CheatMenuSA/src/weapon.h

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#pragma once
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#include "pch.h"
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class Weapon
{
private:
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static inline bool m_bFastReload;
static inline bool m_bHugeDamage;
static inline bool m_bLongRange;
static inline int m_nAmmoCount = 99999;
static inline int m_nSelectedWeapon;
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#ifdef GTASA
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static inline bool m_bAutoAim;
static inline bool m_bRapidFire;
static inline bool m_bDualWeild;
static inline bool m_bMoveAim;
static inline bool m_bMoveFire;
static inline int m_nSelectedGang;
static inline int m_nGangWeaponList[10][3] =
{
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Ballas
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Grove
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Vagos
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // SF Rifa
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Da Nang Boys
{WEAPON_DESERT_EAGLE, WEAPON_UNARMED, WEAPON_UNARMED}, // Mafia
{WEAPON_PISTOL, WEAPON_AK47, WEAPON_UNARMED}, // Triads
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // VLA
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 9
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 10
};
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static inline ResourceStore m_WeaponData { "weapons", eResourceType::TYPE_BOTH, ImVec2(65, 65) };
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#else
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static inline bool m_bInfiniteAmmo;
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static inline ResourceStore m_WeaponData { "weapons", eResourceType::TYPE_TEXT };
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#endif
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public:
Weapon() = delete;
Weapon(const Weapon&) = delete;
static void Init();
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static void ShowPage();
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#ifdef GTASA
static void GiveWeaponToPlayer(std::string& weapon_type);
static void SetGangWeapon(std::string& weapon_type);
#else
static void GiveWeaponToPlayer(std::string& rootkey, std::string& model, std::string& name);
#endif
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};
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