CheatMenuSA/src/rpc.h

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#pragma once
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#include <cstdint>
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class RPC
{
private:
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typedef struct
{
const char* state;
const char* details;
int64_t startTimestamp;
int64_t endTimestamp;
const char* largeImageKey;
const char* largeImageText;
const char* smallImageKey;
const char* smallImageText;
const char* partyId;
int partySize;
int partyMax;
const char* matchSecret;
const char* joinSecret;
const char* spectateSecret;
int8_t instance;
} DiscordRichPresence;
static inline FARPROC f_Init, f_ShutDown, f_Update;
static inline DiscordRichPresence drpc;
static inline HMODULE hDll = NULL;
static inline bool bInit;
static void Discord_Initialize(const char* applicationId, int handlers, int autoRegister, const char* optionalSteamId);
static void Discord_UpdatePresence(const DiscordRichPresence* presence);
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public:
RPC() = delete;
RPC(RPC&) = delete;
static void Init();
static void Process();
static void Shutdown();
};