CheatMenuSA/CheatMenu/Neon.h

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#pragma once
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#include "extender/VehicleExtender.h"
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class Neon
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{
private:
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class NeonData
{
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public:
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CRGBA m_Color;
bool m_bNeonInstalled;
float m_fVal;
uint m_nTimer;
bool m_bIncrement;
bool m_bPulsing;
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NeonData(CVehicle* pVeh)
{
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m_bNeonInstalled = false;
m_fVal = 0.0;
m_nTimer = 0;
m_bIncrement = true;
}
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};
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inline static bool m_bMaskLoaded = false;
inline static RwTexture* m_pNeonTexture = nullptr;
inline static VehicleExtendedData<NeonData> m_VehNeon;
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public:
Neon();
~Neon();
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static void InstallNeon(CVehicle* veh, int red, int green, int blue);
static bool IsNeonInstalled(CVehicle* veh);
static bool IsPulsingEnabled(CVehicle* veh);
static void SetPulsing(CVehicle* veh, bool state);
static void RemoveNeon(CVehicle* veh);
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static void RenderEvent(CVehicle* veh);
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};