CheatMenuSA/CheatMenu/Ped.h

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788 B
C
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2020-12-02 16:19:16 -05:00
#pragma once
#include "Player.h"
#include "Weapon.h"
class Ped
{
private:
static ImGuiTextFilter filter;
static std::string selected_item;
static std::vector<std::string> search_categories;
static std::vector<std::unique_ptr<TextureStructure>> peds_vec;
static CJson ped_json;
static CJson pedspecial_json;
static std::vector<std::string> gang_names;
static bool exgangwars_installed;
struct spawn_ped {
static std::vector<CPed*> list;
static int accuracy;
static int health;
static bool dont_move;
static bool ped_bleed;
static std::vector<std::string> ped_type;
static int selected_ped_type;
static int weapon_id;
};
friend class Player;
friend class Weapon;
public:
Ped();
~Ped();
static void Main();
static void SpawnPed(std::string& model);
};