2020-12-02 16:19:16 -05:00
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#pragma once
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class Player
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{
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private:
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2021-06-18 12:49:11 -04:00
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inline static bool m_bGodMode;
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inline static int m_nUiBodyState;
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inline static bool m_bAimSkinChanger;
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inline static SSearchData m_ClothData;
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inline static bool m_bImagesLoaded;
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inline static bool m_bModloaderInstalled;
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2021-06-19 09:00:13 -04:00
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struct m_KeepPosition
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2020-12-02 16:19:16 -05:00
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{
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2021-06-18 12:49:11 -04:00
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inline static bool m_bEnabled = false;
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inline static CVector m_fPos;
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2021-06-19 09:00:13 -04:00
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};
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struct m_CustomSkins
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2020-12-02 16:19:16 -05:00
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{
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2021-06-18 12:49:11 -04:00
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inline static std::string m_Path = paths::GetGameDirPathA() + std::string("\\modloader\\Custom Skins\\");;
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inline static ImGuiTextFilter m_Filter;
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inline static std::vector<std::string> m_List;
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2021-06-19 09:00:13 -04:00
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};
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2020-12-02 16:19:16 -05:00
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public:
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2021-03-02 14:18:37 -05:00
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Player();
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2020-12-02 16:19:16 -05:00
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static void ChangePlayerCloth(std::string& model);
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static void ChangePlayerModel(std::string& model);
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2021-02-24 16:54:45 -05:00
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static void Draw();
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2020-12-02 16:19:16 -05:00
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};
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