Improve hotkeys, freecam
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7dcc092bad
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@ -221,7 +221,7 @@ void Game::FreeCam()
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Command<Commands::SET_CHAR_COLLISION>(freecam::hped, false);
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Command<Commands::SET_LOAD_COLLISION_FOR_CHAR_FLAG>(freecam::hped, false);
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freecam::tmouseX = player->GetHeading();
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freecam::tmouseX = player->GetHeading() + 89.6f;
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freecam::tmouseY = 0;
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freecam::init_done = true;
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@ -52,11 +52,11 @@ Menu::Menu()
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hotkeys::aim_skin_changer.key1 = config.GetValue("hotkey.aim_skin_changer.key1", VK_RETURN);
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hotkeys::aim_skin_changer.key2 = config.GetValue("hotkey.aim_skin_changer.key2", VK_RETURN);
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hotkeys::freecam.key1 = config.GetValue("hotkey.freecam.key1", VK_LMENU);
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hotkeys::freecam.key2 = config.GetValue("hotkey.freecam.key2", VK_KEY_A);
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hotkeys::freecam.key1 = config.GetValue("hotkey.freecam.key1", VK_F6);
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hotkeys::freecam.key2 = config.GetValue("hotkey.freecam.key2", VK_F6);
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hotkeys::quick_ss.key1 = config.GetValue("hotkey.quick_screenshot.key1", VK_LCONTROL);
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hotkeys::quick_ss.key2 = config.GetValue("hotkey.quick_screenshot.key2", VK_KEY_S);
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hotkeys::quick_ss.key1 = config.GetValue("hotkey.quick_screenshot.key1", VK_F5);
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hotkeys::quick_ss.key2 = config.GetValue("hotkey.quick_screenshot.key2", VK_F5);
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hotkeys::quick_tp.key1 = config.GetValue("hotkey.quick_tp.key1", VK_KEY_X);
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hotkeys::quick_tp.key2 = config.GetValue("hotkey.quick_tp.key2", VK_KEY_Y);
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@ -791,7 +791,7 @@ bool Ui::HotKey(const char* label, HotKeyData& key_data)
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{
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ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_ButtonActive]);
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for (int key = 3; key != 90; ++key)
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for (int key = 3; key != 135; ++key)
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{
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if (KeyPressed(key))
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{
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@ -800,7 +800,7 @@ bool Ui::HotKey(const char* label, HotKeyData& key_data)
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}
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}
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for (int key = 90; key != 3; --key)
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for (int key = 135; key != 3; --key)
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{
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if (KeyPressed(key))
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{
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@ -836,6 +836,7 @@ bool Ui::HotKey(const char* label, HotKeyData& key_data)
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{
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key_data.key1 = VK_NONE;
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key_data.key2 = VK_NONE;
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state = true;
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}
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ImGui::SameLine();
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@ -852,7 +853,7 @@ bool Ui::HotKey(const char* label, HotKeyData& key_data)
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bool Ui::HotKeyPressed(HotKeyData& hotkey)
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{
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if (CTimer::m_snTimeInMilliseconds - hotkey.timer > 250*CTimer::ms_fTimeScale)
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if (CTimer::m_snTimeInMilliseconds - hotkey.timer > 150*CTimer::ms_fTimeScale)
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{
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hotkey.timer = CTimer::m_snTimeInMilliseconds;
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return current_hotkey == "" && KeyPressed(hotkey.key1) && KeyPressed(hotkey.key2);
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@ -1,16 +1,25 @@
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#include "plugin.h"
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#include "CHud.h"
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using namespace plugin;
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_asm
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{
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xor ebx, ebx
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cmp eax, ebx
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jz short loc_6D1CFD
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call _ZN10CGameLogic17IsCoopGameGoingOnEv ; CGameLogic::IsCoopGameGoingOn(void)
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test al, al
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jnz short loc_6D1CC4
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}
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class Test
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{
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public:
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Test()
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{
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Events::processScriptsEvent += []
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Events::initGameEvent += []
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{
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patch::ReplaceFunctionCall(0x6D1C80);
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};
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}
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} test;
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