CheatMenuSA/src/paint.h

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// Portion of this source is taken from MoonAdditions https://github.com/THE-FYP/MoonAdditions
// Copyright (c) 2012 DK22Pac
// Copyright (c) 2017 FYP
// Copyright (c) 2021 Grinch_
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
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#pragma once
class Paint
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{
private:
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// store vehicle specific data
struct VehData
{
struct MaterialProperties
{
MaterialProperties()
: _color{0, 0, 0, 0}, _recolor(false), _retexture(false),
_geometry(nullptr), _originalColor{0, 0, 0, 0}, _originalTexture(nullptr), _originalGeometryFlags(0)
{
}
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RwRGBA _color;
RwTexture *_texture;
bool _recolor;
bool _retexture;
RpGeometry *_geometry;
RwRGBA _originalColor;
RwTexture *_originalTexture;
RwInt32 _originalGeometryFlags;
};
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// carcols color id
uchar primary_color = 0;
uchar secondary_color = 0;
std::unordered_map<RpMaterial *, MaterialProperties> materialProperties;
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VehData(CVehicle *veh)
{
primary_color = veh->m_nPrimaryColor;
secondary_color = veh->m_nSecondaryColor;
}
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void setMaterialColor(RpMaterial *material, RpGeometry *geometry, RwRGBA color, bool filter_mat = false);
void setMaterialTexture(RpMaterial *material, RwTexture *texture, bool filter_mat = false);
void resetMaterialColor(RpMaterial *material);
void resetMaterialTexture(RpMaterial *material);
};
static inline VehicleExtendedData<VehData> m_VehData;
protected:
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static inline ResourceStore m_TextureData{"textures", eResourceType::TYPE_IMAGE, ImVec2(100, 80)};
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struct veh_nodes
{
static inline std::vector<std::string> names_vec{"Default"};
static inline std::string selected = "Default";
};
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Paint();
static void UpdateNodeListRecursive(CVehicle *pVeh);
static void NodeWrapperRecursive(RwFrame *frame, CVehicle *pVeh, std::function<void(RwFrame *)> func);
static void SetNodeColor(CVehicle *pVeh, std::string node_name, CRGBA color, bool filter_mat = false);
static void SetNodeTexture(CVehicle *pVeh, std::string node_name, std::string texturename, bool filter_mat = false);
static void ResetNodeColor(CVehicle *veh, std::string node_name);
static void ResetNodeTexture(CVehicle *pVeh, std::string node_name);
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};