CheatMenuSA/src/ped.cpp

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#include "pch.h"
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#include "ped.h"
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#include "ui.h"
#include "util.h"
#include "weapon.h"
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#include <CPopulation.h>
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#ifdef GTASA
#include <ePedBones.h>
#endif
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Ped::Ped()
{
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#ifdef GTASA
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if (GetModuleHandle("ExGangWars.asi"))
{
m_bExGangWarsInstalled = true;
}
/*
Taken from gta chaos mod by Lordmau5
https://github.com/gta-chaos-mod/Trilogy-ASI-Script
TODO: Implement in VC too
*/
Events::pedRenderEvent += [](CPed *ped)
{
if (m_bBigHead || m_bThinBody)
{
auto animHier = GetAnimHierarchyFromSkinClump (ped->m_pRwClump);
auto matrices = RpHAnimHierarchyGetMatrixArray (animHier);
RwV3d scale = {0.7f, 0.7f, 0.7f};
if (m_bThinBody)
{
for (int i = 1; i <= 52; i++)
{
RwMatrixScale (&matrices[RpHAnimIDGetIndex (animHier, i)], &scale, rwCOMBINEPRECONCAT);
}
}
scale = {3.0f, 3.0f, 3.0f};
if (m_bBigHead)
{
for (int i = BONE_NECK; i <= BONE_HEAD; i++)
{
RwMatrixScale (&matrices[RpHAnimIDGetIndex (animHier, i)], &scale, rwCOMBINEPRECONCAT);
}
}
}
};
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#endif
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}
Ped::~Ped()
{
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for (CPed* ped : m_SpawnPed::m_List)
{
CWorld::Remove(ped);
ped->Remove();
}
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}
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#ifdef GTASA
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void Ped::SpawnPed(std::string& model)
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#else // GTA3 & GTAVC
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void Ped::SpawnPed(std::string& cat, std::string& name, std::string& model)
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#endif
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{
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if (m_SpawnPed::m_List.size() == SPAWN_PED_LIMIT)
{
SetHelpMessage("Max limit reached", false, false, false);
return;
}
if (BY_GAME(m_PedData.m_pJson->m_Data.contains(model), true, true))
{
CPlayerPed* player = FindPlayerPed();
CVector pos = player->GetPosition();
pos.y += 1;
CPed* ped;
int hplayer;
static size_t currentSlot = 1;
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#ifdef GTASA
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if (m_SpecialPedJson.m_Data.contains(model))
{
std::string name;
if (m_SpecialPedJson.m_Data.contains(model))
name = m_SpecialPedJson.m_Data[model].get<std::string>().c_str();
else
name = model;
CStreaming::RequestSpecialChar(currentSlot, name.c_str(), PRIORITY_REQUEST);
CStreaming::LoadAllRequestedModels(true);
Command<Commands::CREATE_CHAR>(m_SpawnPed::m_nSelectedPedType + 4, 290 + currentSlot, pos.x, pos.y, pos.z + 1, &hplayer);
CStreaming::SetSpecialCharIsDeletable(290 + currentSlot);
// SA has 10 slots
++currentSlot;
if (currentSlot > 10)
{
currentSlot = 1;
}
}
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#else // GTA3 & GTAVC
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if (cat == "Special") // Special model
{
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#ifdef GTA3
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SetHelpMessage("Spawning special peds isn't implemented yet.", false, false, false);
return;
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#else // GTAVC
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Command<Commands::LOAD_SPECIAL_CHARACTER>(currentSlot, model.c_str());
Command<Commands::LOAD_ALL_MODELS_NOW>();
Command<Commands::CREATE_CHAR>(m_SpawnPed::m_nSelectedPedType + 4, 108+currentSlot, pos.x, pos.y, pos.z + 1, &hplayer);
Command<Commands::UNLOAD_SPECIAL_CHARACTER>(currentSlot);
++currentSlot;
if (currentSlot > 21)
{
currentSlot = 1;
}
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#endif
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}
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#endif
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else
{
int iModel = std::stoi(model);
CStreaming::RequestModel(iModel, eStreamingFlags::PRIORITY_REQUEST);
CStreaming::LoadAllRequestedModels(false);
Command<Commands::CREATE_CHAR>(m_SpawnPed::m_nSelectedPedType + 4, iModel, pos.x, pos.y, pos.z + 1, &hplayer);
CStreaming::SetModelIsDeletable(iModel);
}
ped = CPools::GetPed(hplayer);
if (m_SpawnPed::m_bPedMove)
{
m_SpawnPed::m_List.push_back(ped);
}
else
{
Command<Commands::MARK_CHAR_AS_NO_LONGER_NEEDED>(hplayer);
}
ped->m_nPedFlags.bPedIsBleeding = m_SpawnPed::m_bPedBleed;
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#ifdef GTA3
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ped->m_nWepAccuracy = m_SpawnPed::m_nAccuracy;
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#else
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ped->m_nWeaponAccuracy = m_SpawnPed::m_nAccuracy;
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#endif
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ped->m_fHealth = m_SpawnPed::m_nPedHealth;
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#ifdef GTASA
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if (m_SpawnPed::m_nWeaponId != 0)
{
int model = 0;
Command<Commands::GET_WEAPONTYPE_MODEL>(m_SpawnPed::m_nWeaponId, &model);
CStreaming::RequestModel(model, PRIORITY_REQUEST);
CStreaming::LoadAllRequestedModels(false);
Command<Commands::GIVE_WEAPON_TO_CHAR>(hplayer, m_SpawnPed::m_nWeaponId, 999);
}
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#endif
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}
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}
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void Ped::Draw()
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{
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if (ImGui::BeginTabBar("Ped", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
{
if (ImGui::BeginTabItem("Checkboxes"))
{
ImGui::Spacing();
ImGui::BeginChild("CheckboxesChild");
ImGui::Columns(2, 0, false);
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#ifdef GTASA
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Ui::CheckboxWithHint("Big head effect", &m_bBigHead);
Ui::CheckboxAddress("Elvis everywhere", 0x969157);
Ui::CheckboxAddress("Everyone is armed", 0x969140);
Ui::CheckboxAddress("Gangs control streets", 0x96915B);
Ui::CheckboxAddress("Gangs everywhere", 0x96915A);
Ui::CheckboxWithHint("Gang wars", &CGangWars::bGangWarsActive);
ImGui::NextColumn();
Ui::CheckboxAddress("Peds mayhem", 0x96913E);
Ui::CheckboxAddress("Peds attack with rockets", 0x969158);
Ui::CheckboxAddress("Peds riot", 0x969175);
Ui::CheckboxAddress("Slut magnet", 0x96915D);
Ui::CheckboxWithHint("Thin body effect", &m_bThinBody);
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#elif GTAVC
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Ui::CheckboxAddress("No prostitutes", 0xA10B99);
Ui::CheckboxAddress("Slut magnet", 0xA10B5F);
ImGui::NextColumn();
Ui::CheckboxAddress("Weapons for all", 0xA10AB3);
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#else // GTA3
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// Bad idea lol
static bool pedsMayhem;
if (Ui::CheckboxWithHint("Peds mayhem", &pedsMayhem))
{
Call<0x4911C0>();
}
static bool everyoneAttacksPlayer;
if (Ui::CheckboxWithHint("Everyone attacks players", &everyoneAttacksPlayer))
{
Call<0x491270>();
}
ImGui::NextColumn();
Ui::CheckboxAddress("Nasty limbs", 0x95CD44);
Ui::CheckboxAddress("Weapons for all", 0x95CCF6);
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#endif
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ImGui::Columns(1);
ImGui::EndChild();
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ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Menus"))
{
ImGui::Spacing();
ImGui::BeginChild("MenusChild");
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#ifdef GTASA
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if (ImGui::CollapsingHeader("Gang wars"))
{
if (ImGui::Button("Start gang war", ImVec2(Ui::GetSize(2))))
{
if (Util::GetLargestGangInZone() == 1)
{
CGangWars::StartDefensiveGangWar();
}
else
{
CGangWars::StartOffensiveGangWar();
}
CGangWars::bGangWarsActive = true;
}
ImGui::SameLine();
if (ImGui::Button("End gang war", ImVec2(Ui::GetSize(2))))
{
CGangWars::EndGangWar(true);
}
ImGui::Dummy(ImVec2(0, 20));
ImGui::TextWrapped("Gang zone density:");
ImGui::Spacing();
ImGui::PushItemWidth(ImGui::GetWindowContentRegionWidth() / 2);
for (int i = 0; i != 10; ++i)
{
CVector pos = FindPlayerPed()->GetPosition();
CZone szone = CZone();
CZone* pZone = &szone;
CZoneInfo* zoneInfo = CTheZones::GetZoneInfo(&pos, &pZone);
int density = zoneInfo->m_nGangDensity[i];
if (ImGui::SliderInt(m_GangNames[i].c_str(), &density, 0, 127))
{
zoneInfo->m_nGangDensity[i] = static_cast<char>(density);
Command<Commands::CLEAR_SPECIFIC_ZONES_TO_TRIGGER_GANG_WAR>();
CGangWars::bGangWarsActive = true;
}
}
ImGui::PopItemWidth();
ImGui::Spacing();
if (!m_bExGangWarsInstalled)
{
ImGui::TextWrapped("You'll need ExGangWars plugin to display some turf colors");
ImGui::Spacing();
if (ImGui::Button("Download ExGangWars", Ui::GetSize(1)))
{
ShellExecute(NULL, "open", "https://gtaforums.com/topic/682194-extended-gang-wars/", NULL, NULL,
SW_SHOWNORMAL);
}
}
ImGui::Spacing();
ImGui::Separator();
}
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#endif
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Ui::EditReference<float>("Pedestrian density multiplier", CPopulation::PedDensityMultiplier, 0, 1, 10);
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#ifdef GTASA
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if (ImGui::CollapsingHeader("Recruit anyone"))
{
static std::vector<Ui::NamedMemory> selectWeapon{
{"9mm", 0x96917C}, {"AK47", 0x96917D}, {"Rockets", 0x96917E}
};
Ui::RadioButtonAddress("Select weapon", selectWeapon);
ImGui::Spacing();
ImGui::Separator();
}
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#endif
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if (ImGui::CollapsingHeader("Remove peds in radius"))
{
ImGui::InputInt("Radius", &m_nPedRemoveRadius);
ImGui::Spacing();
if (ImGui::Button("Remove peds", Ui::GetSize(1)))
{
CPlayerPed* player = FindPlayerPed();
for (CPed* ped : CPools::ms_pPedPool)
{
if (DistanceBetweenPoints(ped->GetPosition(), player->GetPosition()) < m_nPedRemoveRadius
&& ped->m_pVehicle == nullptr && ped != player)
{
Command<Commands::DELETE_CHAR>(CPools::GetPedRef(ped));
}
}
}
ImGui::Spacing();
ImGui::Separator();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Spawn"))
{
ImGui::Spacing();
if (ImGui::Button("Remove frozen peds", Ui::GetSize(1)))
{
for (CPed* ped : m_SpawnPed::m_List)
{
CWorld::Remove(ped);
ped->Remove();
}
m_SpawnPed::m_List.clear();
}
ImGui::Spacing();
if (ImGui::BeginTabBar("SpawnPedBar"))
{
ImGui::Spacing();
if (ImGui::BeginTabItem("Spawner"))
{
ImGui::Spacing();
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#ifdef GTASA
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Ui::DrawImages(m_PedData, SpawnPed, nullptr,
[](std::string str) { return m_PedData.m_pJson->m_Data[str].get<std::string>(); });
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#else // GTA3 & GTAVC
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Ui::DrawJSON(m_PedData, SpawnPed, nullptr);
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#endif
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ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Config"))
{
ImGui::Spacing();
ImGui::BeginChild("PedCOnfig");
ImGui::Columns(2, 0, false);
Ui::CheckboxWithHint("Don't move", &m_SpawnPed::m_bPedMove);
ImGui::NextColumn();
Ui::CheckboxWithHint("Ped bleed", &m_SpawnPed::m_bPedBleed);
ImGui::Columns(1);
ImGui::Spacing();
ImGui::SliderInt("Accuracy", &m_SpawnPed::m_nAccuracy, 0.0, 100.0);
if (ImGui::InputInt("Health", &m_SpawnPed::m_nPedHealth))
{
if (m_SpawnPed::m_nPedHealth > 1000)
{
m_SpawnPed::m_nPedHealth = 1000;
}
if (m_SpawnPed::m_nPedHealth < 0)
{
m_SpawnPed::m_nPedHealth = 0;
}
}
Ui::ListBox("Ped type", m_SpawnPed::m_PedTypeList, m_SpawnPed::m_nSelectedPedType);
ImGui::Spacing();
ImGui::Text("Selected weapon: %s", m_SpawnPed::m_nWeaponName.c_str());
ImGui::Spacing();
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#ifdef GTASA
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Ui::DrawImages(Weapon::m_WeaponData,
[](std::string str) { m_SpawnPed::m_nWeaponId = std::stoi(str); },
nullptr,
[](std::string str)
{
m_SpawnPed::m_nWeaponName = Weapon::m_WeaponData.m_pJson->m_Data[str].get<std::string>();
return m_SpawnPed::m_nWeaponName;
},
[](std::string str) { return str != "-1"; /*Jetpack*/ }
);
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#else // GTA3 & GTAVC
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Ui::DrawJSON(Weapon::m_WeaponData,
[](std::string& root, std::string& key, std::string& id)
{
m_SpawnPed::m_nWeaponId = std::stoi(id);
m_SpawnPed::m_nWeaponName = key;
},
nullptr);
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#endif
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ImGui::Spacing();
ImGui::EndChild();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
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}