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#include "Updater.h"
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#include "pch.h"
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#include "MenuInfo.h"
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#include "..\deps\zip\zip.h"
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void Updater::CheckForUpdate()
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{
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const char* link = "https://api.github.com/repos/user-grinch/Cheat-Menu/tags";
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char* path = PLUGIN_PATH((char*)"CheatMenu/json/versioninfo.json");
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HRESULT res = URLDownloadToFile(NULL, link, path, 0, NULL);
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if (res == E_OUTOFMEMORY || res == INET_E_DOWNLOAD_FAILURE)
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{
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CHud::SetHelpMessage("Failed to check for updates",false,false,false);
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return;
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}
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CJson verinfo = CJson("versioninfo");
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// fetch the version number
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latest_version = verinfo.data.items().begin().value()["name"].get<std::string>();
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if (latest_version > MENU_VERSION_NUMBER)
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{
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CHud::SetHelpMessage("Update found",false,false,false);
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state = UPDATER_UPDATE_FOUND;
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}
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else
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{
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CHud::SetHelpMessage("No update found.",false,false,false);
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Updater::state = UPDATER_IDLE;
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}
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}
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void Updater::DownloadUpdate()
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{
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std::string link = "https://github.com/user-grinch/Cheat-Menu/releases/download/" + latest_version + "/CheatMenu.zip";
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char* path = PLUGIN_PATH((char*)"update.zip");
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HRESULT res = URLDownloadToFile(NULL, link.c_str(), path, 0, NULL);
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if (res == E_OUTOFMEMORY || res == INET_E_DOWNLOAD_FAILURE)
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{
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CHud::SetHelpMessage("Failed download update",false,false,false);
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state = UPDATER_IDLE;
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return;
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}
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CHud::SetHelpMessage("Update downloaded successfully.",false,false,false);
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state = UPDATER_DOWNLOADED;
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}
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void Updater::InstallUpdate()
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{
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CHud::SetHelpMessage("Updating in progress. Do not pause/close the game.",false,false,false);
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Sleep(100);
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// delete the old menu
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std::remove(PLUGIN_PATH((char*)"CheatMenu.asi.old"));
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std::string new_name = PLUGIN_PATH((char*)"CheatMenu.asi.old");
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std::string old_name = PLUGIN_PATH((char*)"CheatMenu.asi");
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std::rename(old_name.c_str(),new_name.c_str());
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fs::remove_all(PLUGIN_PATH((char*)"CheatMenu"));
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std::string dir = PLUGIN_PATH((char*)"");
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std::string file = PLUGIN_PATH((char*)"update.zip");
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zip_extract(file.c_str(),dir.c_str(),NULL,NULL);
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}
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static bool menu_loaded = false;
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static void LoadUpdatedMenu()
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{
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std::string new_name = PLUGIN_PATH((char*)"CheatMenuNew.asi");
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LoadLibrary(new_name.c_str());
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menu_loaded = true;
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}
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void Updater::FinishUpdate()
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{
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// kinda hacky
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std::string new_name = PLUGIN_PATH((char*)"CheatMenuNew.asi");
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std::string old_name = PLUGIN_PATH((char*)"CheatMenu.asi");
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std::rename(old_name.c_str(),new_name.c_str());
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Events::processScriptsEvent += LoadUpdatedMenu;
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while (!menu_loaded)
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Sleep(1000);
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Events::processScriptsEvent -= LoadUpdatedMenu;
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std::rename(new_name.c_str(),old_name.c_str());
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}
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