2020-12-02 16:19:16 -05:00
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#pragma once
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2021-08-06 11:53:18 -04:00
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#include "pch.h"
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2020-12-02 16:19:16 -05:00
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class Player
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{
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private:
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2022-01-07 03:18:00 -05:00
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static inline bool m_bAutoHeal;
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static inline bool m_bGodMode;
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static inline bool m_bModloaderInstalled;
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struct m_KeepPosition
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{
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static inline bool m_bEnabled = false;
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static inline CVector m_fPos;
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};
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2021-08-06 11:53:18 -04:00
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2021-08-07 12:01:44 -04:00
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#ifdef GTASA
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2022-01-07 03:18:00 -05:00
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static inline bool m_bAimSkinChanger;
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static inline bool m_bDrunkEffect;
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static inline bool m_bFastSprint;
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static inline int m_nUiBodyState;
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static inline ResourceStore m_ClothData { "clothes", eResourceType::TYPE_IMAGE, ImVec2(70, 100)};
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struct m_CustomSkins
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{
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static inline std::string m_Path = paths::GetGameDirPathA() + std::string("\\modloader\\Custom Skins\\");;
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static inline ImGuiTextFilter m_Filter;
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static inline std::vector<std::string> m_List;
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};
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2021-08-25 06:06:21 -04:00
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2022-01-07 03:18:00 -05:00
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struct m_TopDownCamera
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{
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static inline bool m_bEnabled = false;
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static inline float m_fOffset = 40.0f;
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};
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#else
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static inline ResourceStore skinData { BY_GAME(NULL, "skin", "ped"), eResourceType::TYPE_TEXT };
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2021-08-07 12:01:44 -04:00
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#endif
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2020-12-02 16:19:16 -05:00
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public:
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2022-01-07 03:18:00 -05:00
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Player();
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static void Draw();
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2021-08-06 11:53:18 -04:00
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#ifdef GTASA
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2022-01-07 03:18:00 -05:00
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static void ChangePlayerModel(std::string& model);
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static void ChangePlayerCloth(std::string& model);
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static void TopDownCameraView();
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#else
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static void ChangePlayerModel(std::string& cat, std::string& name, std::string& id);
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2021-08-06 11:53:18 -04:00
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#endif
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2020-12-02 16:19:16 -05:00
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};
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