CheatMenuSA/src/Menu.cpp

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#include "pch.h"
#include "MenuInfo.h"
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#include "Menu.h"
#include "Teleport.h"
#include "Weapon.h"
#include "Vehicle.h"
#include "Ui.h"
#include "Util.h"
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bool Menu::overlay::coord = false;
bool Menu::overlay::fps = false;
bool Menu::overlay::loc_name = false;
bool Menu::overlay::transparent = false;
bool Menu::overlay::veh_health = false;
bool Menu::overlay::veh_speed = false;
std::vector<std::string> Menu::overlay::pos_names{ "Custom", "Top left", "Top right", "Bottom left", "Bottom right" };
int Menu::overlay::selected_pos = 4;
float Menu::overlay::posX = NULL;
float Menu::overlay::posY = NULL;
int Menu::hotkey::command_window[]{ VK_LMENU ,VK_KEY_C };
int Menu::hotkey::menu_open[]{VK_LCONTROL ,VK_KEY_M};
int Menu::hotkey::aim_skin_changer[]{ VK_RETURN ,VK_RETURN };
int Menu::hotkey::quick_ss[]{ VK_LCONTROL ,VK_KEY_S };
int Menu::hotkey::quick_tp[]{ VK_KEY_X ,VK_KEY_Y };
bool Menu::commands::show_menu = false;
char Menu::commands::input_buffer[INPUT_BUFFER_SIZE] = "";
Menu::Menu()
{
Events::initGameEvent += []
{
// improve these later, use struct
// Load config data
overlay::coord = config.GetValue("overlay.coord", false);
overlay::fps = config.GetValue("overlay.fps", false);
overlay::loc_name = config.GetValue("overlay.loc_name", false);
overlay::transparent = config.GetValue("overlay.transparent", false);
overlay::veh_health = config.GetValue("overlay.veh_health", false);
overlay::veh_speed = config.GetValue("overlay.veh_speed", false);
overlay::selected_pos = config.GetValue("overlay.selected_pos", 4);
overlay::posX = config.GetValue("overlay.posX", 0);
overlay::posY = config.GetValue("overlay.posY", 0);
// Hotkeys
hotkey::aim_skin_changer[0] = config.GetValue("hotkey.aim_skin_changer.key1", VK_RETURN);
hotkey::aim_skin_changer[1] = config.GetValue("hotkey.aim_skin_changer.key2", VK_RETURN);
hotkey::quick_ss[0] = config.GetValue("hotkey.quick_screenshot.key1", VK_LCONTROL);
hotkey::quick_ss[1] = config.GetValue("hotkey.quick_screenshot.key2", VK_KEY_S);
hotkey::quick_tp[0] = config.GetValue("hotkey.quick_tp.key1", VK_KEY_X);
hotkey::quick_tp[1] = config.GetValue("hotkey.quick_tp.key2", VK_KEY_Y);
hotkey::menu_open[0] = config.GetValue("hotkey.menu_open.key1", VK_LCONTROL);
hotkey::menu_open[1] = config.GetValue("hotkey.menu_open.key2", VK_KEY_M);
hotkey::command_window[0] = config.GetValue("hotkey.command_window.key1", VK_LMENU);
hotkey::command_window[1] = config.GetValue("hotkey.command_window.key2", VK_KEY_C);
};
}
Menu::~Menu()
{
}
void Menu::ProcessOverlay()
{
CPlayerPed *player = FindPlayerPed();
bool show_menu = overlay::coord || overlay::fps || overlay::loc_name ||
((overlay::veh_health || overlay::veh_speed) && player->m_pVehicle && player->m_pVehicle->IsDriver(player));
int corner = overlay::selected_pos - 1;
const float offset = 10.0f;
ImGuiIO& io = ImGui::GetIO();
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
if (corner != -1)
{
window_flags |= ImGuiWindowFlags_NoMove;
ImVec2 window_pos = ImVec2((corner & 1) ? io.DisplaySize.x - offset : offset, (corner & 2) ? io.DisplaySize.y - offset : offset);
ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
}
else
{
if (overlay::posX != NULL && overlay::posY != NULL)
{
config.SetValue("overlay.posX", overlay::posX);
config.SetValue("overlay.posY", overlay::posY);
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ImGui::SetNextWindowPos(ImVec2(overlay::posX, overlay::posY), ImGuiCond_Once);
}
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}
ImGui::SetNextWindowBgAlpha(overlay::transparent ? 0.0f : 0.5f);
if (show_menu && ImGui::Begin("Overlay", NULL, window_flags))
{
CPlayerPed *player = FindPlayerPed();
if (overlay::coord)
{
CVector pos = player->GetPosition();
std::string text = "Coord: " + std::to_string(int(pos.x)) + ", " + std::to_string(int(pos.y)) + ", "
+ std::to_string(int(pos.z));
ImGui::Text(text.c_str());
}
if (overlay::fps)
ImGui::Text((std::string("Frames: ") + std::to_string(int(io.Framerate))).c_str());
if (overlay::loc_name)
ImGui::Text((std::string("Location: ") + Util::GetLocationName(&player->GetPosition())).c_str());
if (player->m_pVehicle && player->m_pVehicle->IsDriver(player))
{
if (overlay::veh_health)
ImGui::Text((std::string("Veh Health: ") + std::to_string(int(player->m_pVehicle->m_fHealth))).c_str());
if (overlay::veh_speed)
{
int speed = player->m_pVehicle->m_vecMoveSpeed.Magnitude()*50; // 02E3 - GET_CAR_SPEED
ImGui::Text((std::string("Veh Speed: ") + std::to_string(speed)).c_str());
}
}
ImVec2 pos = ImGui::GetWindowPos();
overlay::posX = pos.x;
overlay::posY = pos.y;
ImGui::End();
}
}
void Menu::ProcessShortcutsWindow()
{
int resX = int(screen::GetScreenWidth());
int resY = int(screen::GetScreenHeight());
ImGui::SetNextWindowPos(ImVec2(0, resY - 40), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(resX, 40));
ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration + ImGuiWindowFlags_AlwaysAutoResize + ImGuiWindowFlags_NoSavedSettings
+ ImGuiWindowFlags_NoMove;
if (ImGui::Begin("Shortcuts window", NULL, flags))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(ImGui::GetStyle().FramePadding.x, resY / 130));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(3, 3));
ImGui::SetNextItemWidth(resX);
ImGui::SetKeyboardFocusHere(-1);
if (ImGui::InputTextWithHint("##TEXTFIELD", "Enter command", commands::input_buffer, INPUT_BUFFER_SIZE, ImGuiInputTextFlags_EnterReturnsTrue))
{
ProcessCommands();
commands::show_menu = false;
strcpy(commands::input_buffer,"");
}
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ImGui::PopStyleVar(2);
ImGui::End();
}
}
void Menu::ProcessCommands()
{
std::stringstream ss(commands::input_buffer);
std::string command;
ss >> command;
if (command == "hp")
{
try
{
std::string temp;
ss >> temp;
FindPlayerPed()->m_fHealth = std::stof(temp);
}
catch (...) {
CHud::SetHelpMessage("Invalid value", false, false, false);
}
}
if (command == "time")
{
try
{
std::string temp;
ss >> temp;
CClock::ms_nGameClockHours = std::stoi(temp);
ss >> temp;
CClock::ms_nGameClockMinutes = std::stoi(temp);
}
catch (...) {
CHud::SetHelpMessage("Invalid value", false, false, false);
}
}
if (command == "tp")
{
try {
CVector pos;
std::string temp;
ss >> temp;
pos.x = std::stof(temp);
ss >> temp;
pos.y = std::stof(temp);
ss >> temp;
pos.z = std::stof(temp);
Teleport::TeleportPlayer(false, &pos, 0);
}
catch (...) {
CHud::SetHelpMessage("Invalid location", false, false, false);
}
}
if (command == "wep")
{
std::string wep_name;
ss >> wep_name;
if (wep_name == "jetpack")
{
std::string weapon = "-1";
Weapon::GiveWeaponToPlayer(weapon);
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CHud::SetHelpMessage("Weapon given", false, false, false);
}
else
{
eWeaponType weapon = CWeaponInfo::FindWeaponType((char*)wep_name.c_str());
std::string weapon_name = std::to_string(weapon);
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CWeaponInfo* pweaponinfo = CWeaponInfo::GetWeaponInfo(weapon, 1);
if (wep_name != "" && pweaponinfo->m_nModelId1 != -1)
{
Weapon::GiveWeaponToPlayer(weapon_name);
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CHud::SetHelpMessage("Weapon given", false, false, false);
}
else
CHud::SetHelpMessage("Invalid command", false, false, false);
}
return;
}
if (command == "veh")
{
std::string veh_name;
ss >> veh_name;
int model = Vehicle::GetModelFromName(veh_name.c_str());
if (model != 0)
{
std::string smodel = std::to_string(model);
Vehicle::SpawnVehicle(smodel);
CHud::SetHelpMessage("Vehicle spawned", false, false, false);
}
else
CHud::SetHelpMessage("Invalid command", false, false, false);
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return;
}
}
void Menu::Main()
{
if (ImGui::BeginTabBar("Menu", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
{
if (ImGui::BeginTabItem("Overlay"))
{
ImGui::Spacing();
ImGui::Spacing();
ImGui::SameLine();
if (Ui::ListBox("Overlay", overlay::pos_names, overlay::selected_pos))
config.SetValue("overlay.selected_pos", overlay::selected_pos);
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ImGui::Spacing();
ImGui::Columns(2, NULL, false);
if (ImGui::Checkbox("No background", &overlay::transparent))
config.SetValue("overlay.transparent", overlay::transparent);
if (ImGui::Checkbox("Show coordinates", &overlay::coord))
config.SetValue("overlay.coord", overlay::coord);
if (ImGui::Checkbox("Show FPS", &overlay::fps))
config.SetValue("overlay.fps", overlay::fps);
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ImGui::NextColumn();
if (ImGui::Checkbox("Show location", &overlay::loc_name))
config.SetValue("overlay.loc_name", overlay::loc_name);
if (ImGui::Checkbox("Show veh health", &overlay::veh_health))
config.SetValue("overlay.veh_health", overlay::veh_health);
if (ImGui::Checkbox("Show veh speed", &overlay::veh_speed))
config.SetValue("overlay.veh_speed", overlay::veh_speed);
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ImGui::Columns(1);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Hotkeys"))
{
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ImGui::Spacing();
ImGui::BeginChild("Hotkeys");
if (Ui::HotKey("Open/ close cheat menu", hotkey::menu_open))
{
config.SetValue("hotkey.menu_open.key1", hotkey::menu_open[0]);
config.SetValue("hotkey.menu_open.key2", hotkey::menu_open[1]);
}
if (Ui::HotKey("Open/ close command window", hotkey::command_window))
{
config.SetValue("hotkey.command_window.key1", hotkey::command_window[0]);
config.SetValue("hotkey.command_window.key2", hotkey::command_window[1]);
}
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ImGui::Dummy(ImVec2(0,10));
if (Ui::HotKey("Activate aim skin changer", hotkey::aim_skin_changer))
{
config.SetValue("hotkey.aim_skin_changer.key1", hotkey::aim_skin_changer[0]);
config.SetValue("hotkey.aim_skin_changer.key2", hotkey::aim_skin_changer[1]);
}
if (Ui::HotKey("Take quick screenshot", hotkey::quick_ss))
{
config.SetValue("hotkey.quick_screenshot.key1", hotkey::quick_ss[0]);
config.SetValue("hotkey.quick_screenshot.key2", hotkey::quick_ss[1]);
}
if (Ui::HotKey("Toggle quick teleport", hotkey::quick_tp))
{
config.SetValue("hotkey.quick_tp.key1", hotkey::quick_tp[0]);
config.SetValue("hotkey.quick_tp.key2", hotkey::quick_tp[1]);
}
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ImGui::Dummy(ImVec2(0, 10));
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Commands"))
{
if (ImGui::BeginChild("CommandsChild"))
{
ImGui::TextWrapped(std::string("Open or close command window using " + Ui::GetHotKeyNameString(hotkey::command_window)).c_str());
ImGui::Spacing();
if (ImGui::CollapsingHeader("Set health"))
{
ImGui::Spacing();
ImGui::TextWrapped("Set player health.\nExample: hp (health).");
ImGui::Spacing();
ImGui::Separator();
}
if (ImGui::CollapsingHeader("Set time"))
{
ImGui::Spacing();
ImGui::TextWrapped("Set current game time.\nExample: time (hour) (minute).\n");
ImGui::TextWrapped("Writing something like 'time 12' would be interpreted as 'time 12 12'");
ImGui::Spacing();
ImGui::Separator();
}
if (ImGui::CollapsingHeader("Quick vehicle spawner"))
{
ImGui::Spacing();
ImGui::TextWrapped("Spawn vehicles by typing their model names.\nExample: veh (veh_name)");
ImGui::Spacing();
ImGui::Separator();
}
if (ImGui::CollapsingHeader("Quick weapon spawner"))
{
ImGui::Spacing();
ImGui::TextWrapped("Spawn weapons by typing their model names.\nExample: wep (wep_name)");
ImGui::Spacing();
ImGui::Separator();
}
ImGui::EndChild();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("About"))
{
ImGui::Spacing();
if (ImGui::Button("Discord server", ImVec2(Ui::GetSize(2))))
ShellExecute(NULL, "open", DISCORD_INVITE, NULL, NULL, SW_SHOWNORMAL);
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ImGui::SameLine();
if (ImGui::Button("GitHub repo", ImVec2(Ui::GetSize(2))))
ShellExecute(NULL, "open", GITHUB_LINK, NULL, NULL, SW_SHOWNORMAL);
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ImGui::Spacing();
if (ImGui::BeginChild("AboutChild"))
{
ImGui::Columns(2, NULL, false);
ImGui::Text("Author: Grinch_");
ImGui::Text((std::string("Version: ") + MENU_VERSION).c_str());
ImGui::NextColumn();
ImGui::Text(std::string("Imgui: " + std::string(ImGui::GetVersion())).c_str());
ImGui::Text((std::string("Build: ") + BUILD_NUMBER).c_str());
ImGui::Columns(1);
ImGui::Dummy(ImVec2(0, 10));
ImGui::TextWrapped("If you find bugs or have suggestions, let me know on discord.");
ImGui::Dummy(ImVec2(0, 10));
ImGui::TextWrapped("Thanks to Junior-Djjr");
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ImGui::Dummy(ImVec2(0, 10));
ImGui::TextWrapped("Copyright GPLv3 2019-2021 Grinch_");
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ImGui::EndChild();
}
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}