CheatMenuSA/src/teleport.h

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1.2 KiB
C
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#pragma once
#include "pch.h"
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#include <vector>
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class Teleport
{
private:
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static inline bool m_bInsertCoord;
static inline bool m_bQuickTeleport;
static inline char m_nInputBuffer[INPUT_BUFFER_SIZE];
static inline ResourceStore m_tpData{"teleport", eResourceType::TYPE_TEXT};
static inline char m_nLocationBuffer[INPUT_BUFFER_SIZE];
static inline uint m_nQuickTeleportTimer;
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#ifdef GTASA
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static inline CJson m_SpriteJson = CJson("radar sprite");
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#endif
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struct m_Teleport
{
static inline bool m_bEnabled;
static inline CVector m_fPos = {-1, -1, -1};
static inline uint m_nTimer;
};
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#ifdef GTASA
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/*
Generates radar sprite coordinates on the fly.
Shouldn't get saved in 'teleport.json', needs to be cleared at game shutdown.
*/
static void FetchRadarSpriteData();
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#endif
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protected:
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Teleport();
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public:
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static void Draw();
static void TeleportPlayer(bool get_marker = false, CVector pos = CVector(0, 0, 0), int interior_id = 0);
static void TeleportToLocation(std::string &rootkey, std::string &bLocName, std::string &loc);
static void RemoveTeleportEntry(std::string &rootkey, std::string &key, std::string &val);
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};