Refactor animation, particle, scene etc classes

This commit is contained in:
Grinch_ 2022-08-12 08:17:48 +06:00
parent fc0e8ac739
commit 1b793f2f05
21 changed files with 591 additions and 538 deletions

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@ -4,7 +4,7 @@
# Author: Grinch_ # Author: Grinch_
###################################################################### ######################################################################
[Animation] [Scene]
AnimationTab = "Animation##TABBAR" AnimationTab = "Animation##TABBAR"
AnimName = "Anim name" AnimName = "Anim name"
CustomAnimsOnly = "You can only remove custom animations" CustomAnimsOnly = "You can only remove custom animations"
@ -824,6 +824,7 @@ RemoveEntry = "Entry removed"
Search = "Search" Search = "Search"
LocationsTab = "Locations" LocationsTab = "Locations"
FavouritesTab = "Favourites" FavouritesTab = "Favourites"
ScenePage = "Scene"
SetValue = "Set value" SetValue = "Set value"
SpawnTab = "Spawn" SpawnTab = "Spawn"
TeleportPage = "Teleport" TeleportPage = "Teleport"

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@ -4,7 +4,7 @@
# Author: @_4l150n # Author: @_4l150n
###################################################################### ######################################################################
[Animation] [Scene]
AddAnimation = "Adicionar animação" AddAnimation = "Adicionar animação"
AddParticle = "Adicionar partícula" AddParticle = "Adicionar partícula"
AnimationRemoved = "Animação removida" AnimationRemoved = "Animação removida"

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@ -4,7 +4,7 @@
# Author: Ruben Viera # Author: Ruben Viera
###################################################################### ######################################################################
[Animation] [Scene]
AddAnimation = "Añadir animación" AddAnimation = "Añadir animación"
AddParticle = "Añadir particula" AddParticle = "Añadir particula"
AnimationRemoved = "Animación removida" AnimationRemoved = "Animación removida"

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@ -1,5 +1,5 @@
[Animation] [Scene]
AddAnimation = "添加动画" AddAnimation = "添加动画"
AddParticle = "添加粒子" AddParticle = "添加粒子"
AnimationRemoved = "动画已删除" AnimationRemoved = "动画已删除"

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@ -6,7 +6,7 @@
#include "utils/d3dhook.h" #include "utils/d3dhook.h"
#include "utils/util.h" #include "utils/util.h"
#include "utils/overlay.h" #include "utils/overlay.h"
#include "pages/animation.h" #include "pages/scene.h"
#include "pages/game.h" #include "pages/game.h"
#include "pages/menu.h" #include "pages/menu.h"
#include "pages/ped.h" #include "pages/ped.h"
@ -216,7 +216,7 @@ void CheatMenu::GenHeaderList()
{TEXT_S("Window.TeleportPage"), &Teleport::ShowPage, eMenuPages::TELEPORT}, {TEXT_S("Window.TeleportPage"), &Teleport::ShowPage, eMenuPages::TELEPORT},
{TEXT_S("Window.PlayerPage"), &Player::ShowPage, eMenuPages::PLAYER}, {TEXT_S("Window.PlayerPage"), &Player::ShowPage, eMenuPages::PLAYER},
{TEXT_S("Window.PedPage"), &Ped::ShowPage, eMenuPages::PED}, {TEXT_S("Window.PedPage"), &Ped::ShowPage, eMenuPages::PED},
{TEXT_S("Window.AnimationPage"), &Animation::ShowPage, eMenuPages::ANIMATION}, {TEXT_S("Window.ScenePage"), &ScenePage::Draw, eMenuPages::SCENE},
{TEXT_S("Window.VehiclePage"), &Vehicle::ShowPage, eMenuPages::VEHICLE}, {TEXT_S("Window.VehiclePage"), &Vehicle::ShowPage, eMenuPages::VEHICLE},
{TEXT_S("Window.WeaponPage"), &Weapon::ShowPage, eMenuPages::WEAPON}, {TEXT_S("Window.WeaponPage"), &Weapon::ShowPage, eMenuPages::WEAPON},
{TEXT_S("Window.GamePage"), &Game::ShowPage, eMenuPages::GAME}, {TEXT_S("Window.GamePage"), &Game::ShowPage, eMenuPages::GAME},
@ -252,7 +252,6 @@ void CheatMenu::Init()
GenHeaderList(); GenHeaderList();
// Init menu parts // Init menu parts
Animation::Init();
Game::Init(); Game::Init();
Menu::Init(); Menu::Init();
Player::Init(); Player::Init();

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@ -10,7 +10,7 @@ class CheatMenu
private: private:
enum class eMenuPages enum class eMenuPages
{ {
ANIMATION, ANNIVERSARY, GAME, MENU, NONE, PED, PLAYER, TELEPORT, UPDATE, VEHICLE, VISUAL, WEAPON, WELCOME ANNIVERSARY, GAME, MENU, NONE, PED, PLAYER, SCENE, TELEPORT, UPDATE, VEHICLE, VISUAL, WEAPON, WELCOME
}; };
struct HeaderData struct HeaderData
{ {

244
src/custom/animation.cpp Normal file
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@ -0,0 +1,244 @@
#include "pch.h"
#include "animation.h"
#include "utils/widget.h"
#ifdef GTAVC
#include "kiero/minhook/MinHook.h"
#include <CAnimationStyleDescriptor.h>
#include <CAnimManager.h>
#include "eAnimations.h"
#include <CAnimBlendAssociation.h>
#elif GTA3
#include <RpAnimBlend.h>
#include <CAnimationStyleDescriptor.h>
#include <CAnimManager.h>
#include "eAnimations.h"
#include <CAnimBlendAssociation.h>
#endif
AnimationMgr& Animation = *AnimationMgr::Get();
AnimationMgr::AnimationMgr()
{
#ifdef GTASA
Events::processScriptsEvent += [&]
{
CPlayerPed* pPlayer = FindPlayerPed();
if (pPlayer && pPlayer->m_pPlayerTargettedPed)
{
m_pTarget = pPlayer->m_pPlayerTargettedPed;
}
if (m_pTarget && !m_pTarget->IsAlive())
{
m_pTarget = nullptr;
}
};
#elif GTAVC
// mov al, 01
// ret
// nop (2x)
patch::SetRaw(0x40C9C0, (void*)"\xB0\x01\xC3\x90\x90", 5);
// // ret
// // nop (3x)
patch::SetRaw(0x404950, (void*)"\xC3\x90\x90\x90", 4);
// Fix crash at 0x4019EA
static bool hookInjected = false;
Events::initGameEvent.before += [&hookInjected]()
{
if (hookInjected)
{
MH_DisableHook((void*)0x40D6E0);
}
};
Events::initGameEvent.after += [&hookInjected]()
{
MH_CreateHook((void*)0x40D6E0, NEW_CStreaming_RemoveModel, (void**)&OLD_CStreaming_RemoveModel);
MH_EnableHook((void*)0x40D6E0);
hookInjected = true;
};
#endif
}
#ifdef GTAVC
// Thanks to codenulls(https://github.com/codenulls/)
static auto OLD_CStreaming_RemoveModel = (bool(__cdecl*)(int))0x40D6E0;
static bool NEW_CStreaming_RemoveModel(int modelID)
{
// Check if it's IFP animation block
if (modelID >= 7916 && modelID <= 7950)
{
// Do not unload the animation block
return true;
}
return OLD_CStreaming_RemoveModel(modelID);
}
bool _LoadAnimationBlock(const char* szBlockName)
{
CAnimBlock* pAnimBlock = CAnimManager::GetAnimationBlock(szBlockName);
if (pAnimBlock)
{
if (!pAnimBlock->bLoaded)
{
int animIndex = ((unsigned char*)pAnimBlock - (unsigned char*)CAnimManager::ms_aAnimBlocks) / 32;
CStreaming::RequestModel(7916 + animIndex, 0x20 | MISSION_REQUIRED | PRIORITY_REQUEST);
CStreaming::LoadAllRequestedModels(true);
if (pAnimBlock->bLoaded)
{
return true;
}
}
else
{
return true;
}
}
return false;
}
void _PlayAnim(RpClump* pClump, int animGroup, int animID, float blend, bool loop, bool secondary)
{
if (animGroup < CAnimManager::ms_numAnimAssocDefinitions)
{
CAnimationStyleDescriptor* pAnimDef = &CAnimManager::ms_aAnimAssocDefinitions[animGroup];
if (pAnimDef)
{
if (!_LoadAnimationBlock(pAnimDef->blockName))
{
return;
}
}
}
CAnimBlendAssociation* pAnimAssoc = RpAnimBlendClumpGetFirstAssociation(pClump);
while (pAnimAssoc)
{
if (pAnimAssoc->m_nAnimId == animID && pAnimAssoc->m_nAnimGroup == animGroup)
{
// Destroy the animation
pAnimAssoc->~CAnimBlendAssociation();
break;
}
pAnimAssoc = RpAnimBlendGetNextAssociation(pAnimAssoc);
}
pAnimAssoc = CAnimManager::BlendAnimation(pClump, animGroup, animID, blend);
pAnimAssoc->m_nFlags = ANIMATION_STARTED | ANIMATION_MOVEMENT;
if (loop)
{
pAnimAssoc->m_nFlags |= ANIMATION_LOOPED;
}
if (secondary)
{
pAnimAssoc->m_nFlags |= ANIMATION_PARTIAL;
}
}
#elif GTA3
void _PlayAnim(RpClump* pClump, int animGroup, int animID, float blend, bool loop, bool secondary)
{
CAnimBlendAssociation* pAnimStaticAssoc = CAnimManager::GetAnimAssociation(animGroup, animID);
CAnimBlendAssociation* pAnimAssoc = RpAnimBlendClumpGetFirstAssociation(pClump);
while (pAnimAssoc)
{
if (pAnimAssoc->m_nAnimID == pAnimStaticAssoc->m_nAnimID && pAnimAssoc->m_pAnimBlendHierarchy == pAnimStaticAssoc->m_pAnimBlendHierarchy)
{
// Destroy the animation
pAnimAssoc->FreeAnimBlendNodeArray();
break;
}
pAnimAssoc = RpAnimBlendGetNextAssociation(pAnimAssoc);
}
pAnimAssoc = CAnimManager::BlendAnimation(pClump, animGroup, animID, blend);
pAnimAssoc->m_nFlags = 0x1 | 0x20;
if (loop)
{
pAnimAssoc->m_nFlags |= 0x2;
}
if (secondary)
{
pAnimAssoc->m_nFlags |= 0x10;
}
}
#endif
void AnimationMgr::Play(std::string& cat, std::string& anim, std::string& ifp)
{
CPed *pPed = m_bPedAnim ? m_pTarget : FindPlayerPed();
if (!pPed)
{
return;
}
#ifdef GTASA
int hPed = CPools::GetPedRef(pPed);
if (ifp != "PED")
{
Command<Commands::REQUEST_ANIMATION>(ifp.c_str());
Command<Commands::LOAD_ALL_MODELS_NOW>();
}
Command<Commands::CLEAR_CHAR_TASKS>(hPed);
if (m_bSecondary)
{
Command<Commands::TASK_PLAY_ANIM_SECONDARY>(hPed, anim.c_str(), ifp.c_str(), 4.0, m_Loop, 0, 0, 0, -1);
}
else
{
Command<Commands::TASK_PLAY_ANIM>(hPed, anim.c_str(), ifp.c_str(), 4.0, m_Loop, 0, 0, 0, -1);
}
if (ifp != "PED")
{
Command<Commands::REMOVE_ANIMATION>(ifp.c_str());
}
#else
int groupID, animID;
sscanf(ifp.c_str(), "%d$%d,", &groupID, &animID);
_PlayAnim(pPed->m_pRwClump, groupID, animID, 4.0f, m_Loop, m_bSecondary);
#endif
}
void AnimationMgr::AddNew()
{
static char animBuf[INPUT_BUFFER_SIZE];
static char ifpBuf[INPUT_BUFFER_SIZE];
ImGui::InputTextWithHint(TEXT("Scene.IFPName"), "ped", ifpBuf, INPUT_BUFFER_SIZE);
ImGui::InputTextWithHint(TEXT("Scene.AnimName"), "cower", animBuf, INPUT_BUFFER_SIZE);
ImGui::Spacing();
if (ImGui::Button(TEXT("Window.AddEntry"), Widget::CalcSize()))
{
std::string key = std::string("Custom.") + animBuf;
m_Data.m_pData->Set(key.c_str(), std::string(ifpBuf));
m_Data.m_pData->Save();
Util::SetMessage("Window.AddEntryMSG");
}
}
bool AnimationMgr::IsTargetFound()
{
return m_bPedAnim && !m_pTarget;
}
void AnimationMgr::StopImmediately(CPed *ped)
{
if (!ped)
{
return;
}
#ifdef GTASA
Command<Commands::CLEAR_CHAR_TASKS>(CPools::GetPedRef(ped));
#else
_PlayAnim(ped->m_pRwClump, ANIM_GROUP_MAN, ANIM_MAN_IDLE_STANCE, 4.0f, false, false);
#endif
}

38
src/custom/animation.h Normal file
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@ -0,0 +1,38 @@
#pragma once
#include "utils/resourcestore.h"
#include "interface/icheat.hpp"
/*
Animation Player Class
Plays animatins on player & peds
*/
class AnimationMgr : public ICheat<AnimationMgr>
{
private:
CPed *m_pTarget = nullptr; // target ped pointer
friend class ICheat;
AnimationMgr();
AnimationMgr(const AnimationMgr&);
public:
bool m_Loop; // keep playing animation in a loop
bool m_bSecondary; // play animation alongside another
bool m_bPedAnim; // play the animation on a target ped
ResourceStore m_Data{ "animations", eResourceType::TYPE_TEXT };
// Add a custom animation entry
void AddNew();
// Retuns true if a ped target is found
bool IsTargetFound();
// Play the animation
void Play(std::string& cat, std::string& key, std::string& val);
// Stops whatever action char is doing
void StopImmediately(CPed *ped);
};
extern AnimationMgr& Animation;

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@ -15,7 +15,7 @@ void CutsceneMgr::Play(std::string& rootKey, std::string& cutsceneId, std::strin
{ {
if (CCutsceneMgr::ms_running) if (CCutsceneMgr::ms_running)
{ {
Util::SetMessage(TEXT("Animation.CutsceneRunning")); Util::SetMessage(TEXT("Scene.CutsceneRunning"));
return; return;
} }

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@ -2,7 +2,6 @@
#include "utils/resourcestore.h" #include "utils/resourcestore.h"
#include "interface/icheat.hpp" #include "interface/icheat.hpp"
extern class CVehicle;
/* /*
Cutscene Player Class for SA Cutscene Player Class for SA

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@ -0,0 +1,47 @@
#include "pch.h"
#include "particle_sa.h"
#include "utils/widget.h"
ParticleMgr& Particle = *ParticleMgr::Get();
void ParticleMgr::Play(std::string& cat, std::string& name, std::string& particle)
{
CPlayerPed* pPlayer = FindPlayerPed();
if (pPlayer)
{
CVector pos = pPlayer->GetPosition();
int handle;
Command<Commands::CREATE_FX_SYSTEM>(particle.c_str(), pos.x, pos.y, pos.z, 1, &handle);
Command<Commands::PLAY_FX_SYSTEM>(handle);
m_nList.push_back(handle);
}
}
void ParticleMgr::RemoveAll()
{
for (int& p : m_nList)
{
Command<Commands::KILL_FX_SYSTEM>(p);
}
m_nList.clear();
}
void ParticleMgr::RemoveLatest()
{
Command<Commands::KILL_FX_SYSTEM>(m_nList.back()); // stop if anything is running
m_nList.pop_back();
}
void ParticleMgr::AddNew()
{
static char name[INPUT_BUFFER_SIZE], particle[INPUT_BUFFER_SIZE];
ImGui::InputTextWithHint(TEXT("Scene.ParticleName"), "KKJJ fire particle", name, INPUT_BUFFER_SIZE);
ImGui::InputTextWithHint(TEXT("Scene.ParticleID"), "kkjj_on_fire", particle, INPUT_BUFFER_SIZE);
ImGui::Spacing();
if (ImGui::Button(TEXT("Window.AddEntry"), Widget::CalcSize()))
{
std::string key = std::string("Custom.") + name;
Particle.m_Data.m_pData->Set(key.c_str(), std::string(particle));
Particle.m_Data.m_pData->Save();
Util::SetMessage(TEXT("Window.AddEntryMSG"));
}
}

34
src/custom/particle_sa.h Normal file
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@ -0,0 +1,34 @@
#pragma once
#include "utils/resourcestore.h"
#include "interface/icheat.hpp"
/*
Particle Player Class for SA
Spawns particles in the world
*/
class ParticleMgr : public ICheat<ParticleMgr>
{
private:
std::vector<int> m_nList;
friend class ICheat;
ParticleMgr(){};
ParticleMgr(const ParticleMgr&);
public:
ResourceStore m_Data{ "particles", eResourceType::TYPE_TEXT }; // names
// Plays a particle
void Play(std::string& cat, std::string& key, std::string& val);
// Adds new particle to data
void AddNew();
// Removes all spawned particles
void RemoveAll();
// Removes the most recent spawned particle
void RemoveLatest();
};
extern ParticleMgr& Particle;

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@ -9,7 +9,7 @@
#define MENU_NAME "Cheat Menu" #define MENU_NAME "Cheat Menu"
#define MENU_VERSION_NUMBER "3.3" #define MENU_VERSION_NUMBER "3.3"
#define MENU_VERSION MENU_VERSION_NUMBER"-beta" #define MENU_VERSION MENU_VERSION_NUMBER"-beta"
#define BUILD_NUMBER "20220805" #define BUILD_NUMBER "20220810"
#define MENU_TITLE MENU_NAME " v" MENU_VERSION #define MENU_TITLE MENU_NAME " v" MENU_VERSION
#ifdef GTASA #ifdef GTASA

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@ -1,455 +0,0 @@
#include "pch.h"
#include "animation.h"
#include "utils/widget.h"
#include "utils/util.h"
#ifdef GTA3
#include <RpAnimBlend.h>
#include <CAnimationStyleDescriptor.h>
#include <CAnimManager.h>
#include "eAnimations.h"
#include <CAnimBlendAssociation.h>
#elif GTAVC
#include "kiero/minhook/MinHook.h"
#include <CAnimationStyleDescriptor.h>
#include <CAnimManager.h>
#include "eAnimations.h"
#include <CAnimBlendAssociation.h>
#endif
#ifdef GTASA
#include "utils/overlay.h"
#include "custom/cutscene_sa.h"
void Particle::Play(std::string& cat, std::string& name, std::string& particle)
{
CPlayerPed* pPlayer = FindPlayerPed();
if (pPlayer)
{
CVector pos = pPlayer->GetPosition();
int handle;
Command<Commands::CREATE_FX_SYSTEM>(particle.c_str(), pos.x, pos.y, pos.z, 1, &handle);
Command<Commands::PLAY_FX_SYSTEM>(handle);
m_nList.push_back(handle);
}
}
void Particle::RemoveAll()
{
for (int& p : Particle::m_nList)
{
Command<Commands::KILL_FX_SYSTEM>(p);
}
Particle::m_nList.clear();
}
void Particle::RemoveLatest()
{
Command<Commands::KILL_FX_SYSTEM>(Particle::m_nList.back()); // stop if anything is running
Particle::m_nList.pop_back();
}
#elif GTAVC
// Thanks to codenulls(https://github.com/codenulls/)
static auto OLD_CStreaming_RemoveModel = (bool(__cdecl*)(int))0x40D6E0;
static bool NEW_CStreaming_RemoveModel(int modelID)
{
// Check if it's IFP animation block
if (modelID >= 7916 && modelID <= 7950)
{
// Do not unload the animation block
return true;
}
return OLD_CStreaming_RemoveModel(modelID);
}
bool _LoadAnimationBlock(const char* szBlockName)
{
CAnimBlock* pAnimBlock = CAnimManager::GetAnimationBlock(szBlockName);
if (pAnimBlock)
{
if (!pAnimBlock->bLoaded)
{
int animIndex = ((unsigned char*)pAnimBlock - (unsigned char*)CAnimManager::ms_aAnimBlocks) / 32;
CStreaming::RequestModel(7916 + animIndex, 0x20 | MISSION_REQUIRED | PRIORITY_REQUEST);
CStreaming::LoadAllRequestedModels(true);
if (pAnimBlock->bLoaded)
{
return true;
}
}
else
{
return true;
}
}
return false;
}
void _PlayAnim(RpClump* pClump, int animGroup, int animID, float blend, bool loop, bool secondary)
{
if (animGroup < CAnimManager::ms_numAnimAssocDefinitions)
{
CAnimationStyleDescriptor* pAnimDef = &CAnimManager::ms_aAnimAssocDefinitions[animGroup];
if (pAnimDef)
{
if (!_LoadAnimationBlock(pAnimDef->blockName))
{
return;
}
}
}
CAnimBlendAssociation* pAnimAssoc = RpAnimBlendClumpGetFirstAssociation(pClump);
while (pAnimAssoc)
{
if (pAnimAssoc->m_nAnimId == animID && pAnimAssoc->m_nAnimGroup == animGroup)
{
// Destroy the animation
pAnimAssoc->~CAnimBlendAssociation();
break;
}
pAnimAssoc = RpAnimBlendGetNextAssociation(pAnimAssoc);
}
pAnimAssoc = CAnimManager::BlendAnimation(pClump, animGroup, animID, blend);
pAnimAssoc->m_nFlags = ANIMATION_STARTED | ANIMATION_MOVEMENT;
if (loop)
{
pAnimAssoc->m_nFlags |= ANIMATION_LOOPED;
}
if (secondary)
{
pAnimAssoc->m_nFlags |= ANIMATION_PARTIAL;
}
}
#else
void _PlayAnim(RpClump* pClump, int animGroup, int animID, float blend, bool loop, bool secondary)
{
CAnimBlendAssociation* pAnimStaticAssoc = CAnimManager::GetAnimAssociation(animGroup, animID);
CAnimBlendAssociation* pAnimAssoc = RpAnimBlendClumpGetFirstAssociation(pClump);
while (pAnimAssoc)
{
if (pAnimAssoc->m_nAnimID == pAnimStaticAssoc->m_nAnimID && pAnimAssoc->m_pAnimBlendHierarchy == pAnimStaticAssoc->m_pAnimBlendHierarchy)
{
// Destroy the animation
pAnimAssoc->FreeAnimBlendNodeArray();
break;
}
pAnimAssoc = RpAnimBlendGetNextAssociation(pAnimAssoc);
}
pAnimAssoc = CAnimManager::BlendAnimation(pClump, animGroup, animID, blend);
pAnimAssoc->m_nFlags = 0x1 | 0x20;
if (loop)
{
pAnimAssoc->m_nFlags |= 0x2;
}
if (secondary)
{
pAnimAssoc->m_nFlags |= 0x10;
}
}
#endif
void Animation::Play(std::string& cat, std::string& anim, std::string& ifp)
{
CPed *pPed = m_bPedAnim ? m_pTarget : FindPlayerPed();
if (!pPed)
{
return;
}
#ifdef GTASA
int hPed = CPools::GetPedRef(pPed);
if (ifp != "PED")
{
Command<Commands::REQUEST_ANIMATION>(ifp.c_str());
Command<Commands::LOAD_ALL_MODELS_NOW>();
}
Command<Commands::CLEAR_CHAR_TASKS>(hPed);
if (m_bSecondary)
{
Command<Commands::TASK_PLAY_ANIM_SECONDARY>(hPed, anim.c_str(), ifp.c_str(), 4.0, m_Loop, 0, 0, 0, -1);
}
else
{
Command<Commands::TASK_PLAY_ANIM>(hPed, anim.c_str(), ifp.c_str(), 4.0, m_Loop, 0, 0, 0, -1);
}
if (ifp != "PED")
{
Command<Commands::REMOVE_ANIMATION>(ifp.c_str());
}
#else
int groupID, animID;
sscanf(ifp.c_str(), "%d$%d,", &groupID, &animID);
_PlayAnim(pPed->m_pRwClump, groupID, animID, 4.0f, m_Loop, m_bSecondary);
#endif
}
void Animation::Init()
{
#ifdef GTASA
Events::processScriptsEvent += []
{
CPlayerPed* pPlayer = FindPlayerPed();
if (pPlayer && pPlayer->m_pPlayerTargettedPed)
{
m_pTarget = pPlayer->m_pPlayerTargettedPed;
}
if (m_pTarget && !m_pTarget->IsAlive())
{
m_pTarget = nullptr;
}
};
#elif GTAVC
// mov al, 01
// ret
// nop (2x)
patch::SetRaw(0x40C9C0, (void*)"\xB0\x01\xC3\x90\x90", 5);
// // ret
// // nop (3x)
patch::SetRaw(0x404950, (void*)"\xC3\x90\x90\x90", 4);
// Fix crash at 0x4019EA
static bool hookInjected = false;
Events::initGameEvent.before += []()
{
if (hookInjected)
{
MH_DisableHook((void*)0x40D6E0);
}
};
Events::initGameEvent.after += []()
{
MH_CreateHook((void*)0x40D6E0, NEW_CStreaming_RemoveModel, (void**)&OLD_CStreaming_RemoveModel);
MH_EnableHook((void*)0x40D6E0);
hookInjected = true;
};
#endif
}
void Animation::ShowPage()
{
if (ImGui::BeginTabBar("Animation", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
{
ImGui::Spacing();
CPlayerPed* pPlayer = FindPlayerPed();
int hPlayer = CPools::GetPedRef(pPlayer);
if (ImGui::BeginTabItem(TEXT("Animation.AnimationTab")))
{
ImGui::Spacing();
if (ImGui::Button(TEXT("Animation.StopAnimation"), Widget::CalcSize()))
{
if (hPlayer)
{
#ifdef GTASA
Command<Commands::CLEAR_CHAR_TASKS>(hPlayer);
#else
_PlayAnim(pPlayer->m_pRwClump, ANIM_GROUP_MAN, ANIM_MAN_IDLE_STANCE, 4.0f, m_Loop, m_bSecondary);
#endif
}
}
ImGui::Spacing();
ImGui::Columns(2, nullptr, false);
Widget::Checkbox(TEXT("Animation.LoopCheckbox"), &m_Loop, TEXT("Animation.LoopCheckboxText"));
Widget::Checkbox(TEXT("Animation.SecondaryCheckbox"), &m_bSecondary, TEXT("Animation.SecondaryCheckboxText"));
ImGui::NextColumn();
#ifdef GTASA
Widget::Checkbox(TEXT("Animation.PedAnim"), &m_bPedAnim, TEXT("Animation.PedAnimText"));
#endif
ImGui::Columns(1);
ImGui::Spacing();
if (m_bPedAnim && !m_pTarget)
{
ImGui::TextWrapped(TEXT("Animation.NoTarget"));
}
else
{
ImGui::Spacing();
if (ImGui::BeginChild("Anims Child"))
{
ImGui::Spacing();
Widget::DataList(m_AnimData, Play,
[](){
static char animBuf[INPUT_BUFFER_SIZE];
static char ifpBuf[INPUT_BUFFER_SIZE];
ImGui::InputTextWithHint(TEXT("Animation.IFPName"), "ped", ifpBuf, INPUT_BUFFER_SIZE);
ImGui::InputTextWithHint(TEXT("Animation.AnimName"), "cower", animBuf, INPUT_BUFFER_SIZE);
ImGui::Spacing();
if (ImGui::Button(TEXT("Window.AddEntry"), Widget::CalcSize()))
{
std::string key = std::string("Custom.") + animBuf;
m_AnimData.m_pData->Set(key.c_str(), std::string(ifpBuf));
m_AnimData.m_pData->Save();
Util::SetMessage("Window.AddEntryMSG");
}
});
ImGui::EndChild();
}
}
ImGui::EndTabItem();
}
#ifdef GTASA
if (ImGui::BeginTabItem(TEXT("Animation.Tasks")))
{
ImGui::Spacing();
Widget::Checkbox(TEXT("Menu.ShowPedTasks"), &Overlay::m_bPedTasks);
ImGui::Spacing();
if (pPlayer)
{
ImGui::BeginChild("TasksList");
ImGui::Text(TEXT("Animation.PrimaryTasks"));
ImGui::Separator();
for (size_t i = 0; i != TASK_PRIMARY_MAX; ++i)
{
CTask *pTask = pPlayer->m_pIntelligence->m_TaskMgr.m_aPrimaryTasks[i];
if (pTask)
{
const char *name = taskNames[pTask->GetId()];
if (ImGui::MenuItem(name))
{
ImGui::SetClipboardText(name);
Util::SetMessage(TEXT("Window.CopiedToClipboard"));
}
}
}
ImGui::Dummy(ImVec2(0, 25));
ImGui::Text(TEXT("Animation.SecondaryTasks"));
ImGui::Separator();
for (size_t i = 0; i != TASK_SECONDARY_MAX; ++i)
{
CTask *pTask = pPlayer->m_pIntelligence->m_TaskMgr.m_aSecondaryTasks[i];
if (pTask)
{
const char *name = taskNames[pTask->GetId()];
if (ImGui::MenuItem(name))
{
ImGui::SetClipboardText(name);
Util::SetMessage(TEXT("Window.CopiedToClipboard"));
}
}
}
ImGui::EndChild();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem(TEXT("Animation.CutsceneTab")))
{
ImGui::Spacing();
if (ImGui::Button(TEXT("Animation.StopCutscene"), Widget::CalcSize()))
{
Cutscene.Stop();
}
ImGui::Spacing();
if (ImGui::BeginChild("Cutscene Child"))
{
ImGui::Spacing();
Widget::DataList(Cutscene.m_Data, [](std::string& a, std::string& b, std::string& c){Cutscene.Play(a, b, c);});
ImGui::EndChild();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem(TEXT("Animation.ParticleTab")))
{
ImGui::Spacing();
if (ImGui::Button(TEXT("Animation.RemoveAll"), Widget::CalcSize(2)))
{
Particle::RemoveAll();
}
ImGui::SameLine();
if (ImGui::Button(TEXT("Animation.RemoveLatest"), Widget::CalcSize(2)))
{
Particle::RemoveLatest();
}
ImGui::Spacing();
if (Widget::CheckboxBits(TEXT("Animation.InvisiblePlayer"), pPlayer->m_nPedFlags.bDontRender))
{
pPlayer->m_nPedFlags.bDontRender = (pPlayer->m_nPedFlags.bDontRender == 1) ? 0 : 1;
}
ImGui::Spacing();
ImGui::Spacing();
if (ImGui::BeginChild("Anims Child"))
{
ImGui::Spacing();
Widget::DataList(Particle::m_Data, Particle::Play,
[](){
static char name[INPUT_BUFFER_SIZE], particle[INPUT_BUFFER_SIZE];
ImGui::InputTextWithHint(TEXT("Animation.ParticleName"), "KKJJ fire particle", name, INPUT_BUFFER_SIZE);
ImGui::InputTextWithHint(TEXT("Animation.ParticleID"), "kkjj_on_fire", particle, INPUT_BUFFER_SIZE);
ImGui::Spacing();
if (ImGui::Button(TEXT("Window.AddEntry"), Widget::CalcSize()))
{
std::string key = std::string("Custom.") + name;
Particle::m_Data.m_pData->Set(key.c_str(), std::string(particle));
Particle::m_Data.m_pData->Save();
Util::SetMessage(TEXT("Window.AddEntryMSG"));
}
});
ImGui::EndChild();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem(TEXT("Animation.Styles")))
{
ImGui::Spacing();
static int fightStyle;
static const char* fightStyles = "Default\0Boxing\0Kung Fu\0Kick Boxing\0Punch Kick\0";
static std::string walkStyle = "default";
static std::vector<std::string> walkStyles =
{
"default", "man", "shuffle", "oldman", "gang1", "gang2", "oldfatman",
"fatman", "jogger", "drunkman", "blindman", "swat", "woman", "shopping", "busywoman",
"sexywoman", "pro", "oldwoman", "fatwoman", "jogwoman", "oldfatwoman", "skate"
};
if (ImGui::Combo(TEXT("Animation.FightingStyle"), &fightStyle, fightStyles))
{
Command<Commands::GIVE_MELEE_ATTACK_TO_CHAR>(hPlayer, fightStyle + 4, 6);
Util::SetMessage(TEXT("Animation.FightingStyleSet"));
}
if (Widget::ListBox(TEXT("Animation.WalkingStyle"), walkStyles, walkStyle))
{
if (walkStyle == "default")
{
patch::Set<DWORD>(0x609A4E, 0x4D48689);
patch::Set<WORD>(0x609A52, 0);
}
else
{
patch::Nop(0x609A4E, 6);
Command<Commands::REQUEST_ANIMATION>(walkStyle.c_str());
Command<Commands::LOAD_ALL_MODELS_NOW>();
Command<Commands::SET_ANIM_GROUP_FOR_CHAR>(hPlayer, walkStyle.c_str());
Command<Commands::REMOVE_ANIMATION>(walkStyle.c_str());
}
Util::SetMessage(TEXT("Animation.WalkingStyleSet"));
}
ImGui::EndTabItem();
}
#endif
ImGui::EndTabBar();
}
}

View File

@ -1,58 +0,0 @@
#pragma once
#include "pch.h"
#ifdef GTASA
/*
Particle Player Class for SA
Spawns particles in the world
*/
class Particle
{
private:
static inline std::vector<int> m_nList;
public:
static inline ResourceStore m_Data{ "particles", eResourceType::TYPE_TEXT }; // names
Particle() = delete;
Particle(const Particle&) = delete;
// Plays a particle
static void Play(std::string& cat, std::string& key, std::string& val);
// Removes all spawned particles
static void RemoveAll();
// Removes the most recent spawned particle
static void RemoveLatest();
};
#endif
/*
Animation Player Class
Plays animatins on player & peds
*/
class Animation
{
private:
static inline ResourceStore m_AnimData{ "animations", eResourceType::TYPE_TEXT };
static inline bool m_Loop; // keep playing animation in a loop
static inline bool m_bSecondary; // play animation alongside another
static inline bool m_bPedAnim; // play the animation on a target ped
static inline CPed *m_pTarget = nullptr; // target ped pointer
// Plays a particular animation
static void Play(std::string& cat, std::string& key, std::string& val);
public:
Animation() = delete;
Animation(const Animation&) = delete;
// Initializes hooks & stuff
static void Init();
// Displays animation menu page
static void ShowPage();
};

View File

@ -325,10 +325,8 @@ void Menu::ShowPage()
ImGui::Dummy(ImVec2(0, 10)); ImGui::Dummy(ImVec2(0, 10));
ImGui::TextWrapped(TEXT("Menu.BugDisclaimer")); ImGui::TextWrapped(TEXT("Menu.BugDisclaimer"));
ImGui::Spacing();
Widget::TextCentered(TEXT("Menu.PatreonText"));
ImGui::Dummy(ImVec2(0, 10)); ImGui::Dummy(ImVec2(0, 10));
Widget::TextCentered(TEXT("Menu.PatreonText"));
Widget::TextCentered(TEXT("Menu.CopyrightDisclaimer")); Widget::TextCentered(TEXT("Menu.CopyrightDisclaimer"));
ImGui::Dummy(ImVec2(0, 30)); ImGui::Dummy(ImVec2(0, 30));

188
src/pages/scene.cpp Normal file
View File

@ -0,0 +1,188 @@
#include "pch.h"
#include "scene.h"
#include "utils/widget.h"
#include "utils/util.h"
#include "custom/animation.h"
#ifdef GTASA
#include "utils/overlay.h"
#include "custom/cutscene_sa.h"
#include "custom/particle_sa.h"
#endif
void ScenePage::Draw()
{
if (ImGui::BeginTabBar("Animation", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
{
ImGui::Spacing();
CPlayerPed* pPlayer = FindPlayerPed();
int hPlayer = CPools::GetPedRef(pPlayer);
if (ImGui::BeginTabItem(TEXT("Scene.AnimationTab")))
{
ImGui::Spacing();
if (ImGui::Button(TEXT("Scene.StopAnimation"), Widget::CalcSize()))
{
Animation.StopImmediately(pPlayer);
}
ImGui::Spacing();
ImGui::Columns(2, nullptr, false);
Widget::Checkbox(TEXT("Scene.LoopCheckbox"), &Animation.m_Loop, TEXT("Scene.LoopCheckboxText"));
Widget::Checkbox(TEXT("Scene.SecondaryCheckbox"), &Animation.m_bSecondary, TEXT("Scene.SecondaryCheckboxText"));
ImGui::NextColumn();
#ifdef GTASA
Widget::Checkbox(TEXT("Scene.PedAnim"), &Animation.m_bPedAnim, TEXT("Scene.PedAnimText"));
#endif
ImGui::Columns(1);
ImGui::Spacing();
if (Animation.IsTargetFound())
{
ImGui::TextWrapped(TEXT("Scene.NoTarget"));
}
else
{
ImGui::Spacing();
if (ImGui::BeginChild("Anims Child"))
{
ImGui::Spacing();
Widget::DataList(Animation.m_Data, fArg3Wrapper(Animation.Play), fArgNoneWrapper(Animation.AddNew));
ImGui::EndChild();
}
}
ImGui::EndTabItem();
}
#ifdef GTASA
if (ImGui::BeginTabItem(TEXT("Scene.Tasks")))
{
ImGui::Spacing();
Widget::Checkbox(TEXT("Menu.ShowPedTasks"), &Overlay::m_bPedTasks);
ImGui::Spacing();
if (pPlayer)
{
ImGui::BeginChild("TasksList");
ImGui::Text(TEXT("Scene.PrimaryTasks"));
ImGui::Separator();
for (size_t i = 0; i != TASK_PRIMARY_MAX; ++i)
{
CTask *pTask = pPlayer->m_pIntelligence->m_TaskMgr.m_aPrimaryTasks[i];
if (pTask)
{
const char *name = taskNames[pTask->GetId()];
if (ImGui::MenuItem(name))
{
ImGui::SetClipboardText(name);
Util::SetMessage(TEXT("Window.CopiedToClipboard"));
}
}
}
ImGui::Dummy(ImVec2(0, 25));
ImGui::Text(TEXT("Scene.SecondaryTasks"));
ImGui::Separator();
for (size_t i = 0; i != TASK_SECONDARY_MAX; ++i)
{
CTask *pTask = pPlayer->m_pIntelligence->m_TaskMgr.m_aSecondaryTasks[i];
if (pTask)
{
const char *name = taskNames[pTask->GetId()];
if (ImGui::MenuItem(name))
{
ImGui::SetClipboardText(name);
Util::SetMessage(TEXT("Window.CopiedToClipboard"));
}
}
}
ImGui::EndChild();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem(TEXT("Scene.CutsceneTab")))
{
ImGui::Spacing();
if (ImGui::Button(TEXT("Scene.StopCutscene"), Widget::CalcSize()))
{
Cutscene.Stop();
}
ImGui::Spacing();
if (ImGui::BeginChild("Cutscene Child"))
{
ImGui::Spacing();
Widget::DataList(Cutscene.m_Data, fArg3Wrapper(Cutscene.Play));
ImGui::EndChild();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem(TEXT("Scene.ParticleTab")))
{
ImGui::Spacing();
if (ImGui::Button(TEXT("Scene.RemoveAll"), Widget::CalcSize(2)))
{
Particle.RemoveAll();
}
ImGui::SameLine();
if (ImGui::Button(TEXT("Scene.RemoveLatest"), Widget::CalcSize(2)))
{
Particle.RemoveLatest();
}
ImGui::Spacing();
if (Widget::CheckboxBits(TEXT("Scene.InvisiblePlayer"), pPlayer->m_nPedFlags.bDontRender))
{
pPlayer->m_nPedFlags.bDontRender = (pPlayer->m_nPedFlags.bDontRender == 1) ? 0 : 1;
}
ImGui::Spacing();
ImGui::Spacing();
if (ImGui::BeginChild("Anims Child"))
{
ImGui::Spacing();
Widget::DataList(Particle.m_Data, fArg3Wrapper(Particle.Play), fArgNoneWrapper(Particle.AddNew));
ImGui::EndChild();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem(TEXT("Scene.Styles")))
{
ImGui::Spacing();
static int fightStyle;
static const char* fightStyles = "Default\0Boxing\0Kung Fu\0Kick Boxing\0Punch Kick\0";
static std::string walkStyle = "default";
static std::vector<std::string> walkStyles =
{
"default", "man", "shuffle", "oldman", "gang1", "gang2", "oldfatman",
"fatman", "jogger", "drunkman", "blindman", "swat", "woman", "shopping", "busywoman",
"sexywoman", "pro", "oldwoman", "fatwoman", "jogwoman", "oldfatwoman", "skate"
};
if (ImGui::Combo(TEXT("Scene.FightingStyle"), &fightStyle, fightStyles))
{
Command<Commands::GIVE_MELEE_ATTACK_TO_CHAR>(hPlayer, fightStyle + 4, 6);
Util::SetMessage(TEXT("Scene.FightingStyleSet"));
}
if (Widget::ListBox(TEXT("Scene.WalkingStyle"), walkStyles, walkStyle))
{
if (walkStyle == "default")
{
patch::Set<DWORD>(0x609A4E, 0x4D48689);
patch::Set<WORD>(0x609A52, 0);
}
else
{
patch::Nop(0x609A4E, 6);
Command<Commands::REQUEST_ANIMATION>(walkStyle.c_str());
Command<Commands::LOAD_ALL_MODELS_NOW>();
Command<Commands::SET_ANIM_GROUP_FOR_CHAR>(hPlayer, walkStyle.c_str());
Command<Commands::REMOVE_ANIMATION>(walkStyle.c_str());
}
Util::SetMessage(TEXT("Scene.WalkingStyleSet"));
}
ImGui::EndTabItem();
}
#endif
ImGui::EndTabBar();
}
}

14
src/pages/scene.h Normal file
View File

@ -0,0 +1,14 @@
#pragma once
#include "pch.h"
/*
Scene Player class
*/
class ScenePage
{
public:
ScenePage() = delete;
ScenePage(const ScenePage&) = delete;
static void Draw();
};

View File

@ -78,11 +78,15 @@ extern eRenderer gRenderer;
extern DataStore gConfig; extern DataStore gConfig;
typedef std::string str; typedef std::string str;
typedef void(*ArgCallback3)(str&, str&, str&); typedef void(*fArg3_t)(str&, str&, str&);
typedef void(*ArgCallback)(str&); typedef void(*fArg1_t)(str&);
typedef void(*ArgCallbackNone)(); typedef void(*fArgNone_t)();
typedef std::string(*ArgCallbackRtn)(str&); typedef std::string(*fRtnArg1_t)(str&);
typedef bool(*ArgCallbackRtnBool)(str&); typedef bool(*fRtnBoolArg1_t)(str&);
#define fArg3Wrapper(x) [](str& a, str& b, str& c){x(a, b, c);}
#define fArgWrapper(x) [](str& a){x(a);}
#define fArgNoneWrapper(x) [](){x();}
#ifdef GTASA #ifdef GTASA
extern const char* taskNames[1802]; extern const char* taskNames[1802];

View File

@ -75,7 +75,7 @@ void Widget::Filter(const char* label, ImGuiTextFilter& filter, const char* hint
} }
} }
void Widget::DataList(ResourceStore& data, ArgCallback3 clickFunc, ArgCallbackNone addFunc, bool isEditItem) void Widget::DataList(ResourceStore& data, fArg3_t clickFunc, fArgNone_t addFunc, bool isEditItem)
{ {
if (ImGui::IsMouseClicked(1)) if (ImGui::IsMouseClicked(1))
{ {
@ -305,8 +305,8 @@ static bool RoundedImageButton(ImTextureID textureID, ImVec2& size, const char*
Here we go again... Here we go again...
This direly needs a refactor oof This direly needs a refactor oof
*/ */
void Widget::ImageList(ResourceStore &store, ArgCallback clickFunc, ArgCallbackRtn getNameFunc, void Widget::ImageList(ResourceStore &store, fArg1_t clickFunc, fRtnArg1_t getNameFunc,
ArgCallbackRtnBool verifyFunc, ArgCallbackNone addFunc) fRtnBoolArg1_t verifyFunc, fArgNone_t addFunc)
{ {
static IDirect3DTexture9 **pDefaultTex = nullptr; static IDirect3DTexture9 **pDefaultTex = nullptr;
ImGuiStyle& style = ImGui::GetStyle(); ImGuiStyle& style = ImGui::GetStyle();

View File

@ -41,7 +41,7 @@ public:
static bool ColorBtn(int colorId, std::vector<float>& color, ImVec2 size); static bool ColorBtn(int colorId, std::vector<float>& color, ImVec2 size);
// Draws DataStore data in the interface // Draws DataStore data in the interface
static void DataList(ResourceStore& data, ArgCallback3 clickFunc = nullptr, ArgCallbackNone addFunc = nullptr, bool isEditItem = false); static void DataList(ResourceStore& data, fArg3_t clickFunc = nullptr, fArgNone_t addFunc = nullptr, bool isEditItem = false);
// Draws a dropdown editor for memory address // Draws a dropdown editor for memory address
template <typename T> template <typename T>
@ -69,8 +69,8 @@ public:
static bool InputInt(const char* label, int *val, int min = -1, int max = -1); static bool InputInt(const char* label, int *val, int min = -1, int max = -1);
// Draws ResourceStore images in the interface // Draws ResourceStore images in the interface
static void ImageList(ResourceStore &store, ArgCallback clickFunc, ArgCallbackRtn getNameFunc, static void ImageList(ResourceStore &store, fArg1_t clickFunc, fRtnArg1_t getNameFunc,
ArgCallbackRtnBool verifyFunc = nullptr, ArgCallbackNone addFunc = nullptr); fRtnBoolArg1_t verifyFunc = nullptr, fArgNone_t addFunc = nullptr);
// Draws a dropdown listbox // Draws a dropdown listbox
static bool ListBox(const char* label, VecStr& allItems, int& selected); static bool ListBox(const char* label, VecStr& allItems, int& selected);