CheatMenuSA/src/weapon.h

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#pragma once
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#include "CWeapon.h"
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class Weapon
{
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public:
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#ifdef GTASA
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static inline ResourceStore m_WeaponData{ "weapon", eResourceType::TYPE_BOTH, ImVec2(65, 65) };
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static inline bool m_bAutoAim;
static inline bool m_bRapidFire;
static inline bool m_bDualWeild;
static inline bool m_bMoveAim;
static inline bool m_bMoveFire;
static inline int m_nSelectedGang;
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#elif GTAVC
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static inline ResourceStore m_WeaponData{ "weapon", eResourceType::TYPE_TEXT };
static inline bool m_bInfiniteAmmo;
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#endif
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static inline bool m_bFastReload;
static inline bool m_bHugeDamage;
static inline bool m_bLongRange;
static inline int m_nAmmoCount = 99999;
static inline uchar m_nCurrentWeaponSlot = -1;
static inline int m_nSelectedWeapon;
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#ifdef GTASA
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static inline int m_nGangWeaponList[10][3] =
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{
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{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Ballas
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Grove
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Vagos
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // SF Rifa
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Da Nang Boys
{WEAPON_DESERT_EAGLE, WEAPON_UNARMED, WEAPON_UNARMED}, // Mafia
{WEAPON_PISTOL, WEAPON_AK47, WEAPON_UNARMED}, // Triads
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // VLA
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 9
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 10
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};
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#endif
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Weapon();
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static void Draw();
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#ifdef GTASA
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static void GiveWeaponToPlayer(std::string& weapon_type);
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#elif GTAVC
static void GiveWeaponToPlayer(std::string& rootkey, std::string& model, std::string& name);
#endif
#ifdef GTASA
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static void SetGangWeapon(std::string& weapon_type);
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#endif
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};