Improvements in hook, bug fixes, switched to beta, added bikes fly.
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@ -39,3 +39,6 @@ luac.out
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*.hex
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moonloader/lib/cheat-menu/json/config.json
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/CheatMenu.VC.VC.opendb
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/CheatMenu.VC.db
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.vs/CheatMenu/v14/.suo
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6
CheatMenu/CheatMenu.vcxproj.vcxproj.user
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6
CheatMenu/CheatMenu.vcxproj.vcxproj.user
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ShowAllFiles>true</ShowAllFiles>
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</PropertyGroup>
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</Project>
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@ -24,10 +24,8 @@ LRESULT Hook::InputProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam
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HRESULT Hook::ResetDx9(IDirect3DDevice9 * pDevice, D3DPRESENT_PARAMETERS * pPresentationParameters)
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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long result = oReset9(pDevice, pPresentationParameters);
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ImGui_ImplDX9_CreateDeviceObjects();
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return result;
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return oReset9(pDevice, pPresentationParameters);
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}
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HRESULT Hook::PresentDx9(IDirect3DDevice9 *pDevice, RECT* pSourceRect, RECT* pDestRect, HWND hDestWindowOverride, RGNDATA* pDirtyRegion)
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@ -88,13 +86,9 @@ HRESULT Hook::PresentDx11(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Fl
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if (Globals::init_done)
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{
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static RwBool fullscreen = RsGlobal.ps->fullScreen;
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if (fullscreen != RsGlobal.ps->fullScreen)
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{
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fullscreen = RsGlobal.ps->fullScreen;
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HRESULT hr = pSwapChain->Present(1, 0);
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if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET)
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ImGui_ImplDX11_InvalidateDeviceObjects();
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}
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// Change font size if the game resolution changes
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if (Globals::font_screen_size.x != screen::GetScreenWidth()
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@ -32,5 +32,6 @@ void CJson::LoadJsonData(std::vector<std::string>& vec, std::string& selected)
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CJson::~CJson()
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{
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std::ofstream file(file_path);
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file << data.dump(4) << std::endl;
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file << data.dump(4,' ',false, nlohmann::json::error_handler_t::replace) << std::endl;
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file.close();
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}
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@ -385,9 +385,10 @@ void Menu::Main()
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ImGui::TextWrapped("Dowglas_");
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ImGui::TextWrapped("Israel");
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ImGui::NextColumn();
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ImGui::TextWrapped("Junior-Djjr");
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ImGui::TextWrapped("Um-geek");
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ImGui::Columns(1);
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@ -1,6 +1,7 @@
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#include "pch.h"
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#include "Vehicle.h"
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bool Vehicle::bike_fly = false;
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bool Vehicle::dont_fall_bike = false;
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bool Vehicle::veh_engine = false;
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bool Vehicle::veh_heavy = false;
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@ -91,10 +92,10 @@ Vehicle::Vehicle()
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static CPlayerPed *player = FindPlayerPed();
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static int hplayer = CPools::GetPedRef(player);
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CVehicle *veh = player->m_pVehicle;
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if (Command<Commands::IS_CHAR_IN_ANY_CAR>(hplayer))
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{
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CVehicle *veh = player->m_pVehicle;
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int hveh = CPools::GetVehicleRef(veh);
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Command<Commands::SET_CAR_ENGINE_ON>(hveh, !veh_engine);
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@ -172,6 +173,21 @@ Vehicle::Vehicle()
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}
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neon::traffic_timer = timer;
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}
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if (bike_fly && veh && veh->IsDriver(player))
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{
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if (veh->m_nVehicleSubClass == VEHICLE_BIKE || veh->m_nVehicleSubClass == VEHICLE_BMX)
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{
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if (sqrt( veh->m_vecMoveSpeed.x * veh->m_vecMoveSpeed.x
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+ veh->m_vecMoveSpeed.y * veh->m_vecMoveSpeed.y
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+ veh->m_vecMoveSpeed.z * veh->m_vecMoveSpeed.z
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) > 0.0
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&& CTimer::ms_fTimeStep > 0.0)
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{
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veh->FlyingControl(3, -9999.9902, -9999.9902, -9999.9902, -9999.9902);
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}
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}
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}
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};
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}
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@ -615,17 +631,18 @@ void Vehicle::Main()
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Ui::CheckboxAddress("Aim while driving", 0x969179);
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Ui::CheckboxAddress("All cars have nitro", 0x969165);
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Ui::CheckboxAddress("All taxis have nitro", 0x96918B);
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Ui::CheckboxWithHint("Bikes fly", &bike_fly);
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Ui::CheckboxAddress("Boats fly", 0x969153);
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Ui::CheckboxWithHint("Car engine", &veh_engine);
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Ui::CheckboxBitFlag("Cars fly", 0x969160);
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Ui::CheckboxAddress("Cars fly", 0x969160);
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Ui::CheckboxWithHint("Car heavy", &veh_heavy);
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Ui::CheckboxBitFlag("Decreased traffic", 0x96917A);
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Ui::CheckboxAddress("Decreased traffic", 0x96917A);
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Ui::CheckboxWithHint("Don't fall off bike", &dont_fall_bike);
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Ui::CheckboxBitFlag("Drive on water", 0x969152);
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Ui::CheckboxAddressEx("Lock train camera", 0x52A52F, 171, 6);
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Ui::CheckboxAddress("Drive on water", 0x969152);
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ImGui::NextColumn();
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Ui::CheckboxAddressEx("Lock train camera", 0x52A52F, 171, 6);
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Ui::CheckboxAddress("Float away when hit", 0x969166);
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Ui::CheckboxAddress("Green traffic lights", 0x96914E);
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Ui::CheckboxWithHint("Invisible car", &veh_invisible);
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@ -5,6 +5,7 @@
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class Vehicle : NeonAPI, Paint
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{
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private:
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static bool bike_fly;
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static bool dont_fall_bike;
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static bool veh_engine;
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static bool veh_heavy;
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@ -3,8 +3,8 @@
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#define INPUT_BUFFER_SIZE 64
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#define SPAWN_PED_LIMIT 20
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#define MENU_VERSION "2.5-alpha"
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#define BUILD_NUMBER "20201112"
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#define MENU_VERSION "2.5-beta"
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#define BUILD_NUMBER "20201206"
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#define STB_IMAGE_IMPLEMENTATION
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#include <ctime>
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@ -15,7 +15,7 @@
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Cheat menu for Grand Theft Auto SanAndreas which allows a large set of modifications/cheats to be applied enabling a much more easier & amusing gameplay.
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Get stable binaries from [here](https://github.com/user-grinch/Cheat-Menu/releases). Alpha binaries are available at the discord server.
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Get stable binaries from [here](https://github.com/user-grinch/Cheat-Menu/releases). Beta binaries are available at the discord server.
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A portuguese translation of the menu is [here](https://github.com/Dowglass/Cheat-Menu)
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