT("Visual.RadarPosX"), 0x68FD2C, -999, 40, 999);
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Ui::EditAddress<float>(TEXT("RadarPosY"), 0x68FD34, -999, 104, 999);
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Ui::EditAddress<float>(TEXT("Visual.RadarPosY"), 0x68FD34, -999, 104, 999);
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Ui::EditAddress<BYTE>(TEXT("RadarWidth"), 0x68FD28, -999, 20, 999);
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Ui::EditAddress<BYTE>(TEXT("Visual.RadarWidth"), 0x68FD28, -999, 20, 999);
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#endif
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#endif
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ImGui::EndChild();
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ImGui::EndChild();
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