CheatMenuSA/CheatMenu/Weapon.h

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#pragma once
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class Weapon
{
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public:
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inline static SSearchData m_WeaponData{"weapon"};
inline static bool m_bImagesLoaded;
inline static bool m_bAutoAim;
inline static bool m_bFastReload;
inline static bool m_bHugeDamage;
inline static bool m_bLongRange;
inline static bool m_bRapidFire;
inline static bool m_bDualWeild;
inline static bool m_bMoveAim;
inline static bool m_bMoveFire;
inline static int m_nAmmoCount = 99999;
inline static uchar m_nCurrentWeaponSlot = -1;
inline static int m_nSelectedGang;
inline static int m_nSelectedWeapon;
inline static int m_nGangWeaponList[10][3] =
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{
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{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Ballas
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Grove
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Vagos
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // SF Rifa
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Da Nang Boys
{WEAPON_DESERT_EAGLE, WEAPON_UNARMED, WEAPON_UNARMED}, // Mafia
{WEAPON_PISTOL, WEAPON_AK47, WEAPON_UNARMED}, // Triads
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // VLA
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 9
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 10
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};
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Weapon();
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static void Draw();
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static void GiveWeaponToPlayer(std::string& weapon_type);
static void SetGangWeapon(std::string& weapon_type);
};