[SA] Fix radio scroll issue
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3a5fbe3a7b
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3c391ed46e
@ -7,7 +7,6 @@
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#include "imgui/imgui_impl_win32.h"
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#include "imgui/imgui_impl_win32.h"
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#include <dinput.h>
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#include <dinput.h>
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#define DIMOUSE ((LPDIRECTINPUTDEVICE8)(RsGlobal.ps->diMouse))
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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bool D3dHook::GetMouseState()
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bool D3dHook::GetMouseState()
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@ -227,6 +226,12 @@ void D3dHook::ProcessMouse()
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patch::SetUChar(BY_GAME(0x6194A0, 0x6020A0, 0x580D20), 0xC3); // psSetMousePos
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patch::SetUChar(BY_GAME(0x6194A0, 0x6020A0, 0x580D20), 0xC3); // psSetMousePos
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patch::Nop(BY_GAME(0x541DD7, 0x4AB6CA, 0x49272F), 5); // don't call CPad::UpdateMouse()
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patch::Nop(BY_GAME(0x541DD7, 0x4AB6CA, 0x49272F), 5); // don't call CPad::UpdateMouse()
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#ifdef GTASA
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// Fix bug with radio switching
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patch::SetUChar(0x4EB731, 0xEB);
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patch::SetUChar(0x4EB75A, 0xEB);
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#endif
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}
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}
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else
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else
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{
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{
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@ -234,6 +239,8 @@ void D3dHook::ProcessMouse()
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patch::SetUChar(BY_GAME(0x6194A0, 0x6020A0, 0x580D20), BY_GAME(0xE9, 0x53, 0x53));
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patch::SetUChar(BY_GAME(0x6194A0, 0x6020A0, 0x580D20), BY_GAME(0xE9, 0x53, 0x53));
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#ifdef GTASA
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#ifdef GTASA
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patch::SetRaw(0x541DD7, (char*)"\xE8\xE4\xD5\xFF\xFF", 5);
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patch::SetRaw(0x541DD7, (char*)"\xE8\xE4\xD5\xFF\xFF", 5);
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patch::SetUChar(0x4EB731, 0x74);
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patch::SetUChar(0x4EB75A, 0x74);
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#elif GTAVC
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#elif GTAVC
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patch::SetRaw(0x4AB6CA, (char*)"\xE8\x51\x21\x00\x00", 5);
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patch::SetRaw(0x4AB6CA, (char*)"\xE8\x51\x21\x00\x00", 5);
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#else
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#else
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@ -241,14 +248,18 @@ void D3dHook::ProcessMouse()
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#endif
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#endif
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}
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}
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CPad::UpdatePads();
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CPad::NewMouseControllerState.x = 0;
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CPad::NewMouseControllerState.x = 0;
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CPad::NewMouseControllerState.y = 0;
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CPad::NewMouseControllerState.y = 0;
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#ifdef GTA3
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#ifdef GTA3
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CPad::GetPad(0)->ClearMouseHistory();
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CPad::GetPad(0)->ClearMouseHistory();
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#else
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#else
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CPad::ClearMouseHistory();
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CPad::ClearMouseHistory();
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CPad::GetPad(0)->NewState.DPadUp = 0;
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CPad::GetPad(0)->OldState.DPadUp = 0;
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CPad::GetPad(0)->NewState.DPadDown = 0;
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CPad::GetPad(0)->OldState.DPadDown = 0;
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#endif
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#endif
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CPad::UpdatePads();
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mouseState = mouseShown;
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mouseState = mouseShown;
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}
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}
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}
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}
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