CheatMenuSA/src/util.cpp

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#include "pch.h"
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#include "util.h"
#include "psapi.h"
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std::string Util::GetLocationName(CVector* pos)
{
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CPlayerPed *pPlayer = FindPlayerPed();
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#ifdef GTASA
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int hplayer = CPools::GetPedRef(pPlayer);
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int interior = 0;
Command<Commands::GET_AREA_VISIBLE>(&interior);
std::string town = "San Andreas";
int city;
Command<Commands::GET_CITY_PLAYER_IS_IN>(&hplayer, &city);
switch (city)
{
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case 0:
town = "CS";
break;
case 1:
town = "LS";
break;
case 2:
town = "SF";
break;
case 3:
town = "LV";
break;
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}
if (interior == 0)
return CTheZones::FindSmallestZoneForPosition(*pos, true)->GetTranslatedName() + std::string(", ") + town;
return std::string("Interior ") + std::to_string(interior) + ", " + town;
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#elif GTAVC
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if (pPlayer)
{
return std::to_string(pPlayer->m_nInterior) + ", Vice City" ;
}
else
{
return "Vice City";
}
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#endif
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}
#ifdef GTASA
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// Thanks DKPac22
RwTexture* Util::LoadTextureFromMemory(char* data, unsigned int size)
{
patch::SetChar(0x7CF9CA, rwSTREAMMEMORY);
RwMemory memoryImage;
RwInt32 width, height, depth, flags;
memoryImage.start = (RwUInt8*)data;
memoryImage.length = size;
RwImage* image = RtPNGImageRead((char*)&memoryImage);
RwImageFindRasterFormat(image, 4, &width, &height, &depth, &flags);
RwRaster* raster = RwRasterCreate(width, height, depth, flags);
RwRasterSetFromImage(raster, image);
RwImageDestroy(image);
patch::SetChar(0x7CF9CA, rwSTREAMFILENAME);
return RwTextureCreate(raster);
}
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void Util::ClearCharTasksVehCheck(CPed* ped)
{
uint hped = CPools::GetPedRef(ped);
uint hveh = NULL;
bool veh_engine = true;
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if (ped->m_nPedFlags.bInVehicle)
{
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hveh = CPools::GetVehicleRef(ped->m_pVehicle);
veh_engine = ped->m_pVehicle->m_nVehicleFlags.bEngineOn;
}
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Command<Commands::CLEAR_CHAR_TASKS_IMMEDIATELY>(hped);
if (hveh)
{
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Command<Commands::TASK_WARP_CHAR_INTO_CAR_AS_DRIVER>(hped, hveh);
ped->m_pVehicle->m_nVehicleFlags.bEngineOn = veh_engine;
}
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}
bool Util::IsOnMission()
{
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return FindPlayerPed()->CanPlayerStartMission() && !*(patch::Get<char*>(0x5D5380, false) +
CTheScripts::OnAMissionFlag);
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}
int Util::GetLargestGangInZone()
{
int gang_id = 0, max_density = 0;
for (int i = 0; i != 10; ++i)
{
CVector pos = FindPlayerPed()->GetPosition();
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CZoneExtraInfo* zone_info = CTheZones::GetZoneInfo(&pos, nullptr);
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int density = zone_info->m_nGangDensity[i];
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if (density > max_density)
{
max_density = density;
gang_id = i;
}
}
return gang_id;
}
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#endif
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// implemention of opcode 0AB5 (STORE_CLOSEST_ENTITIES)
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// https://github.com/cleolibrary/CLEO4/blob/916d400f4a731ba1dd0ff16e52bdb056f42b7038/source/CCustomOpcodeSystem.cpp#L1671
CVehicle* Util::GetClosestVehicle()
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{
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CPlayerPed* player = FindPlayerPed();
#ifdef GTASA
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CPedIntelligence* pedintel;
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if (player && (pedintel = player->m_pIntelligence))
{
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CVehicle* veh = nullptr;
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for (int i = 0; i < 16; i++)
{
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veh = static_cast<CVehicle*>(pedintel->m_vehicleScanner.m_apEntities[i]);
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if (veh && !veh->m_nVehicleFlags.bFadeOut)
break;
veh = nullptr;
}
return veh;
}
return nullptr;
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#elif GTAVC
CVehicle *pClosestVeh = nullptr;
float distance = 999.0f;
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CVector playerPos = player->GetPosition();
for (CVehicle *pVeh : CPools::ms_pVehiclePool)
{
CVector pos = pVeh->GetPosition();
float dist = DistanceBetweenPoints(playerPos, pos);
if (dist < distance && pVeh->m_pDriver != player)
{
pClosestVeh = pVeh;
distance = dist;
}
}
return pClosestVeh;
#endif
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}
CPed* Util::GetClosestPed()
{
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CPlayerPed* player = FindPlayerPed();
#ifdef GTASA
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CPedIntelligence* pedintel;
if (player && (pedintel = player->m_pIntelligence))
{
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CPed* ped = nullptr;
for (int i = 0; i < 16; i++)
{
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ped = static_cast<CPed*>(pedintel->m_pedScanner.m_apEntities[i]);
if (ped && ped != player && (ped->m_nCreatedBy & 0xFF) == 1 && !ped->m_nPedFlags.bFadeOut)
break;
ped = nullptr;
}
return ped;
}
return nullptr;
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#elif GTAVC
return player->m_apNearPeds[0];
#endif
}
bool Util::IsOnCutscene()
{
#ifdef GTASA
return CCutsceneMgr::ms_running;
#elif GTAVC
return *(bool*)0xA10AB2; // CCutsceneMgr::ms_running
#endif
}
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void Util::RainbowValues(int& r, int& g, int& b, float speed)
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{
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int timer = CTimer::m_snTimeInMilliseconds / 150;
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r = sin(timer * speed) * 127 + 128;
g = sin(timer * speed + 2) * 127 + 128;
b = sin(timer * speed + 4) * 127 + 128;
}
void Util::GetCPUUsageInit()
{
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PdhOpenQuery(nullptr, NULL, &cpuQuery);
PdhAddEnglishCounter(cpuQuery, "\\Processor(_Total)\\% Processor Time", NULL, &cpuTotal);
PdhCollectQueryData(cpuQuery);
}
double Util::GetCurrentCPUUsage()
{
PDH_FMT_COUNTERVALUE counterVal;
PdhCollectQueryData(cpuQuery);
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PdhGetFormattedCounterValue(cpuTotal, PDH_FMT_DOUBLE, nullptr, &counterVal);
return counterVal.doubleValue;
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}