CheatMenuSA/CheatMenu/external/moon/texture_manager.cpp

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2020-12-02 16:19:16 -05:00
// This source is taken from MoonAdditions https://github.com/THE-FYP/MoonAdditions
// MIT License
// Copyright (c) 2012 DK22Pac
// Copyright (c) 2017 FYP
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "..\..\pch.h"
#include "texture_manager.h"
RwTexture* createRwTextureFromRwImage(RwImage* image)
{
RwInt32 width, height, depth, flags;
RwImageFindRasterFormat(image, 4, &width, &height, &depth, &flags);
RwRaster* raster = RwRasterCreate(width, height, depth, flags);
RwRasterSetFromImage(raster, image);
RwImageDestroy(image);
RwTexture* texture = RwTextureCreate(raster);
return texture;
}
void setRwTextureNameFromFilename(RwTexture* texture, const fs::path& path)
{
path.stem().string().copy(texture->name, sizeof(texture->name) - 1);
}
RwTexture* texture_manager::loadTextureFromPngFile(fs::path path)
{
RwImage* image = RtPNGImageRead(path.string().c_str());
if (!image)
return nullptr;
RwTexture* texture = createRwTextureFromRwImage(image);
setRwTextureNameFromFilename(texture, path);
return texture;
}
void texture_manager::unloadTexture(RwTexture* texture)
{
if (!texture)
return;
RwTextureDestroy(texture);
}